Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The direct comparison between the Intel Arc Graphics 4 Xe Mobile and the NVIDIA GeForce RTX 3050 A Mobile is stark in several critical performance metrics. The database records no shared benchmark entries between the two parts, but the specification-derived throughput figures and the recorded PassMark and Geekbench results for the NVIDIA GPU provide a clear basis for analysis.

Starting with raw compute throughput, the NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS of FP32 performance. The Intel Arc Graphics 4 Xe Mobile, by contrast, achieves 2.355 TFLOPS. This means the NVIDIA part offers roughly double the single-precision floating-point capability, a substantial margin that will directly impact general 3D rendering workloads. The difference is even more pronounced in FP16 compute. The NVIDIA GPU operates at a 1:1 ratio, delivering 4.813 TFLOPS, while the Intel solution manages 4.710 TFLOPS but with a 2:1 ratio, meaning it processes half-precision data at that rate while effectively halving throughput for FP32. The NVIDIA part's consistent FP16 performance gives it an edge in workloads that leverage mixed-precision computing.

Texture and pixel throughput also favor the NVIDIA GPU, though the margins are narrower than the compute figures suggest. The GeForce RTX 3050 A Mobile achieves a texture rate of 75.21 GTexel/s against the Intel Arc's 73.60 GTexel/s, a difference of roughly 2.2%. Pixel rate sees a larger gap: the NVIDIA part renders at 42.98 GPixel/s versus 36.80 GPixel/s for the Intel graphics, a 16.8% advantage in fill-rate-bound scenarios. These figures align with the respective hardware configurations: the NVIDIA GPU contains 56 texture mapping units and 32 render output units, while the Intel chip integrates 32 TMUs and 16 ROPs.

The benchmark data recorded for the NVIDIA GeForce RTX 3050 A Mobile reinforces its position. In PassMark G3D, it scores 11,664 points, placing it at the 44th percentile of all GPUs in the database. Its PassMark GPU Compute score reaches 4,419 points. The Geekbench OpenCL result of 52,998 further confirms its compute capability. The average benchmark score across all recorded tests for this GPU is 8,746 points. In the nearest-rival rankings, the RTX 3050 A Mobile sits alongside the NVIDIA GeForce GTX 460 v2, which holds an average score of 8,743 points, a delta of 0%. The NVIDIA Quadro P2200 comes within 0.7% at 8,686 points, and the AMD Radeon R9 M265X trails by 1.2% at 8,851 points. The AMD Radeon Pro WX 5100 leads by 1.3% with 8,863 points. This grouping shows the RTX 3050 A Mobile performing within a tight band of older or lower-tier workstation and consumer GPUs.

The Intel Arc Graphics 4 Xe Mobile has no recorded benchmark scores in the database and no nearest-rival entries. Its percentile ranking against all GPUs is 50, which places it at the median of the distribution, but this is based on specification-derived estimates rather than measured performance. The absence of recorded test data makes direct score comparison impossible, so the analysis must rely on the throughput metrics and architectural parameters.

The Verdict

The recorded data points to a clear performance hierarchy. The NVIDIA GeForce RTX 3050 A Mobile delivers more than double the FP32 compute throughput of the Intel Arc Graphics 4 Xe Mobile, with 4.813 TFLOPS versus 2.355 TFLOPS. It also holds advantages in pixel rate, texture rate, and has a dedicated memory subsystem with 4 GB of GDDR6 on a 128-bit bus providing 192.0 GB/s of bandwidth. The Intel part relies on system-shared memory, making its bandwidth system-dependent and inherently variable.

For scenarios where raw 3D rendering performance is the priority, the data shows the NVIDIA GPU as the stronger option. Its 1,792 shading units, 56 TMUs, and 32 ROPs provide the hardware resources to back up its higher throughput numbers. The 14 ray tracing cores and 56 tensor cores also give it dedicated acceleration for those workloads.

The Intel Arc Graphics 4 Xe Mobile, however, operates within a 25 W power envelope, compared to the 45 W TDP of the NVIDIA GPU. It is an integrated graphics processor on the Panther Lake chip, fabricated on a 3 nm process at Intel's foundry. This makes it suitable for compact, power-constrained portable devices where discrete graphics are not an option. Its 512 shading units, 32 TMUs, and 16 ROPs are far fewer than the NVIDIA part, but its 4 ray tracing cores provide some RT capability. The 2.355 TFLOPS FP32 figure is still respectable for an integrated solution.

The production status differs significantly: the Intel part is listed as Active, while the NVIDIA GPU is marked End-of-life. The NVIDIA release date in the database is 2023-12-31, while the Intel part's release date is 2026-01-26. This suggests the Intel solution represents a newer generation of integrated graphics, while the NVIDIA part is a previous-generation discrete mobile GPU. For users with access to the NVIDIA GPU in a system that can accommodate its 45 W TDP, the benchmark-derived performance advantage is substantial. For users constrained to integrated graphics, the Intel Arc 4 Xe Mobile provides a baseline level of 3D capability with modern API support.

Architecture Differences

The two GPUs represent fundamentally different design philosophies from their respective manufacturers. The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture, built on a 3 nm process at Intel's own foundry. It is part of the Arc Graphics-M (Panther Lake) generation, integrated directly into the Panther Lake chip. The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture, fabricated on an 8 nm process at Samsung, and is built on the GA106 chip.

The transistor counts illustrate the scale difference. The NVIDIA GA106 contains 12,000 million transistors on a 276 mm² die, resulting in a transistor density of 43.5 million per mm². The Intel part's transistor count and die size are listed as unknown in the database, which prevents direct comparison of manufacturing complexity. The 3 nm process for Intel versus 8 nm for NVIDIA indicates a significant fabrication node advantage for the Intel part, though the NVIDIA chip's larger physical size accommodates substantially more compute resources.

The memory architecture is entirely different. The Intel Arc Graphics 4 Xe Mobile uses system-shared memory with a system-dependent bandwidth, meaning its performance scales with the host system's RAM configuration. The NVIDIA GeForce RTX 3050 A Mobile has dedicated 4 GB of GDDR6 memory on a 128-bit bus, providing a fixed 192.0 GB/s of bandwidth. The memory clock for the NVIDIA part is 1500 MHz with 12 Gbps effective data rate.

The bus interface also differs. The Intel part connects via IGP (integrated graphics processor) bus, while the NVIDIA GPU uses PCIe 4.0 x8. Both are listed as IGP slot width, meaning neither requires a separate expansion slot. The NVIDIA part's PCIe interface allows for potential use in systems where it can be paired with a separate CPU, while the Intel solution is permanently integrated into its host processor.

Ray tracing and tensor cores show a significant resource gap. The NVIDIA GPU contains 14 RT cores and 56 tensor cores, while the Intel part has 4 RT cores and no listed tensor cores. This gives the NVIDIA GPU dedicated hardware for ray-traced rendering and AI-accelerated workloads. The Intel part's 4 RT cores provide some ray tracing capability but on a much smaller scale.

Specification Differences

The most direct specification comparison shows the NVIDIA GeForce RTX 3050 A Mobile with 1,792 shading units, 56 TMUs, and 32 ROPs, against the Intel Arc Graphics 4 Xe Mobile's 512 shading units, 32 TMUs, and 16 ROPs. These ratios are consistent across all three unit types: the NVIDIA part has 3.5 times the shading units, 1.75 times the TMUs, and 2 times the ROPs.

Clock speeds favor the Intel part in terms of boost frequency. The Intel GPU has a base clock of 300 MHz and a boost of 2300 MHz. The NVIDIA GPU has a base of 1065 MHz and a boost of 1343 MHz. The Intel boost clock is significantly higher, partially compensating for its smaller hardware configuration through higher operating frequency.

The FP32 throughput figures of 2.355 TFLOPS for Intel and 4.813 TFLOPS for NVIDIA result from the combination of shading unit counts and clock speeds. The FP16 figures show 4.710 TFLOPS (2:1) for Intel, indicating half-rate FP16 execution, versus 4.813 TFLOPS (1:1) for NVIDIA, indicating full-rate FP16. This gives the NVIDIA part a 1:1 FP16 to FP32 ratio, which is advantageous for compute workloads that mix precision levels.

Power consumption differs substantially. The Intel part has a TDP of 25 W, while the NVIDIA GPU is rated at 45 W. Neither requires external power connectors, and both are classified as IGP slot width. The display outputs for both are listed as portable device dependent, meaning they rely on the host system's display infrastructure.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical. The production status differs: Intel is Active, NVIDIA is End-of-life. The NVIDIA part has a predecessor listed as GeForce 20 Mobile, while the Intel part has no listed predecessor or successor.

FAQ

Q: Which GPU has higher FP32 performance?

A: The NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS of FP32 performance, which is more than double the 2.355 TFLOPS of the Intel Arc Graphics 4 Xe Mobile.

Q: How does memory configuration differ between the two?

A: The NVIDIA GPU uses 4 GB of dedicated GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The Intel part uses system-shared memory with system-dependent bandwidth.

Q: What are the power requirements for each GPU?

A: The Intel Arc Graphics 4 Xe Mobile has a 25 W TDP, while the NVIDIA GeForce RTX 3050 A Mobile has a 45 W TDP. Neither requires external power connectors.

Q: Which GPU has more ray tracing cores?

A: The NVIDIA GPU has 14 ray tracing cores, while the Intel part has 4. The NVIDIA GPU also includes 56 tensor cores, which the Intel part does not list.

Q: What is the production status of each GPU?

A: The Intel Arc Graphics 4 Xe Mobile is listed as Active, while the NVIDIA GeForce RTX 3050 A Mobile is listed as End-of-life in the database.

Q: How does the Intel Arc's benchmark percentile compare to the NVIDIA GPU's?

A: The Intel part holds a 50th percentile ranking against all GPUs, based on specification-derived estimates. The NVIDIA GPU has a 44th percentile ranking, but this is based on recorded benchmark scores including an 11,664 PassMark G3D result and a 52,998 Geekbench OpenCL score.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
RTX 3050 A Mobile
Core Specs
Shading Units
512
1,792 +250.0%
Shaders
512
1,792 +250.0%
TMUs
32
56 +75.0%
ROPs
16
32 +100.0%
SM Count
—
14
Execution Units
8
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
2300 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
2 MB
Performance
Pixel Rate
36.80 GPixel/s
42.98 GPixel/s
Texture Rate
73.60 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
4
14 +250.0%
Tensor Cores
—
56
XMX Cores
32
—
Power
TDP
25 W
45 W
TDP (W)
25
45 +80.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ampere
GPU Name
Panther Lake
GA106
Generation
Arc Graphics-M (Panther Lake)
GeForce 30 Mobile
Process Size
3 nm
8 nm
Transistors
unknown
12,000 million
Die Size
unknown
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
—
GeForce 20 Mobile
View Arc Graphics 4 Xe Mobile Details View GeForce RTX 3050 A Mobile Details