Intel Arc Graphics 4 Xe Mobile vs Intel Iris Xe Graphics 80EU Mobile Comparison
Intel Arc Graphics 4 Xe Mobile
Iris Xe Graphics 80EU Mobile
Analysis: Intel Arc Graphics 4 Xe Mobile vs Intel Iris Xe Graphics 80EU Mobile
The Verdict
The data positions Intel Arc Graphics 4 Xe Mobile as the newer, more capable integrated solution while Intel Iris Xe Graphics 80EU Mobile remains a solid older option. The Arc Graphics 4 Xe Mobile, built on Panther Lake with the Xe3-LPG architecture, delivers higher clock speeds, more advanced API support, and superior raw throughput metrics. The Iris Xe Graphics 80EU Mobile, based on Raptor Lake with Generation 12.2 architecture, counters with a larger shader count and higher texture unit count, but its lower boost clock and older feature set place it behind in most measurable performance categories.
For users prioritizing modern graphics features and higher computational throughput, the Arc Graphics 4 Xe Mobile is the clear choice. For those already on Raptor Lake platforms where the Iris Xe Graphics 80EU is integrated, the data shows it remains a functional option with 640 shading units and a 15 W power envelope, though it lags in peak clock speed and API compatibility.
Architecture Differences
The fundamental architectural split between these two Intel integrated GPUs is stark. The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on a 3 nm process node, while the Intel Iris Xe Graphics 80EU Mobile uses Generation 12.2 on a 10 nm process node. Both are fabricated by Intel, but the process node difference alone explains much of the performance gap. The 3 nm node enables higher clock speeds at lower power consumption, while the 10 nm node is an older, more mature process.
The chip-level differences are equally significant. The Arc Graphics 4 Xe Mobile is built on the Panther Lake chip, while the Iris Xe Graphics 80EU Mobile uses the Raptor Lake chip. The generations differ: Arc Graphics-M (Panther Lake) versus HD Graphics-M (Raptor Lake). The newer architecture brings support for DirectX 12 Ultimate (12_2), whereas the older Iris Xe only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, so those API levels are shared.
Ray tracing support is another key differentiator. The Arc Graphics 4 Xe Mobile includes 4 dedicated RT cores, while the Iris Xe Graphics 80EU Mobile has no RT cores listed. This means hardware-accelerated ray tracing is only available on the newer part. The bus interface also differs: the Arc Graphics 4 Xe Mobile uses IGP, while the Iris Xe Graphics 80EU Mobile uses Ring Bus.
The production status for both is Active, but the release dates are far apart. The Iris Xe Graphics 80EU Mobile launched on 2023-01-03, while the Arc Graphics 4 Xe Mobile launched on 2026-01-26. The Iris Xe Graphics 80EU Mobile lists its successor as Arc Graphics-M, confirming the newer part replaces it in the product stack.
Head-to-Head Benchmarks
Direct comparison of the recorded data shows the Arc Graphics 4 Xe Mobile holds a decisive advantage in clock speed. Its boost clock reaches 2300 MHz, while the Iris Xe Graphics 80EU Mobile peaks at 1450 MHz. That is a 850 MHz difference in favor of the newer part. Both share a 300 MHz base clock, so the gap only widens under load.
The pixel rate data confirms the Arc Graphics 4 Xe Mobile delivers 36.80 GPixel/s versus 29.00 GPixel/s for the Iris Xe Graphics 80EU Mobile. That puts the newer part roughly 27% ahead in pixel throughput. The texture rate follows the same pattern: 73.60 GTexel/s for the Arc Graphics 4 Xe Mobile versus 58.00 GTexel/s for the Iris Xe Graphics 80EU Mobile, a 27% advantage.
Compute performance shows a similar story. The Arc Graphics 4 Xe Mobile achieves 2.355 TFLOPS in FP32, while the Iris Xe Graphics 80EU Mobile reaches 1.856 TFLOPS. The newer part is roughly 27% faster in single-precision compute. In FP16, the Arc Graphics 4 Xe Mobile delivers 4.710 TFLOPS (2:1) versus 3.712 TFLOPS (2:1) for the older part, maintaining the same 27% lead.
The shading unit counts tell a different tale. The Iris Xe Graphics 80EU Mobile has 640 shading units, while the Arc Graphics 4 Xe Mobile has 512. Similarly, the Iris Xe has 40 texture mapping units versus 32 for the Arc, and 20 ROPs versus 16. Despite having fewer units, the Arc Graphics 4 Xe Mobile still wins on throughput because its higher clock speed compensates for the lower unit count. The data shows clock speed matters more here than raw unit counts.
Power consumption is another point of divergence. The Arc Graphics 4 Xe Mobile is rated at 25 W, while the Iris Xe Graphics 80EU Mobile is rated at 15 W. The newer part uses more power but delivers higher performance, a trade-off that reflects its more capable architecture.
Specification Differences
The two GPUs differ across nearly every measurable specification, though some fields are shared. Both use System Shared memory with System Dependent bandwidth, and both are portable device dependent for display outputs. Neither has a suggested PSU, and both are IGP slot width with no dedicated dimensions listed.
Key differences in the specification table:
- Process Node: 3 nm for the Arc Graphics 4 Xe Mobile, 10 nm for the Iris Xe Graphics 80EU Mobile
- Boost Clock: 2300 MHz versus 1450 MHz
- Shading Units: 512 versus 640
- Texture Mapping Units: 32 versus 40
- ROPs: 16 versus 20
- RT Cores: 4 versus none
- Pixel Rate: 36.80 GPixel/s versus 29.00 GPixel/s
- Texture Rate: 73.60 GTexel/s versus 58.00 GTexel/s
- FP32 Performance: 2.355 TFLOPS versus 1.856 TFLOPS
- FP16 Performance: 4.710 TFLOPS (2:1) versus 3.712 TFLOPS (2:1)
- TDP: 25 W versus 15 W
- DirectX Support: 12 Ultimate (12_2) versus 12 (12_1)
- Bus Interface: IGP versus Ring Bus
- Chip: Panther Lake versus Raptor Lake
- Architecture: Xe3-LPG versus Generation 12.2
- Release Date: 2026-01-26 versus 2023-01-03
Shared specifications include the 300 MHz base clock, OpenGL 4.6 support, Vulkan 1.4 support, System Shared memory type and size, System Dependent bandwidth, Portable Device Dependent display outputs, and Active production status. Neither GPU has a launch MSRP listed, so no pricing data is available in the records.
FAQ
Q: Which GPU has the higher boost clock?
A: The Intel Arc Graphics 4 Xe Mobile has a boost clock of 2300 MHz, while the Intel Iris Xe Graphics 80EU Mobile has a boost clock of 1450 MHz. Both have a 300 MHz base clock.
Q: Does the Iris Xe Graphics 80EU Mobile support ray tracing?
A: No. The recorded data lists no RT cores for the Iris Xe Graphics 80EU Mobile. The Arc Graphics 4 Xe Mobile includes 4 RT cores, so hardware ray tracing is exclusive to the newer part.
Q: How does the shading unit count compare between the two?
A: The Iris Xe Graphics 80EU Mobile has 640 shading units, which is higher than the Arc Graphics 4 Xe Mobile's 512 shading units. Despite this, the Arc Graphics 4 Xe Mobile still achieves higher FP32 throughput at 2.355 TFLOPS versus 1.856 TFLOPS, due to its higher clock speed.
Q: What is the power consumption difference?
A: The Arc Graphics 4 Xe Mobile is rated at 25 W TDP, while the Iris Xe Graphics 80EU Mobile is rated at 15 W TDP. The newer part consumes more power but delivers higher performance across all throughput metrics.
Q: Which GPU supports DirectX 12 Ultimate?
A: Only the Intel Arc Graphics 4 Xe Mobile supports DirectX 12 Ultimate (12_2). The Iris Xe Graphics 80EU Mobile is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Q: When did each GPU launch?
A: The Iris Xe Graphics 80EU Mobile launched on 2023-01-03, and the Arc Graphics 4 Xe Mobile launched on 2026-01-26. The Iris Xe Graphics 80EU Mobile lists Arc Graphics-M as its successor, confirming the newer part replaces it.