Intel Arc B370 vs NVIDIA GeForce RTX 5050 Mobile Comparison

Intel
GPU

Intel Arc B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,184
2,365
geekbench_opencl
N/A
84,171

Analysis: Intel Arc B370 vs NVIDIA GeForce RTX 5050 Mobile

Intel Arc B370 and NVIDIA GeForce RTX 5050 Mobile occupy very different positions in the mobile graphics landscape, with the recorded data showing a substantial performance gap between them. The Intel part is an integrated graphics processor built for Panther Lake platforms, while the NVIDIA solution is a discrete-class mobile GPU with dedicated memory. Benchmark results from the database indicate that the RTX 5050 Mobile delivers roughly double the performance of the Arc B370 in the primary DirectX 12 test, placing them in entirely separate performance tiers.

Where Each One Wins

The NVIDIA GeForce RTX 5050 Mobile wins the only direct head-to-head benchmark recorded in the database. In the 3DMark Steel Nomad DX12 test, the RTX 5050 Mobile scores 2365 points against 1184 points for the Intel Arc B370, a delta of -49.9% from the perspective of the Intel part. This is not a marginal advantage; the NVIDIA GPU delivers approximately one full doubling of the frame throughput in this workload. Across the entire database, the RTX 5050 Mobile sits at the 83rd percentile of all GPUs, while the Arc B370 sits at the 5th percentile. That percentile gap confirms that the NVIDIA part competes in a much higher performance bracket.

The Intel Arc B370 does not win any recorded benchmark against the RTX 5050 Mobile. There are zero wins recorded for the Intel part in the head-to-head data. However, the Arc B370 does show a narrow edge over its own nearest rivals in the database. It scores 1.4% higher than the AMD FirePro M2000, which averages 1168 points. The Arc B370 also edges out the ATI Mobility Radeon HD 5570 by 0.2%, the ATI Radeon HD 5770 by 0.5%, and the AMD Radeon HD 7650M by 0.7%. These are extremely tight margins, indicating that the Arc B370 is positioned among older discrete mobile GPUs in raw 3DMark performance, not against modern dedicated parts.

The RTX 5050 Mobile, by contrast, sits in a cluster with much more powerful hardware. Its average benchmark score of 43268 across all recorded tests places it within 0.1% of the NVIDIA Quadro M6000 24 GB and the NVIDIA GeForce RTX 4070 SUPER, and within 0.9% of the NVIDIA GeForce RTX 4090 Mobile. The OpenCL score of 84171 for the RTX 5050 Mobile further demonstrates its compute capability, a result the Arc B370 has no comparable data for in this database. The use-case split is therefore clear: the RTX 5050 Mobile is for workloads requiring high 3D throughput, while the Arc B370 serves as a low-power integrated option.

Architecture Differences

The two GPUs come from entirely different architectural lineages. The Intel Arc B370 uses the Xe3-LPG architecture, built on a 3 nm process node by Intel, and is part of the Arc Graphics-M (Panther Lake) generation. The NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm process, and belongs to the GeForce 50 Mobile generation. The process node difference is notable: Intel uses a smaller 3 nm node, yet the NVIDIA part still achieves far higher performance, indicating that architectural efficiency and resource allocation matter more than raw process geometry here.

The compute resources differ substantially. The Intel Arc B370 has 1280 shading units, 40 texture mapping units, and 20 raster output units. The NVIDIA part has double the shading units at 2560, double the TMUs at 80, and 32 ROPs. Ray tracing hardware also differs: the Arc B370 has 10 RT cores, while the RTX 5050 Mobile has 20. The NVIDIA GPU additionally includes 80 tensor cores, a feature the Intel part does not list at all. These resource differences directly explain the benchmark gap. With twice the shader count and twice the RT core count, the RTX 5050 Mobile has substantially more parallel execution capacity.

Clock behavior further separates the two. The Intel Arc B370 has a base clock of 300 MHz and a boost clock of 2400 MHz, while the NVIDIA RTX 5050 Mobile runs at a 1020 MHz base and 1500 MHz boost. The Intel part boosts much higher, but its lower base clock and smaller shader array limit sustained throughput. In terms of fill rates, both GPUs achieve exactly 48.00 GPixel/s pixel throughput, but the RTX 5050 Mobile delivers 120.0 GTexel/s texture rate against 96.00 GTexel/s for the Arc B370. Floating-point performance tells a similar story: the RTX 5050 Mobile delivers 7.680 TFLOPS FP32, while the Arc B370 delivers 6.144 TFLOPS. The Intel part does offer higher FP16 throughput at 12.29 TFLOPS using a 2:1 ratio, while the NVIDIA GPU lists 7.680 TFLOPS FP16 at 1:1, but the FP32 numbers are the more relevant comparison for most 3D workloads.

Memory architecture is a fundamental divider. The Intel Arc B370 uses system shared memory, with system-dependent bandwidth, meaning it borrows from the host's main memory. The NVIDIA RTX 5050 Mobile has 8 GB of dedicated GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The memory clock is listed as 1500 MHz with 24 Gbps effective transfer for the NVIDIA part, while the Intel part has no dedicated memory clock because it relies on shared system resources. This dedicated memory arrangement gives the RTX 5050 Mobile a massive bandwidth advantage, which directly benefits texture-heavy and high-resolution workloads.

Power and interface specifications also differ. The Intel Arc B370 has a TDP of 25 W, while the RTX 5050 Mobile has a TDP of 50 W. Both are integrated into mobile platforms with no power connectors and portable-device-dependent display outputs. The Intel part uses an IGP bus interface, while the NVIDIA GPU uses PCIe 5.0 x16. The NVIDIA chip contains 16,900 million transistors on a 149 mm² die with a density of 113.4M per mm², while the Intel transistor count and die size are unknown in the database. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature coverage is identical.

The Verdict

The recorded data indicates that the NVIDIA GeForce RTX 5050 Mobile is the clearly faster GPU in 3DMark Steel Nomad DX12, scoring 2365 against 1184 for the Intel Arc B370. That is a 49.9% deficit for the Intel part, a margin that places the Arc B370 at the 5th percentile of all GPUs while the RTX 5050 Mobile sits at the 83rd percentile. For any user whose primary concern is 3D rendering performance, the RTX 5050 Mobile is the choice supported by the benchmark data.

The Intel Arc B370 is not without a role. Its 25 W TDP is half that of the NVIDIA part, and it uses system shared memory, which means it carries no dedicated VRAM overhead. It is an integrated GPU on an IGP bus interface, suitable for lightweight graphics tasks on Panther Lake platforms. Its benchmark scores place it near older discrete parts like the ATI Radeon HD 5770 and AMD Radeon HD 7650M, which suggests it can handle basic 3D acceleration but not demanding modern titles at high settings. The RTX 5050 Mobile, with 8 GB of GDDR7 and 384.0 GB/s bandwidth, is in a completely different class for gaming and GPU-accelerated work.

The choice between these two depends entirely on the platform and workload. The Arc B370 is the only option for systems built around Panther Lake integrated graphics, and its power envelope is suited to thin-and-light designs. The RTX 5050 Mobile is a discrete GPU, despite its IGP slot width, and its performance data justifies its higher power draw. Users who need the fastest recorded 3D performance should select the RTX 5050 Mobile. Users who need an integrated solution with minimal power draw and shared memory should look to the Arc B370.

FAQ

Q: How much faster is the NVIDIA GeForce RTX 5050 Mobile than the Intel Arc B370 in 3DMark Steel Nomad DX12?

A: The RTX 5050 Mobile scores 2365 points, while the Arc B370 scores 1184 points. The delta is -49.9% for the Intel part, meaning the NVIDIA GPU delivers roughly double the score.

Q: What are the memory configurations of these two GPUs?

A: The Intel Arc B370 uses system shared memory with system-dependent bandwidth, while the NVIDIA RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA RTX 5050 Mobile has 2560 shading units, exactly double the 1280 shading units of the Intel Arc B370.

Q: How do their power draws compare?

A: The Intel Arc B370 has a TDP of 25 W, while the NVIDIA RTX 5050 Mobile has a TDP of 50 W.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What process nodes are used for each chip?

A: The Intel Arc B370 is built on a 3 nm node by Intel, while the NVIDIA RTX 5050 Mobile uses a 5 nm node fabricated by TSMC.

Head-to-Head Benchmarks

The single head-to-head benchmark in the database is 3DMark Steel Nomad DX12, and it tells a definitive story. The NVIDIA GeForce RTX 5050 Mobile scores 2365 points, while the Intel Arc B370 scores 1184 points. The delta of -49.9% puts the Intel part at roughly half the performance of the NVIDIA GPU in this DirectX 12 workload. This result aligns with the architectural differences: the RTX 5050 Mobile has 2560 shading units versus 1280, 80 TMUs versus 40, and 20 RT cores versus 10. The NVIDIA GPU also has 7.680 TFLOPS of FP32 throughput against 6.144 TFLOPS for the Intel part, and its 384.0 GB/s dedicated memory bandwidth far exceeds the system-dependent bandwidth of the Arc B370.

The closest rivals in the database reinforce the positioning of each GPU. The Intel Arc B370's nearest rival, the ATI Mobility Radeon HD 5570, averages 1186 points, only 0.2% ahead. The ATI Radeon HD 5770 averages 1190 points, 0.5% ahead, and the AMD Radeon HD 7650M averages 1192 points, 0.7% ahead. The AMD FirePro M2000 averages 1168 points, which the Arc B370 beats by 1.4%. These margins are all within a few percentage points, meaning the Arc B370 trades blows with a cluster of older mobile and desktop parts from over a decade ago.

The RTX 5050 Mobile's nearest rivals are far more powerful. The NVIDIA Quadro M6000 24 GB averages 43262 points, essentially tied with the RTX 5050 Mobile's average of 43268. The NVIDIA Quadro M6000 averages 43301 points, 0.1% behind the RTX 5050 Mobile. The NVIDIA GeForce RTX 4070 SUPER averages 43223 points, 0.1% behind, and the NVIDIA GeForce RTX 4090 Mobile averages 43667 points, 0.9% ahead. This cluster indicates that the RTX 5050 Mobile performs at a level comparable to high-end desktop and mobile GPUs from previous generations, despite being a 50-series entry part.

The OpenCL benchmark further demonstrates the NVIDIA GPU's compute strength. The RTX 5050 Mobile scores 84171 in Geekbench OpenCL, a result that has no direct counterpart for the Intel Arc B370 in the database. Combined with the 3DMark result, the RTX 5050 Mobile shows strong performance in both graphics and general-purpose compute workloads. The Intel part, with its lower FP32 throughput and shared memory architecture, lacks the resources to compete in either category. The recorded data leaves no ambiguity: the RTX 5050 Mobile is the superior GPU by a wide margin, and the Arc B370 is best understood as a modest integrated solution.

DETAILED SPECIFICATIONS

SPECIFICATION
B370
RTX 5050 Mobile
Core Specs
Shading Units
1,280
2,560 +100.0%
Shaders
1,280
2,560 +100.0%
TMUs
40
80 +100.0%
ROPs
20
32 +60.0%
SM Count
—
20
Execution Units
10
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
2400 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
48.00 GPixel/s
48.00 GPixel/s
Texture Rate
96.00 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
10
20 +100.0%
Tensor Cores
—
80
XMX Cores
80
—
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB207
Generation
Arc Graphics-M (Panther Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
16,900 million
Die Size
unknown
149 mm²
Foundry
Intel
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Arc B370 Details View GeForce RTX 5050 Mobile Details