GPU Comparison
GPU
Intel Arc B370
CORE STATE
Panther Lake
VRAM
System Shared
CLOCK SPEED
2400 MHz
TDP
25 W
BUS WIDTH
System Shared
ARCHITECTURE
Xe3-LPG
PROCESS
3 nm
LAUNCH DATE
2026
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
B370
RTX 5050 Mobile
Core Specs
Shading Units
1,280
2,560
+100.0%
Shaders
1,280
2,560
+100.0%
TMUs
40
80
+100.0%
ROPs
20
32
+60.0%
SM Count
—
20
Execution Units
10
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
2400 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
48.00 GPixel/s
48.00 GPixel/s
Texture Rate
96.00 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
10
20
+100.0%
Tensor Cores
—
80
XMX Cores
80
—
Power
TDP
25 W
50 W
TDP (W)
25
50
+100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB207
Generation
Arc Graphics-M (Panther Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
—
16,900 million
Die Size
—
149 mm²
Foundry
Intel
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile