Intel Arc B370 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc B370
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc B370 vs NVIDIA GeForce RTX 3050 A Mobile
Intel Arc B370 and NVIDIA GeForce RTX 3050 A Mobile represent two distinct approaches to mobile graphics, one integrated into a next-generation processor and the other a discrete solution from a previous generation. The recorded data shows that these two GPUs occupy very different positions in the performance spectrum, with the NVIDIA part holding a substantially higher average benchmark score and a much stronger percentile ranking among all GPUs. The Intel Arc B370, by contrast, sits near the very bottom of the database’s performance distribution, making the comparison less about subtle differences and more about fundamental capability gaps.
Head-to-Head Benchmarks
The database does not contain any direct head-to-head benchmark results between the Intel Arc B370 and the NVIDIA GeForce RTX 3050 A Mobile. Instead, the comparison must rely on the separate benchmark suites recorded for each GPU. The Intel Arc B370 has a single recorded benchmark result: a 3DMark Steel Nomad DX12 score of 1184. That score places the GPU at the 5th percentile of all GPUs in the database, meaning 95% of recorded GPUs perform better. The NVIDIA GeForce RTX 3050 A Mobile, in contrast, has multiple recorded benchmark scores across different test types, with an average benchmark score of 8746 and a 44th percentile ranking. The gap between the two average scores is substantial; the NVIDIA GPU’s average is approximately 7.4 times the Intel GPU’s single recorded score.
The nearest rivals for the Intel Arc B370 further illustrate its position. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher than the Intel part. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower than the Intel GPU. These deltas are all within a narrow range, indicating that the Intel Arc B370 performs in the same class as these older discrete and mobile GPUs, none of which are considered modern gaming parts.
For the NVIDIA GeForce RTX 3050 A Mobile, the nearest rivals show a different competitive landscape. The NVIDIA GeForce GTX 460 v2 has an average score of 8743, essentially identical to the RTX 3050 A Mobile with a delta of 0%. The NVIDIA Quadro P2200 scores 8686, which is 0.7% lower. The AMD Radeon R9 M265X scores 8851, which is 1.2% higher, and the AMD Radeon Pro WX 5100 scores 8863, which is 1.3% higher. These small deltas indicate that the RTX 3050 A Mobile sits in a well-populated performance band, trading places with several mid-range desktop and mobile GPUs from earlier generations.
Looking at the individual NVIDIA benchmark results, the PassMark G3D score of 11664 is the strongest recorded result for that GPU, while the PassMark DirectX 9 score of 152, DirectX 11 score of 94, and DirectX 10 score of 61 show varying levels of legacy API performance. The Geekbench OpenCL score of 52998 provides an additional compute-oriented data point. The Intel Arc B370, with only its single 3DMark Steel Nomad score, does not have comparable entries in any of these test categories, so a direct per-test comparison is impossible from the recorded data.
Where Each One Wins
The NVIDIA GeForce RTX 3050 A Mobile wins in every measurable category where both GPUs have recorded data, though the comparison is limited by the Intel part’s sparse benchmark coverage. The NVIDIA GPU’s average benchmark score of 8746 versus the Intel GPU’s 1184 represents the clearest overall win. The percentile rankings reinforce this: 44th percentile for the NVIDIA part versus 5th percentile for the Intel part.
The NVIDIA GPU also wins on memory specification, with 4 GB of dedicated GDDR6 memory on a 128-bit bus providing 192.0 GB/s of bandwidth. The Intel Arc B370 uses system shared memory for capacity, type, and bus width, with bandwidth listed as system dependent. This means the Intel GPU’s memory performance is tied to the host system’s memory configuration, while the NVIDIA GPU has its own dedicated memory pool. In practical terms, the NVIDIA GPU’s fixed 192.0 GB/s bandwidth is a concrete advantage, whereas the Intel GPU’s memory throughput cannot be stated as a fixed number from the data.
The NVIDIA GPU also wins on raw compute resources. It has 1792 shading units, 56 texture mapping units, 32 raster output units, 14 ray tracing cores, and 56 tensor cores. The Intel Arc B370 has 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores, with no tensor cores listed. The NVIDIA GPU’s FP32 throughput is 4.813 TFLOPS, while the Intel GPU’s FP32 throughput is 6.144 TFLOPS. This is the one specification where the Intel part is numerically higher. For FP16, the Intel GPU lists 12.29 TFLOPS with a 2:1 ratio, while the NVIDIA GPU lists 4.813 TFLOPS with a 1:1 ratio. The Intel GPU’s higher FP32 and FP16 figures, however, do not translate into a higher benchmark score in the recorded data.
The NVIDIA GPU also wins on pixel rate and texture rate. Its pixel rate is 42.98 GPixel/s and its texture rate is 75.21 GTexel/s. The Intel GPU’s pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s. Again, the Intel GPU has higher theoretical rates, but the benchmark results do not reflect that advantage. The NVIDIA GPU’s boost clock of 1343 MHz and base clock of 1065 MHz are both lower than the Intel GPU’s boost clock of 2400 MHz and base clock of 300 MHz, yet the NVIDIA part still achieves the higher average score.
Architecture Differences
The Intel Arc B370 is built on Intel’s Panther Lake chip using the Xe3-LPG architecture, fabricated on a 3 nm process at Intel’s own foundry. It belongs to the Arc Graphics-M (Panther Lake) generation. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip with the Ampere architecture, fabricated on an 8 nm process at Samsung. The NVIDIA part is part of the GeForce 30 Mobile generation. The process node difference is significant: 3 nm versus 8 nm, with the Intel part using a much more advanced manufacturing process.
The NVIDIA GPU’s die is 276 mm² with 12,000 million transistors, giving a transistor density of 43.5M per mm². The Intel GPU’s transistor count and die size are both listed as unknown in the database, so no direct comparison of those figures is possible. The Intel part’s power envelope is 25 W, while the NVIDIA part is rated at 45 W. Both are integrated form factors, listed as IGP with no power connectors and portable device dependent display outputs.
The NVIDIA GPU has a PCIe 4.0 x8 bus interface, while the Intel GPU uses an IGP bus interface. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA GPU includes tensor cores (56 of them) and 14 ray tracing cores, while the Intel GPU has 10 ray tracing cores and no tensor cores listed. The NVIDIA GPU’s memory clock is 1500 MHz with 12 Gbps effective speed, while the Intel GPU’s memory clock is listed as system shared.
The production status differs as well. The Intel Arc B370 is listed as active, with a release date of January 26, 2026. The NVIDIA GeForce RTX 3050 A Mobile is listed as end-of-life, with a release date of December 31, 2023. The NVIDIA GPU’s predecessor is listed as GeForce 20 Mobile, while the Intel GPU has no predecessor listed. Neither GPU has a successor listed in the database.
FAQ
Q: How does the Intel Arc B370 compare to the NVIDIA GeForce RTX 3050 A Mobile in overall benchmark performance?
A: The NVIDIA GPU has an average benchmark score of 8746, while the Intel GPU has a single 3DMark Steel Nomad DX12 score of 1184. The NVIDIA GPU sits at the 44th percentile of all GPUs, while the Intel GPU sits at the 5th percentile.
Q: What are the nearest rivals for the Intel Arc B370?
A: The nearest rivals are the ATI Mobility Radeon HD 5570 with an average score of 1186 and a 0.2% delta, the ATI Radeon HD 5770 with 1190 and a 0.5% delta, the AMD Radeon HD 7650M with 1192 and a 0.7% delta, and the AMD FirePro M2000 with 1168 and a 1.4% delta. All of these are within about 1.5% of the Intel GPU’s score.
Q: What are the nearest rivals for the NVIDIA GeForce RTX 3050 A Mobile?
A: The nearest rivals are the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a 0% delta, the NVIDIA Quadro P2200 with 8686 and a 0.7% delta, the AMD Radeon R9 M265X with 8851 and a 1.2% delta, and the AMD Radeon Pro WX 5100 with 8863 and a 1.3% delta.
Q: Does the Intel Arc B370 have higher theoretical compute rates than the NVIDIA GPU?
A: Yes. The Intel GPU lists 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16, while the NVIDIA GPU lists 4.813 TFLOPS for both FP32 and FP16. The Intel GPU also has a higher pixel rate of 48.00 GPixel/s versus 42.98 GPixel/s and a higher texture rate of 96.00 GTexel/s versus 75.21 GTexel/s. Despite these higher theoretical figures, the Intel GPU’s benchmark score is much lower.
Q: What memory does each GPU use?
A: The NVIDIA GPU uses 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The Intel GPU uses system shared memory, with the memory type, bus width, and bandwidth all listed as system dependent or system shared.
Q: What are the power ratings for each GPU?
A: The Intel Arc B370 is rated at 25 W, while the NVIDIA GeForce RTX 3050 A Mobile is rated at 45 W. Both are listed as IGP with no power connectors.
The Verdict
The recorded data places the NVIDIA GeForce RTX 3050 A Mobile in a clearly higher performance tier. Its average benchmark score of 8746 and 44th percentile ranking put it well ahead of the Intel Arc B370’s 1184 score and 5th percentile ranking. The NVIDIA GPU’s nearest rivals, such as the NVIDIA GeForce GTX 460 v2 and the NVIDIA Quadro P2200, are all within about 1.3% of its average score, showing that it competes with established mid-range parts. The Intel Arc B370’s nearest rivals, including the ATI Mobility Radeon HD 5570 and the AMD Radeon HD 7650M, are all older parts from a much earlier era, and even those match or slightly exceed the Intel GPU’s score.
The Intel Arc B370 does have some numerical advantages in the specification sheet. Its 6.144 TFLOPS FP32, 12.29 TFLOPS FP16, 48.00 GPixel/s pixel rate, and 96.00 GTexel/s texture rate all exceed the corresponding NVIDIA figures. Its 3 nm process node is also several generations ahead of the NVIDIA part’s 8 nm process. However, the benchmark results do not reflect these theoretical advantages. The single recorded 3DMark Steel Nomad score of 1184 suggests that real-world performance is far below what the specifications might imply, and the GPU’s position at the 5th percentile indicates it is among the lowest-performing GPUs in the database.
The NVIDIA GPU’s dedicated 4 GB GDDR6 memory with 192.0 GB/s bandwidth is another concrete advantage. The Intel GPU’s reliance on system shared memory means its bandwidth is system dependent, with no fixed figure available. For applications that depend on memory throughput, the NVIDIA GPU offers a predictable and much higher bandwidth. The NVIDIA GPU also includes 56 tensor cores, which the Intel GPU lacks entirely, and 14 ray tracing cores versus the Intel GPU’s 10.
For users selecting between these two GPUs, the data points clearly to the NVIDIA GeForce RTX 3050 A Mobile as the higher-performing option. It has a higher average benchmark score, a much stronger percentile ranking, dedicated memory, and a broader set of recorded benchmark results across multiple test types. The Intel Arc B370, despite its newer architecture and advanced process node, sits at the 5th percentile with a single benchmark score that places it alongside GPUs from over a decade ago. The NVIDIA GPU is end-of-life in production status, while the Intel GPU is active, but the performance gap in the recorded data is decisive. The Intel Arc B370’s higher theoretical FP32, FP16, pixel rate, and texture rate figures do not translate into competitive benchmark performance, making it difficult to justify on performance grounds based on the available measurements.