Intel Arc A570M vs NVIDIA RTX A3000 Mobile Comparison

Intel
GPU

Intel Arc A570M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

RTX A3000 Mobile

CORE STATE GA104
VRAM 6 GB
CLOCK SPEED 1230 MHz
TDP 70 W
BUS WIDTH 192 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
58,239
79,091
geekbench_vulkan
N/A
61,189

Analysis: Intel Arc A570M vs NVIDIA RTX A3000 Mobile

The NVIDIA RTX A3000 Mobile and the Intel Arc A570M represent two very different answers to the same question: how much GPU can fit inside a mobile workstation or laptop chassis. The recorded data shows a clear overall leader in raw compute performance, but the two chips arrive from opposite directions, with different process nodes, memory strategies, and feature sets. What follows is a detailed breakdown of how the numbers compare.

Head-to-Head Benchmarks

The database contains one direct head-to-head result between these two GPUs, and it is decisive. In Geekbench OpenCL, the RTX A3000 Mobile scores 79091 against 58239 for the Arc A570M, a 35.8 percent advantage for the NVIDIA part. That is not a marginal win; it is a full performance class of separation in general-purpose GPU compute.

The gap is consistent with the aggregate figures. The RTX A3000 Mobile carries an average benchmark score of 70140 across its recorded tests, placing it in the 91st percentile of all GPUs in the database. The Arc A570M averages 58239, corresponding to the 88th percentile. Three percentile points may sound small, but at this position on the curve it reflects the substantial absolute score difference recorded in the head-to-head.

The RTX A3000 Mobile also posts a Geekbench Vulkan score of 61189, a test for which no matching Arc A570M result exists in the database. Even so, that Vulkan score alone nearly matches the A570M's entire average benchmark score, which underscores how far ahead the NVIDIA GPU sits in the measured workloads.

Context from each part's nearest rivals reinforces the picture. The RTX A3000 Mobile sits within a tight cluster of professional and consumer cards: it is 0.2 percent ahead of the NVIDIA Quadro P6000, 0.4 percent ahead of the AMD Radeon Pro WX 8200, 1.7 percent ahead of the NVIDIA CMP 90HX, and 1 percent behind the AMD Radeon RX 6600 LE. The Arc A570M's neighborhood is similarly compressed, sitting 0.3 percent behind the AMD Radeon RX 6950 XT, 0.3 percent ahead of the AMD Radeon RX 5600 OEM, 0.5 percent behind the NVIDIA P102-100, and 0.7 percent behind the AMD Radeon PRO V710. Both GPUs are closely matched to their peers, but the A3000 Mobile's peer group sits at a higher tier of absolute performance.

Where Each One Wins

The RTX A3000 Mobile wins the only measured contest, Geekbench OpenCL, by 35.8 percent. That single result, combined with its higher average score and percentile placement, makes it the clear choice where compute throughput dominates the workload. OpenCL performance matters for GPU-accelerated rendering, simulation, and general compute tasks, and the data shows the A3000 Mobile delivering roughly a third more throughput in that domain.

Its theoretical specifications back this up. The A3000 Mobile delivers 10.08 TFLOPS of FP32 compute against 5.325 TFLOPS for the Arc A570M, nearly a two-to-one raw shader advantage. It also doubles the ray tracing core count, 32 RT cores versus 16, and provides 128 tensor cores where the A570M lists none in the database. For workloads that lean on those fixed-function units, the recorded hardware configuration favors the NVIDIA part across the board.

The Arc A570M does hold wins of its own, just in different categories. Its memory capacity is larger, 8 GB versus 6 GB, which matters for workloads and asset sets that exceed the NVIDIA card's framebuffer even despite the A3000 Mobile's wider bus and higher bandwidth. The A570M also posts the higher pixel rate at 83.20 GPixel/s versus 78.72 GPixel/s, and the higher texture rate at 166.4 GTexel/s versus 157.4 GTexel/s, thanks to its higher boost clock. And in FP16 compute the A570M actually edges ahead at 10.65 TFLOPS versus 10.08 TFLOPS, because its FP16 throughput runs at a 2:1 ratio against FP32 while the A3000 Mobile runs at 1:1. That is a narrow, specific advantage, but it is real in the recorded data.

Finally, there is the practical dimension: the A570M is an active product, while the A3000 Mobile is listed as end-of-life. Availability itself is a factor a buyer can weigh.

Architecture Differences

These GPUs could hardly be more different architecturally. The RTX A3000 Mobile is NVIDIA's GA104 chip on the Ampere architecture, fabricated on Samsung's 8 nm process. It packs 17,400 million transistors into a 392 mm² die, for a density of 44.4M transistors per mm². The Arc A570M uses Intel's DG2-256 chip on the Xe-HPG (Alchemist) architecture, built at TSMC on the denser 6 nm node. It holds 11,500 million transistors across a 269 mm² die, a density of 42.8M per mm².

The core configurations diverge sharply. The A3000 Mobile has 4096 shading units, 128 TMUs, and 64 ROPs. The A570M has just 2048 shading units, though it matches the 128 TMUs and 64 ROPs. Clocking strategy is inverted: the NVIDIA part runs a low 600 MHz base and boosts to 1230 MHz, while the Intel part runs a higher 900 MHz base and 1300 MHz boost. The higher clocks of the A570M partially compensate for its halved shader count, which is why its fill rates come out ahead even as its compute throughput falls well behind.

Memory subsystems also split the difference. The A3000 Mobile uses 6 GB of GDDR6 on a 192-bit bus with 264.0 GB/s of bandwidth, running at 1375 MHz (11 Gbps effective). The A570M pairs 8 GB of GDDR6 with a narrower 128-bit bus and 224.0 GB/s of bandwidth, clocked at 1750 MHz (14 Gbps effective). In short: more capacity on Intel, more bandwidth on NVIDIA.

Power is close, at a 70 W TDP for the A3000 Mobile and 75 W for the A570M. The bus interface differs, with the NVIDIA card using PCIe 4.0 x16 and the Intel part PCIe 4.0 x8. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical in the recorded data. Neither has launch MSRP information in the database. The A3000 Mobile was preceded by the Quadro Turing-M line and succeeded by Ada-MW; the A570M, released later, has no listed predecessor or successor.

FAQ

Q: Which GPU is faster overall?

A: The RTX A3000 Mobile. It won the head-to-head Geekbench OpenCL test 79091 to 58239, a 35.8 percent margin, and holds a higher average benchmark score (70140 vs 58239) and percentile ranking (91st vs 88th).

Q: Does the Arc A570M win anything?

A: Yes. It has more memory capacity (8 GB vs 6 GB), a higher pixel rate (83.20 vs 78.72 GPixel/s), a higher texture rate (166.4 vs 157.4 GTexel/s), and slightly higher FP16 throughput (10.65 vs 10.08 TFLOPS) thanks to its 2:1 FP16 ratio.

Q: How do their memory subsystems compare?

A: The A3000 Mobile offers 264.0 GB/s of bandwidth on a 192-bit bus with 6 GB of GDDR6. The A570M offers 224.0 GB/s on a 128-bit bus but with 8 GB of GDDR6. Bandwidth favors NVIDIA, capacity favors Intel.

Q: Which is built on the more advanced process node?

A: The Arc A570M, on TSMC's 6 nm process. The RTX A3000 Mobile uses Samsung's 8 nm node. Despite the newer process, the Intel die is smaller (269 mm² vs 392 mm²) and has fewer transistors (11,500 million vs 17,400 million).

Q: Are both products still available?

A: No. The Arc A570M is listed as active. The RTX A3000 Mobile is listed as end-of-life, with Ada-MW as its successor generation.

Q: How do their compute capabilities compare?

A: The A3000 Mobile delivers 10.08 TFLOPS FP32 with 4096 shading units, 32 RT cores, and 128 tensor cores. The A570M delivers 5.325 TFLOPS FP32 with 2048 shading units, 16 RT cores, and no tensor cores listed in the database.

The Verdict

The data points one direction for performance buyers. The RTX A3000 Mobile is the stronger GPU in every measured workload, winning the only head-to-head benchmark by 35.8 percent, doubling the ray tracing hardware, and holding a large FP32 compute advantage. Anyone prioritizing GPU compute throughput, ray tracing capability, or raw rendering performance should pick the A3000 Mobile on the numbers alone.

The Arc A570M makes its case on secondary factors. Its 8 GB framebuffer suits workloads that exceed 6 GB of memory, its higher fill rates favor output-bound scenarios, and its FP16 throughput is nominally the best of the pair. It is also the only one of the two still in active production, and it does all this within a nearly identical power envelope, 75 W versus 70 W.

In short: the recorded data crowns the RTX A3000 Mobile the performance winner, while the Arc A570M remains a current, capacity-forward alternative for buyers whose constraints the NVIDIA card's smaller memory and end-of-life status do not fit.

DETAILED SPECIFICATIONS

SPECIFICATION
A570M
RTX A3000 Mobile
Core Specs
Shading Units
2,048
4,096 +100.0%
Shaders
2,048
4,096 +100.0%
TMUs
128
128 0.0%
ROPs
64
64 0.0%
SM Count
32
Execution Units
256
Clocks
Base Clock
900 MHz
600 MHz
Boost Clock
1300 MHz
1230 MHz
Memory Clock
1750 MHz 14 Gbps effective
1375 MHz 11 Gbps effective
Memory
Memory Size
8 GB
6 GB
VRAM (MB)
8,192
6,144 -25.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
192 bit
Bandwidth
224.0 GB/s
264.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
4 MB
Performance
Pixel Rate
83.20 GPixel/s
78.72 GPixel/s
Texture Rate
166.4 GTexel/s
157.4 GTexel/s
FP32 (TFLOPS)
5.325 TFLOPS
10.08 TFLOPS
FP64 (TFLOPS)
157.4 GFLOPS (1:64)
FP16 (TFLOPS)
10.65 TFLOPS (2:1)
10.08 TFLOPS (1:1)
AI/RT
RT Cores
16
32 +100.0%
Tensor Cores
128
XMX Cores
256
Power
TDP
75 W
70 W
TDP (W)
75
70 -6.7%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-256
GA104
Generation
Alchemist (Arc 5 Mobile)
Ampere-MW (Ax000)
Process Size
6 nm
8 nm
Transistors
11,500 million
17,400 million
Die Size
269 mm²
392 mm²
Foundry
TSMC
Samsung
Density
42.8M / mm²
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Production
Active
End-of-life
Predecessor
Quadro Turing-M
Successor
Ada-MW
View Arc A570M Details View RTX A3000 Mobile Details