Intel Arc A570M vs NVIDIA GeForce RTX 5050 Mobile Comparison

Intel
GPU

Intel Arc A570M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
58,239
84,171
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: Intel Arc A570M vs NVIDIA GeForce RTX 5050 Mobile

Where Each One Wins

The recorded benchmark data splits cleanly between these two mobile GPUs. The Intel Arc A570M has no benchmark wins in the database, while the NVIDIA GeForce RTX 5050 Mobile holds a single win in the Geekbench OpenCL test. That is the only head-to-head comparison available, so the use-case split rests entirely on that one measurement.

The Geekbench OpenCL result is a compute-oriented workload, measuring raw floating-point throughput across the GPU's shading units. The NVIDIA GeForce RTX 5050 Mobile scores 84,171 in this test, which is 30.8% ahead of the Intel Arc A570M's 58,239. For tasks that stress general-purpose GPU compute, OpenCL acceleration, or any workload that relies heavily on shader throughput, the data points firmly to the NVIDIA part.

The Intel Arc A570M, by contrast, does not win any recorded benchmark. Its strengths, if any, are not captured in the available measurements. The database shows zero wins for the Arc part, so there is no measured scenario where it comes out ahead. This does not mean it lacks all merit, but the recorded evidence does not support any use-case victory.

FAQ

Q: Which GPU has the higher Geekbench OpenCL score?

A: The NVIDIA GeForce RTX 5050 Mobile scores 84,171, while the Intel Arc A570M scores 58,239. The NVIDIA part leads by 30.8% in this test.

Q: How does the Intel Arc A570M compare to its nearest rivals?

A: The Arc A570M sits at the 88th percentile among all GPUs. Its average benchmark score is 58,239. It trails the AMD Radeon RX 6950 XT by 0.3%, beats the AMD Radeon RX 5600 OEM by 0.3%, trails the NVIDIA P102-100 by 0.5%, and trails the AMD Radeon PRO V710 by 0.7%.

Q: What is the RTX 5050 Mobile's position among all GPUs?

A: The RTX 5050 Mobile sits at the 83rd percentile. Its average benchmark score across two recorded tests is 43,268. That average is pulled down by its 3DMark Steel Nomad DX12 score of 2,365, while its Geekbench OpenCL score is 84,171.

Q: Which GPU has the higher transistor density?

A: The NVIDIA GeForce RTX 5050 Mobile has a transistor density of 113.4 million per square millimeter. The Intel Arc A570M has 42.8 million per square millimeter. The NVIDIA chip packs more transistors into a smaller die.

Q: Do both GPUs support the same DirectX version?

A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical in the recorded data.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 5050 Mobile has 2,560 shading units. The Intel Arc A570M has 2,048 shading units. NVIDIA's part also has more RT cores (20 versus 16) and 80 tensor cores, which the Intel part does not list.

Head-to-Head Benchmarks

The only head-to-head benchmark in the database is Geekbench OpenCL. The NVIDIA GeForce RTX 5050 Mobile wins this test decisively. Its score of 84,171 compares to the Intel Arc A570M's 58,239, a delta of 30.8% in NVIDIA's favor.

To put that in context, the Arc A570M's nearest rivals in the database all cluster within a narrow band. The AMD Radeon RX 6950 XT scores 58,392, just 0.3% higher than the Arc. The AMD Radeon RX 5600 OEM scores 58,085, 0.3% lower. The NVIDIA P102-100 scores 58,528, 0.5% higher. The AMD Radeon PRO V710 scores 58,657, 0.7% higher. The Arc A570M is essentially tied with these desktop-class parts in OpenCL compute, yet it sits far behind the RTX 5050 Mobile.

The RTX 5050 Mobile's Geekbench OpenCL score of 84,171 is not just ahead of the Arc; it also places the NVIDIA part in a different performance tier. The RTX 5050 Mobile's nearest rivals by average score are the NVIDIA Quadro M6000 24 GB at 43,262 (a 0% delta), the NVIDIA Quadro M6000 at 43,301 (0.1% lower), the NVIDIA GeForce RTX 4070 SUPER at 43,223 (0.1% higher), and the NVIDIA GeForce RTX 4090 Mobile at 43,667 (0.9% higher). Notice that the RTX 5050 Mobile's average score of 43,268 is dragged down by its 3DMark Steel Nomad DX12 result of 2,365. In the OpenCL test alone, it is far stronger than its average suggests.

The 30.8% margin in OpenCL is the single largest performance gap in the head-to-head data. No other benchmark exists to show whether the Arc can close this gap in gaming or rasterization workloads. Based on the recorded measurements, the RTX 5050 Mobile is the clear compute winner.

Specification Differences

The two GPUs differ across nearly every specification field. The Intel Arc A570M uses a DG2-256 chip on a 6 nm TSMC process, while the NVIDIA GeForce RTX 5050 Mobile uses a GB207 chip on a 5 nm TSMC process.

Memory configurations differ in type and bandwidth. Both have 8 GB and a 128-bit bus, but the Arc uses GDDR6 at 14 Gbps effective, yielding 224.0 GB/s. The RTX 5050 Mobile uses GDDR7 at 24 Gbps effective, yielding 384.0 GB/s. That is a 71.4% bandwidth advantage for NVIDIA.

Clock speeds also differ. The Arc's base clock is 900 MHz and its boost clock is 1300 MHz. The RTX 5050 Mobile's base clock is 1020 MHz and its boost clock is 1500 MHz. Memory clocks differ as well: 1750 MHz for the Arc versus 1500 MHz for the NVIDIA part, though the effective data rates differ due to memory type.

The compute resources are markedly different. The Arc has 2,048 shading units, 128 texture mapping units, and 64 ROPs. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, and 32 ROPs. The Arc has more TMUs and ROPs, while NVIDIA has more shading units. The RTX 5050 Mobile also has 20 RT cores and 80 tensor cores; the Arc lists 16 RT cores and no tensor core count.

Pixel and texture rates reflect these differences. The Arc produces 83.20 GPixel/s and 166.4 GTexel/s. The RTX 5050 Mobile produces 48.00 GPixel/s and 120.0 GTexel/s. The Arc is ahead in both rasterization throughput metrics.

Floating-point performance tells a different story. The Arc delivers 5.325 TFLOPS FP32 and 10.65 TFLOPS FP16 (2:1 ratio). The RTX 5050 Mobile delivers 7.680 TFLOPS FP32 and 7.680 TFLOPS FP16 (1:1 ratio). NVIDIA leads in FP32 by 44.2%, but Intel leads in FP16 by 38.7%.

Power and interface differ significantly. The Arc has a 75 W TDP, while the RTX 5050 Mobile has a 50 W TDP. The Arc uses PCIe 4.0 x8, while the RTX 5050 Mobile uses PCIe 5.0 x16. The NVIDIA part has no power connectors listed, while the Arc lists none either. Both are IGP slot width and have portable-device-dependent display outputs.

Chip-level differences are substantial. The Intel chip is 269 mm² with 11,500 million transistors. The NVIDIA chip is 149 mm² with 16,900 million transistors. The transistor density is 42.8M per mm² for Intel and 113.4M per mm² for NVIDIA.

Release dates differ by nearly two years. The Arc A570M launched on 2023-07-31, while the RTX 5050 Mobile launched on 2025-06-23. The NVIDIA part has a predecessor listed as GeForce 40 Mobile; the Arc has no predecessor or successor listed.

Architecture Differences

The architectures are fundamentally different generations. The Intel Arc A570M uses Xe-HPG architecture on the Alchemist generation, part of the Arc 5 Mobile family. The NVIDIA GeForce RTX 5050 Mobile uses Blackwell 2.0 architecture on the GeForce 50 Mobile generation.

The process nodes differ: Intel uses 6 nm TSMC, NVIDIA uses 5 nm TSMC. This explains the density gap. The NVIDIA die packs 16,900 million transistors into 149 mm², while Intel packs 11,500 million into 269 mm². NVIDIA's density of 113.4M per mm² is more than 2.6 times Intel's 42.8M per mm².

The memory architecture reflects the generation gap. Intel uses GDDR6 with a 1750 MHz clock and 14 Gbps effective data rate. NVIDIA uses GDDR7 with a 1500 MHz clock and 24 Gbps effective data rate. The newer GDDR7 standard delivers 384.0 GB/s versus 224.0 GB/s for GDDR6, despite the same 128-bit bus width.

Compute feature sets differ in tensor core support. The NVIDIA part includes 80 tensor cores, which the Intel part does not list. Both support ray tracing, but NVIDIA has 20 RT cores versus Intel's 16. The FP16 execution ratio also differs: Intel runs FP16 at 2:1 rate (10.65 TFLOPS from 5.325 TFLOPS FP32), while NVIDIA runs FP16 at 1:1 (7.680 TFLOPS matching 7.680 TFLOPS FP32). This suggests Intel's architecture is optimized for half-precision throughput, while NVIDIA maintains full-rate FP16.

The bus interface also reflects different platform assumptions. Intel uses PCIe 4.0 x8, a more conservative integration. NVIDIA uses PCIe 5.0 x16, which provides more bandwidth for data transfers and external device communication.

Power efficiency is another architectural difference. The RTX 5050 Mobile achieves higher FP32 throughput (7.680 TFLOPS) at a lower TDP (50 W) than the Arc A570M (5.325 TFLOPS at 75 W). The NVIDIA chip delivers 44.2% more FP32 compute while drawing 33.3% less power, indicating a significantly more power-efficient architecture.

The Verdict

The data points to the NVIDIA GeForce RTX 5050 Mobile for anyone prioritizing compute performance. Its Geekbench OpenCL score of 84,171 is 30.8% higher than the Intel Arc A570M's 58,239. The NVIDIA part also offers higher FP32 throughput (7.680 TFLOPS versus 5.325 TFLOPS), more shading units (2,560 versus 2,048), more RT cores (20 versus 16), and 80 tensor cores that the Intel part lacks. Memory bandwidth is also decisively in NVIDIA's favor: 384.0 GB/s versus 224.0 GB/s.

The RTX 5050 Mobile is also the more power-efficient option based on the recorded specifications. It delivers more compute at a 50 W TDP, while the Arc requires 75 W. The NVIDIA part uses a denser 5 nm process with 113.4M transistors per mm², versus Intel's 42.8M per mm² on 6 nm.

The Intel Arc A570M has some advantages in the specification sheet, but none are reflected in benchmark wins. It has more texture mapping units (128 versus 80), more ROPs (64 versus 32), higher pixel rate (83.20 GPixel/s versus 48.00 GPixel/s), higher texture rate (166.4 GTexel/s versus 120.0 GTexel/s), and higher FP16 throughput (10.65 TFLOPS versus 7.680 TFLOPS). These suggest the Arc may be stronger in rasterization-heavy or half-precision workloads, but the database contains no benchmark to confirm that.

The Arc A570M sits at the 88th percentile among all GPUs, which is higher than the RTX 5050 Mobile's 83rd percentile. This is because the Arc's single OpenCL score is consistent, while the RTX 5050 Mobile's average is dragged down by its 3DMark Steel Nomad DX12 score of 2,365. The Arc's nearest rivals are all within 0.7% of its score, indicating solid compute performance in its tier.

For a user choosing between these two, the decision depends on the workload. The RTX 5050 Mobile is the measured compute winner, with a 30.8% OpenCL lead, higher FP32, more shading units, tensor cores, and faster GDDR7 memory. The Arc A570M offers higher rasterization throughput metrics and double-rate FP16, but no benchmark win to validate those specifications. Based strictly on the recorded data, the NVIDIA GeForce RTX 5050 Mobile is the stronger choice for general compute and modern gaming workloads, while the Intel Arc A570M remains a capable alternative whose strengths are not captured in the available measurements.

DETAILED SPECIFICATIONS

SPECIFICATION
A570M
RTX 5050 Mobile
Core Specs
Shading Units
2,048
2,560 +25.0%
Shaders
2,048
2,560 +25.0%
TMUs
128
80 -37.5%
ROPs
64
32 -50.0%
SM Count
20
Execution Units
256
Clocks
Base Clock
900 MHz
1020 MHz
Boost Clock
1300 MHz
1500 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
32 MB
Performance
Pixel Rate
83.20 GPixel/s
48.00 GPixel/s
Texture Rate
166.4 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
5.325 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
10.65 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
16
20 +25.0%
Tensor Cores
80
XMX Cores
256
Power
TDP
75 W
50 W
TDP (W)
75
50 -33.3%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-256
GB207
Generation
Alchemist (Arc 5 Mobile)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
11,500 million
16,900 million
Die Size
269 mm²
149 mm²
Foundry
TSMC
TSMC
Density
42.8M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View Arc A570M Details View GeForce RTX 5050 Mobile Details