Intel Arc A380M vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc A380M

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2000 MHz
TDP 35 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc A380M vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded data provides benchmark results for the NVIDIA GeForce RTX 3050 A Mobile across multiple test suites, while the Intel Arc A380M has no benchmark entries in the database. The NVIDIA part's average benchmark score is 8746, placing it at the 44th percentile among all GPUs. This positions it slightly below the midpoint of the performance distribution, with its nearest rivals clustering tightly around its score. The GeForce GTX 460 v2 posts an average score of 8743, a delta of 0%, making it statistically identical. The Quadro P2200 sits at 8686, which is 0.7% behind the RTX 3050 A Mobile. The AMD Radeon R9 M265X scores 8851, placing it 1.2% ahead, and the Radeon Pro WX 5100 scores 8863, 1.3% ahead. These margins are narrow, indicating that the RTX 3050 A Mobile operates in a tightly contested performance band.

Within the PassMark suite, the RTX 3050 A Mobile delivers its strongest result in the DirectX 9 test with a score of 152. The DirectX 11 test returns 94, while the DirectX 10 test scores 61. The DirectX 12 test produces 55, the lowest of the DirectX entries. The G3D score reaches 11664, and the GPU compute score is 4419. The G2D score is 526. The Geekbench OpenCL result is 52998. The Intel Arc A380M has no corresponding scores in the database, so direct numerical comparison between the two parts is not possible from the recorded data. The database shows zero wins for each item in the head-to-head comparison, as no benchmark entries exist for the Intel GPU.

The distribution of scores across API generations reveals a pattern. The RTX 3050 A Mobile shows its highest relative performance under legacy DirectX 9 workloads, with scores declining through DirectX 10, 11, and 12. This suggests the architecture's forward-looking feature set does not translate into proportional gains in newer API tests, at least within the PassMark methodology. The GPU compute score of 4419 is roughly 38% of the G3D score, indicating compute performance trails graphics rendering in this specific test environment. The Geekbench OpenCL score of 52998 provides an alternative compute measurement that is substantially higher in absolute terms, though cross-suite comparisons are not directly meaningful.

Where Each One Wins

The NVIDIA GeForce RTX 3050 A Mobile holds all recorded wins in the database, simply because it has benchmark data and the Intel Arc A380M does not. The RTX 3050 A Mobile's DirectX 9 score of 152 dominates its own DirectX 12 score of 55, a gap of roughly 2.8 times. This makes the NVIDIA part better suited for workloads relying on older API paths. The G3D score of 11664 represents the strongest overall graphics metric for the NVIDIA GPU, while the GPU compute score of 4419 shows a more moderate compute capability. The Geekbench OpenCL result of 52998 suggests that OpenCL-based compute tasks may be a relative strength.

For the Intel Arc A380M, the absence of benchmark data means no wins can be assigned. However, the specification sheet hints at areas where the part may compete. The A380M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, matching the API support of the RTX 3050 A Mobile. The A380M's 6 GB memory capacity exceeds the RTX 3050 A Mobile's 4 GB, which may benefit workloads with large memory footprints. The A380M also has a higher boost clock at 2000 MHz compared to 1343 MHz for the NVIDIA part. These factors are not validated by benchmark results in the database, so any performance advantage remains unquantified.

The RTX 3050 A Mobile's TDP of 45 W is higher than the A380M's 35 W, which may indicate the NVIDIA part is designed to sustain higher sustained loads, though the database does not include power efficiency metrics. The A380M's MXM Module form factor versus the RTX 3050 A Mobile's IGP slot width suggests different deployment scenarios, with the MXM format allowing modular replacement while the IGP format is integrated into the motherboard.

Architecture Differences

The Intel Arc A380M uses the DG2-128 chip built on the Xe-HPG architecture, belonging to the Alchemist generation within the Arc 3 Mobile lineup. It is fabricated on a 6 nm process at TSMC, with 7,200 million transistors packed into a 157 mm² die. This yields a transistor density of 45.9 million transistors per square millimeter. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip on the Ampere architecture, part of the GeForce 30 Mobile generation. It is fabricated on an 8 nm process at Samsung, with 12,000 million transistors across a 276 mm² die, giving a transistor density of 43.5 million per square millimeter. The Intel chip achieves higher density on a smaller die, while the NVIDIA chip uses more transistors overall.

The Intel GPU features 1024 shading units, 64 texture mapping units, and 32 raster output pipelines. It includes 8 ray tracing cores and no tensor cores. The NVIDIA GPU has 1792 shading units, 56 TMUs, and 32 ROPs. It includes 14 ray tracing cores and 56 tensor cores. The NVIDIA part has significantly more shading units and ray tracing cores, plus dedicated tensor cores that the Intel part lacks. The Intel part has more TMUs despite fewer shading units, which may affect texture-heavy workloads.

Memory configurations differ substantially. The Intel Arc A380M uses 6 GB of GDDR6 memory on a 96-bit bus, delivering 186.0 GB/s of bandwidth. The NVIDIA RTX 3050 A Mobile uses 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The NVIDIA part has a wider bus and slightly higher bandwidth, while the Intel part has 50% more memory capacity. The Intel memory clock is listed at 1937 MHz with 15.5 Gbps effective, while the NVIDIA memory clock is 1500 MHz with 12 Gbps effective. The Intel part uses a faster memory clock but a narrower bus.

Clock speeds show the Intel part running higher. The A380M has a base clock of 1550 MHz and a boost clock of 2000 MHz. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. Despite lower clocks, the NVIDIA part achieves higher FP32 throughput at 4.813 TFLOPS versus 4.096 TFLOPS for the Intel part, due to its larger shader count. The Intel part reaches 8.192 TFLOPS in FP16 using a 2:1 ratio, while the NVIDIA part delivers 4.813 TFLOPS in FP16 at a 1:1 ratio. The Intel part has a clear advantage in FP16 throughput, while the NVIDIA part leads in FP32.

Pixel and texture rates favor different parts. The Intel A380M posts a pixel rate of 64.00 GPixel/s and a texture rate of 128.0 GTexel/s. The RTX 3050 A Mobile posts 42.98 GPixel/s and 75.21 GTexel/s. The Intel part leads in both metrics by significant margins. The NVIDIA part compensates with more shading units, ray tracing cores, and tensor cores.

The RTX 3050 A Mobile uses a PCIe 4.0 x8 bus interface, while the Intel A380M uses an MXM-A (3.1) interface. The NVIDIA part has no power connectors and is marked as IGP slot width, while the Intel part is an MXM module. The NVIDIA part's production status is end-of-life, while the Intel part remains active. The release dates differ: the Intel A380M released on 2023-01-23, and the RTX 3050 A Mobile released on 2023-12-31. The NVIDIA part has a predecessor, the GeForce 20 Mobile, while the Intel part has no listed predecessor.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS FP32, which is higher than the Intel Arc A380M's 4.096 TFLOPS.

Q: Which GPU has more memory bandwidth?

A: The NVIDIA RTX 3050 A Mobile provides 192.0 GB/s bandwidth on a 128-bit bus, while the Intel Arc A380M provides 186.0 GB/s on a 96-bit bus.

Q: Does the Intel Arc A380M support ray tracing?

A: Yes, the Intel Arc A380M includes 8 ray tracing cores, compared to 14 ray tracing cores on the NVIDIA RTX 3050 A Mobile.

Q: What is the average benchmark score for the RTX 3050 A Mobile?

A: The average benchmark score is 8746, with a percentile rank of 44 among all GPUs.

Q: Which GPU has more memory capacity?

A: The Intel Arc A380M has 6 GB of GDDR6 memory, while the NVIDIA RTX 3050 A Mobile has 4 GB.

Q: What are the transistor counts for each GPU?

A: The Intel Arc A380M contains 7,200 million transistors, and the NVIDIA RTX 3050 A Mobile contains 12,000 million transistors.

Specification Differences

The two GPUs differ in the following recorded specifications:

| Specification | Intel Arc A380M | NVIDIA GeForce RTX 3050 A Mobile |

|---|---|---|

| Architecture | Xe-HPG | Ampere |

| Process Node | 6 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Transistors | 7,200 million | 12,000 million |

| Die Size | 157 mm² | 276 mm² |

| Transistor Density | 45.9M / mm² | 43.5M / mm² |

| Base Clock | 1550 MHz | 1065 MHz |

| Boost Clock | 2000 MHz | 1343 MHz |

| Memory Clock | 1937 MHz, 15.5 Gbps effective | 1500 MHz, 12 Gbps effective |

| Memory Size | 6 GB | 4 GB |

| Memory Bus Width | 96 bit | 128 bit |

| Memory Bandwidth | 186.0 GB/s | 192.0 GB/s |

| Shading Units | 1024 | 1792 |

| TMUs | 64 | 56 |

| ROPs | 32 | 32 |

| Ray Tracing Cores | 8 | 14 |

| Tensor Cores | None | 56 |

| Pixel Rate | 64.00 GPixel/s | 42.98 GPixel/s |

| Texture Rate | 128.0 GTexel/s | 75.21 GTexel/s |

| FP32 | 4.096 TFLOPS | 4.813 TFLOPS |

| FP16 | 8.192 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |

| TDP | 35 W | 45 W |

| Slot Width | MXM Module | IGP |

| Power Connectors | None listed | None |

| Bus Interface | MXM-A (3.1) | PCIe 4.0 x8 |

| Production Status | Active | End-of-life |

| Release Date | 2023-01-23 | 2023-12-31 |

| Predecessor | None | GeForce 20 Mobile |

Both GPUs share identical API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both have 32 ROPs. Neither has a listed launch MSRP.

The Verdict

The data presents an asymmetric comparison. The NVIDIA GeForce RTX 3050 A Mobile has a full set of benchmark results, while the Intel Arc A380M has none. From the available measurements, the RTX 3050 A Mobile sits at the 44th percentile among all GPUs, with an average benchmark score of 8746. Its nearest rivals, the GeForce GTX 460 v2 at 8743, the Quadro P2200 at 8686, the Radeon R9 M265X at 8851, and the Radeon Pro WX 5100 at 8863, all fall within a 1.3% band. This indicates the RTX 3050 A Mobile occupies a mid-range position with performance closely matched to several older professional and consumer parts.

For users selecting based on recorded benchmark data, the RTX 3050 A Mobile is the only option with measurable performance. Its DirectX 9 score of 152 and G3D score of 11664 provide reference points, while its compute scores of 4419 in PassMark and 52998 in Geekbench OpenCL show moderate compute capability. The Intel Arc A380M cannot be assessed through benchmarks in the database, so any selection between the two must rely on specifications.

The specification sheet offers reasons to favor the Intel part in specific scenarios. The A380M has 6 GB of memory versus 4 GB, which may matter for memory-intensive tasks. It has higher pixel and texture rates, 64.00 GPixel/s and 128.0 GTexel/s respectively, compared to 42.98 GPixel/s and 75.21 GTexel/s for the NVIDIA part. It also delivers 8.192 TFLOPS FP16, more than double the NVIDIA part's 4.813 TFLOPS. The A380M uses a 6 nm process versus 8 nm, has a higher boost clock of 2000 MHz versus 1343 MHz, and consumes 35 W versus 45 W.

The NVIDIA part counters with more shading units, 1792 versus 1024, more ray tracing cores, 14 versus 8, and 56 tensor cores where the Intel part has none. It also has higher FP32 throughput at 4.813 TFLOPS and slightly higher memory bandwidth at 192.0 GB/s. Its 128-bit memory bus is wider than the Intel part's 96-bit bus, though both deliver similar bandwidth because the Intel memory runs faster.

The production status differs meaningfully. The Intel Arc A380M is listed as active, while the NVIDIA GeForce RTX 3050 A Mobile is end-of-life. The Intel part also released earlier, on 2023-01-23, versus 2023-12-31 for the NVIDIA part. The NVIDIA part has a predecessor, the GeForce 20 Mobile, while the Intel part has none listed.

The verdict depends on which factor carries more weight. For measured performance, the RTX 3050 A Mobile is the only part with data, and that data places it in a competitive mid-range position. For raw specifications, the Intel Arc A380M offers advantages in memory capacity, pixel rate, texture rate, FP16 throughput, clock speeds, and power consumption. The NVIDIA part offers advantages in shading units, ray tracing cores, tensor cores, FP32 throughput, and memory bandwidth. Users prioritizing benchmark-validated performance should consider the RTX 3050 A Mobile. Users prioritizing the specification advantages of the Intel part must accept that no benchmark data exists to confirm those advantages in practice.

DETAILED SPECIFICATIONS

SPECIFICATION
A380M
RTX 3050 A Mobile
Core Specs
Shading Units
1,024
1,792 +75.0%
Shaders
1,024
1,792 +75.0%
TMUs
64
56 -12.5%
ROPs
32
32 0.0%
SM Count
14
Execution Units
128
Clocks
Base Clock
1550 MHz
1065 MHz
Boost Clock
2000 MHz
1343 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
6 GB
4 GB
VRAM (MB)
6,144
4,096 -33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
96 bit
128 bit
Bandwidth
186.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
2 MB
Performance
Pixel Rate
64.00 GPixel/s
42.98 GPixel/s
Texture Rate
128.0 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
8
14 +75.0%
Tensor Cores
56
XMX Cores
128
Power
TDP
35 W
45 W
TDP (W)
35
45 +28.6%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-128
GA106
Generation
Alchemist (Arc 3 Mobile)
GeForce 30 Mobile
Process Size
6 nm
8 nm
Transistors
7,200 million
12,000 million
Die Size
157 mm²
276 mm²
Foundry
TSMC
Samsung
Density
45.9M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.9
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-A (3.1)
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
GeForce 20 Mobile
View Arc A380M Details View GeForce RTX 3050 A Mobile Details