Intel Arc A380M vs Intel Arc Graphics 4 Xe Mobile Comparison

Intel
GPU

Intel Arc A380M

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2000 MHz
TDP 35 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
Intel
GPU

Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: Intel Arc A380M vs Intel Arc Graphics 4 Xe Mobile

Head-to-Head Benchmarks

The database records no direct head-to-head benchmark runs between the Intel Arc A380M and the Intel Arc Graphics 4 Xe Mobile. Both entries have an average benchmark score of 0 and a percentile ranking of 50 among all GPUs. With zero recorded wins for either side, the comparison must rely entirely on the static specification data captured in the database.

The Intel Arc A380M delivers 4.096 TFLOPS of FP32 compute, while the Intel Arc Graphics 4 Xe Mobile produces 2.355 TFLOPS. That places the A380M roughly 74% ahead in raw single-precision throughput, a substantial gap. In FP16, the A380M reaches 8.192 TFLOPS versus 4.710 TFLOPS for the mobile part, again a clear advantage for the discrete card.

Pixel throughput tells a similar story. The A380M renders at 64.00 GPixel/s, compared to 36.80 GPixel/s for the integrated solution. Texture rate also favors the discrete card, with 128.0 GTexel/s versus 73.60 GTexel/s. These figures indicate the A380M can fill frames and apply textures roughly twice as fast in some workloads.

Clock behavior differentiates the two. The A380M has a base clock of 1550 MHz and a boost of 2000 MHz. The Arc Graphics 4 Xe Mobile idles at a much lower 300 MHz base but boosts to 2300 MHz, 300 MHz higher than the discrete part. This suggests the integrated GPU relies on aggressive boost behavior to close the gap, while the A380M maintains higher sustained clocks.

Memory configuration is perhaps the largest structural difference. The A380M uses 6 GB of dedicated GDDR6 across a 96-bit bus, yielding 186.0 GB/s of bandwidth. The Arc Graphics 4 Xe Mobile shares system memory, with its bandwidth listed as system dependent. The integrated GPU cannot match the dedicated memory bandwidth of the discrete card, which limits its performance in memory-intensive tasks such as high-resolution textures or large buffer operations.

Shader resources also diverge. The A380M contains 1024 shading units, 64 TMUs, 32 ROPs, and 8 ray tracing cores. The Arc Graphics 4 Xe Mobile has half of each: 512 shading units, 32 TMUs, 16 ROPs, and 4 ray tracing cores. The A380M delivers the same architecture features, including DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the feature set is consistent, but the execution resources are doubled on the discrete side.

The Verdict

From the recorded data, the Intel Arc A380M is the stronger performer on every measurable compute and memory metric. It doubles the shading units, TMUs, ROPs, and ray tracing cores of the Arc Graphics 4 Xe Mobile. It offers 4.096 TFLOPS FP32 against 2.355 TFLOPS, and 186.0 GB/s of dedicated memory bandwidth versus a system-shared pool. The A380M also draws 35 W, while the integrated part consumes 25 W, so the performance advantage comes with a 10 W higher power envelope.

The Arc Graphics 4 Xe Mobile does hold one clear advantage: clock speed. Its 2300 MHz boost exceeds the A380M's 2000 MHz boost by 300 MHz. The integrated part also uses a 3 nm process node from Intel, whereas the A380M uses a 6 nm node from TSMC. The smaller process node and higher boost clock suggest the integrated design achieves its performance with greater efficiency per clock, but the raw resource deficit remains decisive.

Benchmark results, or the absence of them, leave no direct validation of real-world gaming or compute workloads. The specification data alone points to the A380M as the more capable part for tasks that scale with shading units, memory bandwidth, and fill rates. The Arc Graphics 4 Xe Mobile appears positioned for systems where power draw and physical integration matter more than peak throughput.

Where Each One Wins

The Intel Arc A380M wins in scenarios that demand sustained compute throughput. Its 1024 shading units handle parallel workloads such as rendering, simulation, and general compute more effectively than 512 units. The 186.0 GB/s dedicated bandwidth supports high-resolution textures, large framebuffers, and data-heavy shaders without contending with the CPU for memory access. The 64 TMUs and 32 ROPs deliver higher texture and pixel fill rates, which benefit games with complex materials and high display resolutions.

The Arc Graphics 4 Xe Mobile wins in power-constrained and space-constrained designs. At 25 W, it draws 10 W less than the A380M, making it suitable for thin laptops where thermal and battery budgets are tight. As an IGP with no power connectors and no separate module slot, it integrates directly into the processor package, eliminating the need for discreet board space. Its higher boost clock of 2300 MHz may also help in short, bursty workloads where thermal headroom allows the GPU to ramp up, but the lower base clock of 300 MHz indicates it cannot sustain that pace under load.

The A380M's MXM module form factor suits upgradeable laptops or compact embedded systems where a replaceable graphics card is desirable. The integrated part suits devices where the GPU is fixed and cannot be serviced, and where system memory serves as the only memory pool. For users who need predictable memory bandwidth and dedicated VRAM, the A380M is the clear choice. For users who need low power draw and zero add-in card complexity, the Arc Graphics 4 Xe Mobile fits better.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc A380M delivers 4.096 TFLOPS of FP32, while the Intel Arc Graphics 4 Xe Mobile delivers 2.355 TFLOPS. The A380M is approximately 74% higher in this metric.

Q: Does the Arc Graphics 4 Xe Mobile have dedicated video memory?

A: No. It uses system shared memory, with the size, type, bus width, and bandwidth all listed as system dependent. The A380M has 6 GB of dedicated GDDR6 with a 96-bit bus and 186.0 GB/s bandwidth.

Q: How do the clock speeds compare?

A: The A380M has a base clock of 1550 MHz and a boost of 2000 MHz. The Arc Graphics 4 Xe Mobile has a base clock of 300 MHz and a boost of 2300 MHz. The integrated part boosts 300 MHz higher but idles much lower.

Q: What are the differences in ray tracing capabilities?

A: The A380M has 8 ray tracing cores, while the Arc Graphics 4 Xe Mobile has 4. Both support DirectX 12 Ultimate (12_2), which includes ray tracing features.

Q: Which GPU draws more power?

A: The A380M has a TDP of 35 W, while the Arc Graphics 4 Xe Mobile has a TDP of 25 W. The discrete card uses 10 W more.

Q: What process nodes are used?

A: The A380M uses a 6 nm process from TSMC, while the Arc Graphics 4 Xe Mobile uses a 3 nm process from Intel.

Architecture Differences

The two GPUs come from different Intel architecture generations. The Arc A380M uses the DG2-128 chip with the Xe-HPG architecture, part of the Alchemist generation for Arc 3 Mobile. The Arc Graphics 4 Xe Mobile uses the Panther Lake chip with the Xe3-LPG architecture, from the Arc Graphics-M (Panther Lake) generation.

The A380M is built on a 6 nm process at TSMC, containing 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9 million per square millimeter. The Arc Graphics 4 Xe Mobile uses a 3 nm process at Intel, but the database records its transistor count and die size as unknown, so no direct density comparison is possible.

The A380M is a discrete GPU packaged as an MXM module with an MXM-A (3.1) bus interface. It has no power connectors listed and uses a dedicated 6 GB GDDR6 memory pool. The Arc Graphics 4 Xe Mobile is an integrated GPU with an IGP bus interface and no power connectors, sharing system memory entirely.

Both support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs for both are listed as portable device dependent, meaning the physical outputs depend on the host system.

The A380M was released on 2023-01-23, while the Arc Graphics 4 Xe Mobile has a release date of 2026-01-26. Both have a production status of active in the database.

Specification Differences

The shading unit count differs by a factor of two: 1024 on the A380M versus 512 on the Arc Graphics 4 Xe Mobile. TMUs are 64 versus 32, ROPs are 32 versus 16, and ray tracing cores are 8 versus 4.

FP32 compute is 4.096 TFLOPS for the A380M and 2.355 TFLOPS for the Arc Graphics 4 Xe Mobile. FP16 compute is 8.192 TFLOPS versus 4.710 TFLOPS, both with a 2:1 ratio.

Pixel rate is 64.00 GPixel/s versus 36.80 GPixel/s, and texture rate is 128.0 GTexel/s versus 73.60 GTexel/s.

Memory differs fundamentally: the A380M uses 6 GB of GDDR6 with a 96-bit bus and 186.0 GB/s bandwidth, while the Arc Graphics 4 Xe Mobile uses system shared memory with system dependent bandwidth.

Clock speeds differ: base 1550 MHz versus 300 MHz, boost 2000 MHz versus 2300 MHz, with no game clock listed for either.

Power draw is 35 W for the A380M and 25 W for the Arc Graphics 4 Xe Mobile. The slot width is MXM module for the A380M and IGP for the integrated part. The A380M uses an MXM-A (3.1) bus interface, while the Arc Graphics 4 Xe Mobile uses IGP.

Process node is 6 nm at TSMC for the A380M and 3 nm at Intel for the Arc Graphics 4 Xe Mobile. The A380M's transistor count is 7,200 million on a 157 mm² die; the integrated part's transistor count and die size are unknown.

Release dates differ by approximately three years: 2023-01-23 for the A380M and 2026-01-26 for the Arc Graphics 4 Xe Mobile. No launch MSRP is recorded for either product.

DETAILED SPECIFICATIONS

SPECIFICATION
A380M
Graphics 4 Xe Mobile
Core Specs
Shading Units
1,024
512 -50.0%
Shaders
1,024
512 -50.0%
TMUs
64
32 -50.0%
ROPs
32
16 -50.0%
Execution Units
128
8 -93.8%
Clocks
Base Clock
1550 MHz
300 MHz
Boost Clock
2000 MHz
2300 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
System Shared
Memory
Memory Size
6 GB
System Shared
VRAM (MB)
6,144
Memory Type
GDDR6
System Shared
Memory Bus
96 bit
System Shared
Bandwidth
186.0 GB/s
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
4 MB
16 MB
Performance
Pixel Rate
64.00 GPixel/s
36.80 GPixel/s
Texture Rate
128.0 GTexel/s
73.60 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
2.355 TFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
294.4 GFLOPS (1:8)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
4.710 TFLOPS (2:1)
AI/RT
RT Cores
8
4 -50.0%
XMX Cores
128
32 -75.0%
Power
TDP
35 W
25 W
TDP (W)
35
25 -28.6%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Xe3-LPG
GPU Name
DG2-128
Panther Lake
Generation
Alchemist (Arc 3 Mobile)
Arc Graphics-M (Panther Lake)
Process Size
6 nm
3 nm
Transistors
7,200 million
unknown
Die Size
157 mm²
unknown
Foundry
TSMC
Intel
Density
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.9
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-A (3.1)
IGP
Other
Production
Active
Active
View Arc A380M Details View Arc Graphics 4 Xe Mobile Details