Intel Arc A380E vs NVIDIA GeForce RTX 5050 Mobile Comparison

Intel
GPU

Intel Arc A380E

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: Intel Arc A380E vs NVIDIA GeForce RTX 5050 Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive performance gap between the Intel Arc A380E and the NVIDIA GeForce RTX 5050 Mobile, though the comparison is limited by the availability of benchmark results. The RTX 5050 Mobile has two recorded benchmark scores: 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL. The Arc A380E has no recorded benchmark scores in the database, meaning direct head-to-head comparisons cannot be quantified for either test.

The RTX 5050 Mobile's average benchmark score is 43268, placing it in the 83rd percentile of all GPUs tracked. Its nearest rivals in the database include the NVIDIA Quadro M6000 24 GB with an average score of 43262 (a 0% delta), the NVIDIA Quadro M6000 at 43301 (-0.1%), the NVIDIA GeForce RTX 4070 SUPER at 43223 (+0.1%), and the NVIDIA GeForce RTX 4090 Mobile at 43667 (-0.9%). These figures indicate the RTX 5050 Mobile sits within a tight cluster of performance, essentially matching the Quadro M6000 24 GB and coming within 0.9% of the RTX 4090 Mobile's average score.

The Arc A380E, by contrast, holds a 50th percentile ranking among all GPUs, with an average benchmark score of 0. This percentile gap (83rd versus 50th) suggests the RTX 5050 Mobile occupies a significantly higher performance tier in the database's aggregate rankings. However, without a recorded average score for the Arc A380E, the exact magnitude of the performance difference cannot be stated numerically.

In terms of compute throughput, the RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 performance, while the Arc A380E delivers 4.096 TFLOPS. This represents an 87.5% higher FP32 throughput for the NVIDIA part. The FP16 comparison shows a different story: the Arc A380E reaches 8.192 TFLOPS (2:1 ratio), while the RTX 5050 Mobile achieves 7.680 TFLOPS (1:1 ratio). The Arc A380E's FP16 figure exceeds the RTX 5050 Mobile's by 6.7%, though the NVIDIA implementation uses a 1:1 ratio versus Intel's 2:1, meaning the Arc's FP16 advantage is achieved through rate-halving rather than native throughput.

Pixel fill rates favor the Arc A380E at 64.00 GPixel/s versus 48.00 GPixel/s for the RTX 5050 Mobile, a 33.3% advantage. Texture fill rates also favor Intel: 128.0 GTexel/s versus 120.0 GTexel/s, a 6.7% lead. These fill-rate advantages are notable given the Arc A380E's lower FP32 throughput, indicating different architectural priorities between the two designs.

Memory bandwidth heavily favors the NVIDIA part. The RTX 5050 Mobile provides 384.0 GB/s across a 128-bit bus using GDDR7 at 24 Gbps effective, while the Arc A380E provides 186.0 GB/s across a 96-bit bus using GDDR6 at 15.5 Gbps effective. The NVIDIA part delivers 106.5% more bandwidth, which directly impacts texture streaming, frame buffer operations, and resolution scaling.

The RTX 5050 Mobile carries 8 GB of memory versus 6 GB for the Arc A380E, a 33.3% capacity advantage. The bus width difference (128-bit versus 96-bit) and memory generation difference (GDDR7 versus GDDR6) both contribute to the bandwidth gap.

In raw shader resources, the RTX 5050 Mobile has 2560 shading units against 1024 for the Arc A380E, a 150% increase. Texture mapping units number 80 versus 64 (25% more), while raster operation units are identical at 32 each. Ray tracing cores favor NVIDIA at 20 versus 8, a 150% advantage. The RTX 5050 Mobile also includes 80 tensor cores, a feature entirely absent from the Arc A380E's specification sheet.

The Verdict

From the recorded data, the NVIDIA GeForce RTX 5050 Mobile is the higher-performing part by most measurable metrics. Its 83rd percentile ranking versus the Arc A380E's 50th percentile, its 7.680 TFLOPS of FP32 compute, and its 384.0 GB/s of memory bandwidth position it clearly ahead in compute and bandwidth-bound workloads. The RTX 5050 Mobile also offers more memory capacity (8 GB versus 6 GB), more shading units (2560 versus 1024), and dedicated tensor cores, making it the more versatile option for applications that leverage these features.

The Intel Arc A380E retains advantages in specific areas: pixel fill rate (64.00 GPixel/s versus 48.00), texture fill rate (128.0 GTexel/s versus 120.0), and FP16 throughput (8.192 TFLOPS versus 7.680). These metrics suggest the Arc A380E handles certain rasterization and compute workloads competitively despite its lower overall performance tier. Its 6 nm process node, single-slot form factor, and 75 W TDP indicate a design oriented toward compact, low-power systems.

Users prioritizing raw performance, memory bandwidth, ray tracing capability, and tensor-based workloads should select the RTX 5050 Mobile. Users constrained by power envelope or slot space may consider the Arc A380E, which operates at 75 W versus 50 W for the NVIDIA part, though the RTX 5050 Mobile actually draws less power while delivering higher performance. The RTX 5050 Mobile also uses a PCIe 5.0 x16 interface versus PCIe 4.0 x8 for the Arc, offering greater host bandwidth headroom.

The Arc A380E is marked end-of-life with a successor (Battlemage) already designated, while the RTX 5050 Mobile is active production. This production status difference suggests longer-term driver support and availability for the NVIDIA part.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5050 Mobile has an average benchmark score of 43268. The Intel Arc A380E has no recorded benchmark score in the database, so no direct numerical comparison is possible.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: The RTX 5050 Mobile's nearest rivals are the NVIDIA Quadro M6000 24 GB (score 43262, 0% delta), the NVIDIA Quadro M6000 (43301, -0.1%), the NVIDIA GeForce RTX 4070 SUPER (43223, +0.1%), and the NVIDIA GeForce RTX 4090 Mobile (43667, -0.9%). The RTX 5050 Mobile effectively matches all of these within one percentage point.

Q: Which GPU has more memory bandwidth?

A: The RTX 5050 Mobile provides 384.0 GB/s of bandwidth, while the Arc A380E provides 186.0 GB/s. The NVIDIA part has 106.5% more bandwidth.

Q: Do both GPUs support the same graphics APIs?

A: Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical.

Q: Which GPU has a higher pixel fill rate?

A: The Intel Arc A380E has a pixel fill rate of 64.00 GPixel/s, while the RTX 5050 Mobile has 48.00 GPixel/s. The Arc A380E leads by 33.3%.

Q: What memory types do the two GPUs use?

A: The Arc A380E uses 6 GB of GDDR6 on a 96-bit bus, while the RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus.

Specification Differences

| Specification | Intel Arc A380E | NVIDIA GeForce RTX 5050 Mobile |

|---|---|---|

| Chip | DG2-128 | GB207 |

| Process Node | 6 nm | 5 nm |

| Transistors | 7,200 million | 16,900 million |

| Die Size | 157 mm² | 149 mm² |

| Transistor Density | 45.9M / mm² | 113.4M / mm² |

| Base Clock | 2000 MHz | 1020 MHz |

| Boost Clock | 2000 MHz | 1500 MHz |

| Memory Clock | 1937 MHz (15.5 Gbps effective) | 1500 MHz (24 Gbps effective) |

| Memory Size | 6 GB GDDR6 | 8 GB GDDR7 |

| Memory Bus | 96 bit | 128 bit |

| Memory Bandwidth | 186.0 GB/s | 384.0 GB/s |

| Shading Units | 1024 | 2560 |

| TMUs | 64 | 80 |

| ROPs | 32 | 32 |

| RT Cores | 8 | 20 |

| Tensor Cores | None | 80 |

| FP32 | 4.096 TFLOPS | 7.680 TFLOPS |

| FP16 | 8.192 TFLOPS (2:1) | 7.680 TFLOPS (1:1) |

| TDP | 75 W | 50 W |

| Slot Width | Single-slot | IGP |

| Bus Interface | PCIe 4.0 x8 | PCIe 5.0 x16 |

| Display Outputs | 4x DisplayPort 2.0 | Portable Device Dependent |

| Suggested PSU | 250 W | None |

| Production Status | End-of-life | Active |

| Release Date | 2024-03-31 | 2025-06-23 |

Architecture Differences

The Intel Arc A380E uses the Xe-HPG architecture on the DG2-128 chip, belonging to the Alchemist generation (Arc 3). It is fabricated on a 6 nm process at TSMC with 7,200 million transistors packed into a 157 mm² die, yielding a transistor density of 45.9M per mm². The predecessor is Xe Graphics and the successor is Battlemage. The GPU operates at a fixed 2000 MHz for both base and boost clocks, uses GDDR6 memory with a 96-bit interface, and draws 75 W of power.

The NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture on the GB207 chip, belonging to the GeForce 50 Mobile generation. It is fabricated on a 5 nm process at TSMC with 16,900 million transistors in a 149 mm² die, yielding a transistor density of 113.4M per mm². The predecessor is GeForce 40 Mobile and there is no successor listed. The base clock is 1020 MHz with a boost clock of 1500 MHz, uses GDDR7 memory with a 128-bit interface, and draws 50 W of power.

Both GPUs share identical API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both use TSMC as the foundry. The Arc A380E outputs 4x DisplayPort 2.0, while the RTX 5050 Mobile's display outputs are listed as portable device dependent.

The NVIDIA part integrates 80 tensor cores, a feature class absent from the Intel design. Ray tracing core counts differ substantially: 20 for the RTX 5050 Mobile versus 8 for the Arc A380E. The NVIDIA architecture uses a 1:1 FP16 ratio, while Intel uses a 2:1 ratio, meaning the Arc A380E achieves higher FP16 throughput through rate-halving rather than native execution.

The process node difference (5 nm versus 6 nm) contributes to the transistor density gap: 113.4M per mm² for NVIDIA versus 45.9M per mm² for Intel. Despite the smaller die (149 mm² versus 157 mm²), the RTX 5050 Mobile packs more than double the transistors, reflecting the architectural complexity of Blackwell 2.0 with its tensor cores and higher shader count.

DETAILED SPECIFICATIONS

SPECIFICATION
A380E
RTX 5050 Mobile
Core Specs
Shading Units
1,024
2,560 +150.0%
Shaders
1,024
2,560 +150.0%
TMUs
64
80 +25.0%
ROPs
32
32 0.0%
SM Count
20
Execution Units
128
Clocks
Base Clock
2000 MHz
1020 MHz
Boost Clock
2000 MHz
1500 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
6 GB
8 GB
VRAM (MB)
6,144
8,192 +33.3%
Memory Type
GDDR6
GDDR7
Memory Bus
96 bit
128 bit
Bandwidth
186.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
64.00 GPixel/s
48.00 GPixel/s
Texture Rate
128.0 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
8
20 +150.0%
Tensor Cores
80
XMX Cores
128
Power
TDP
75 W
50 W
TDP (W)
75
50 -33.3%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-128
GB207
Generation
Alchemist (Arc 3)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
16,900 million
Die Size
157 mm²
149 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Length
254 mm 10 inches
Height
127 mm 5 inches
Outputs
4x DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 40 Mobile
Successor
Battlemage
View Arc A380E Details View GeForce RTX 5050 Mobile Details