Intel Arc A380E vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc A380E
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc A380E vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded data for this comparison is one-sided. The NVIDIA GeForce RTX 3050 A Mobile has a full set of benchmark scores, while the Intel Arc A380E has no recorded benchmark entries in the database. This means every measurable performance comparison relies on the NVIDIA part's results, and the Intel GPU must be assessed through its architecture and specifications rather than direct test scores.
The RTX 3050 A Mobile delivers a Geekbench OpenCL score of 52998, which places it in the 44th percentile of all GPUs in the database. Its average benchmark score across all tests is 8746. The PassMark suite shows a G3D score of 11664, with DirectX 9 scoring 152, DirectX 10 scoring 61, DirectX 11 scoring 94, and DirectX 12 scoring 55. The GPU compute score is 4419, and the G2D score is 526.
The nearest rivals for the RTX 3050 A Mobile provide useful context. The NVIDIA GeForce GTX 460 v2 scores 8743, essentially identical at a 0% delta. The NVIDIA Quadro P2200 scores 8686, which is 0.7% lower. The AMD Radeon R9 M265X scores 8851, which is 1.2% higher, and the AMD Radeon Pro WX 5100 scores 8863, which is 1.3% higher. These deltas are small, indicating the RTX 3050 A Mobile sits in a tightly contested performance band.
Without any benchmark data for the Intel Arc A380E, there are no head-to-head wins to report for either side. The wins counter shows zero for both parts. The database records no direct comparison tests between these two GPUs. Any performance assessment for the Intel card must come from its theoretical throughput numbers, which are listed in the specification fields.
The RTX 3050 A Mobile's FP32 throughput is 4.813 TFLOPS, while the Arc A380E's FP32 is 4.096 TFLOPS. That gives NVIDIA roughly a 17.5% advantage in raw single-precision compute. The texture rate tells a different story: the Intel part reaches 128.0 GTexel/s versus 75.21 GTexel/s for NVIDIA, a 70% lead for Intel. Pixel rates also favor Intel at 64.00 GPixel/s versus 42.98 GPixel/s, a 49% advantage. These figures suggest the Intel GPU has stronger fillrate characteristics on paper, even though its overall compute throughput is lower.
Memory bandwidth is close but favors NVIDIA slightly: 192.0 GB/s for the RTX 3050 A Mobile versus 186.0 GB/s for the Arc A380E, a 3.2% difference. The NVIDIA part uses a 128-bit bus with 4 GB of GDDR6, while Intel uses a 96-bit bus with 6 GB of GDDR6. The larger capacity on the Intel side does not translate into higher bandwidth because of the narrower bus.
The Verdict
The data shows a clear split between measured results and theoretical specifications. The RTX 3050 A Mobile has recorded benchmark scores that place it at the 44th percentile, with an average score of 8746. Its nearest rivals are all within 1.3% of its average score, meaning it performs in line with older workstation and midrange gaming cards from several generations ago.
The Intel Arc A380E has no benchmark scores in the database, so it cannot be ranked against the RTX 3050 A Mobile through direct measurement. Its percentile is listed at 50, but that figure comes without supporting test data. The theoretical numbers show it has higher texture and pixel rates, but lower FP32 compute and slightly lower memory bandwidth.
For users who need verified performance data, the RTX 3050 A Mobile is the only part with recorded results. It delivers consistent scores across DirectX 9 through 12, with a G3D score of 11664. The Intel part remains an unknown quantity in terms of real-world testing, though its fillrate specifications suggest it could handle texture-heavy workloads well if drivers perform as expected.
The choice depends on whether the user prioritizes measured results or theoretical specifications. The NVIDIA part offers proven benchmark performance. The Intel part offers a larger memory pool and higher fillrates, but no test data to confirm how those translate into actual application performance.
Architecture Differences
The Intel Arc A380E uses the DG2-128 chip built on the Xe-HPG architecture, belonging to the Alchemist (Arc 3) generation. It is fabricated on a 6 nm process at TSMC, with 7,200 million transistors on a 157 mm² die. The transistor density is 45.9 million per square millimeter. The chip includes 1024 shading units, 64 texture mapping units, 32 ROPs, and 8 ray tracing cores. It has no tensor cores listed. Base and boost clocks are both 2000 MHz, with memory running at 1937 MHz or 15.5 Gbps effective. The memory subsystem uses 6 GB of GDDR6 on a 96-bit bus, yielding 186.0 GB/s bandwidth.
The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip built on the Ampere architecture, part of the GeForce 30 Mobile generation. It is fabricated on an 8 nm process at Samsung, with 12,000 million transistors on a 276 mm² die. The transistor density is 43.5 million per square millimeter. The chip includes 1792 shading units, 56 texture mapping units, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. Base clock is 1065 MHz with a boost clock of 1343 MHz. Memory runs at 1500 MHz or 12 Gbps effective, with 4 GB of GDDR6 on a 128-bit bus, yielding 192.0 GB/s bandwidth.
The process node difference is notable: Intel uses 6 nm TSMC versus Samsung 8 nm for NVIDIA. The NVIDIA chip is larger in both transistor count and die size, but the Intel chip achieves slightly higher transistor density. The NVIDIA part has more shading units, ray tracing cores, and adds tensor cores, while the Intel part has more TMUs and identical ROP counts. FP16 performance differs significantly: Intel delivers 8.192 TFLOPS using a 2:1 ratio, while NVIDIA delivers 4.813 TFLOPS at a 1:1 ratio.
Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both use PCIe 4.0 x8 interfaces. The Intel card is a single-slot design with no power connectors and a 75 W TDP, requiring a 250 W suggested PSU. The NVIDIA part is an IGP (integrated graphics processor) with a 45 W TDP and no power connectors. Display outputs differ: Intel provides 4x DisplayPort 2.0, while NVIDIA's outputs are listed as portable device dependent.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS FP32, which is 17.5% higher than the Intel Arc A380E's 4.096 TFLOPS.
Q: Which GPU has more memory capacity?
A: The Intel Arc A380E has 6 GB of GDDR6, while the NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6.
Q: How do the memory bandwidth figures compare?
A: The NVIDIA part reaches 192.0 GB/s over a 128-bit bus, while the Intel part reaches 186.0 GB/s over a 96-bit bus. NVIDIA holds a 3.2% bandwidth advantage.
Q: What is the power consumption difference?
A: The Intel Arc A380E has a 75 W TDP, while the NVIDIA GeForce RTX 3050 A Mobile has a 45 W TDP. The Intel card is a single-slot add-in card, while the NVIDIA part is an IGP.
Q: Does the RTX 3050 A Mobile have benchmark scores in the database?
A: Yes, it has multiple recorded scores including a Geekbench OpenCL score of 52998 and a PassMark G3D score of 11664. Its average benchmark score is 8746.
Q: Are there any recorded benchmarks for the Intel Arc A380E?
A: No, the database lists no benchmark entries for the Intel Arc A380E. Its percentile of 50 is listed without supporting test scores.
Where Each One Wins
The NVIDIA GeForce RTX 3050 A Mobile wins in any scenario requiring verified performance data. Its benchmark scores are recorded and consistent across multiple test suites. The DirectX 9 score of 152 and DirectX 11 score of 94 indicate solid legacy API performance, while the DirectX 12 score of 55 shows modern API capability. The GPU compute score of 4419 confirms compute workloads are handled adequately. Its 4.813 TFLOPS FP32 gives it an edge in general-purpose compute tasks. The 56 tensor cores provide hardware acceleration for AI workloads, a feature the Intel part lacks entirely. The 128-bit memory bus and 192.0 GB/s bandwidth support its 4 GB frame buffer efficiently.
The Intel Arc A380E wins on paper in texture and pixel throughput. Its 128.0 GTexel/s texture rate is 70% higher than NVIDIA's 75.21 GTexel/s, and its 64.00 GPixel/s pixel rate is 49% higher. This suggests advantages in fillrate-bound scenarios such as high-resolution texture filtering or certain rendering paths. The 6 GB memory capacity is 50% larger than NVIDIA's 4 GB, which helps in workloads with large texture sets or data buffers that exceed 4 GB. The 8.192 TFLOPS FP16 performance is 70% higher than NVIDIA's 4.813 TFLOPS, making it potentially stronger for FP16-optimized compute. The 6 nm TSMC process achieves a higher transistor density of 45.9M per mm² versus 43.5M per mm², indicating a more compact design. The DisplayPort 2.0 outputs support modern display connectivity, whereas the NVIDIA part's outputs depend on the portable device implementation.
Specification Differences
The two GPUs differ in nearly every major specification category. The Intel Arc A380E uses the DG2-128 chip on Xe-HPG architecture from the Alchemist generation, while the NVIDIA part uses GA106 on Ampere from the GeForce 30 Mobile generation. Process nodes differ: Intel uses 6 nm TSMC, NVIDIA uses 8 nm Samsung. Transistor counts are 7,200 million for Intel versus 12,000 million for NVIDIA. Die sizes are 157 mm² for Intel versus 276 mm² for NVIDIA. Transistor density is 45.9M per mm² for Intel versus 43.5M per mm² for NVIDIA.
Clock speeds show Intel at 2000 MHz base and boost, while NVIDIA runs at 1065 MHz base and 1343 MHz boost. Memory clocks are 1937 MHz (15.5 Gbps effective) for Intel versus 1500 MHz (12 Gbps effective) for NVIDIA. Memory configurations differ: 6 GB on 96-bit for Intel, 4 GB on 128-bit for NVIDIA. Bandwidth is 186.0 GB/s for Intel versus 192.0 GB/s for NVIDIA.
Compute units differ significantly: Intel has 1024 shading units, 64 TMUs, 32 ROPs, and 8 RT cores. NVIDIA has 1792 shading units, 56 TMUs, 32 ROPs, 14 RT cores, and 56 tensor cores. FP32 is 4.096 TFLOPS for Intel versus 4.813 TFLOPS for NVIDIA. FP16 is 8.192 TFLOPS (2:1) for Intel versus 4.813 TFLOPS (1:1) for NVIDIA. Pixel rate is 64.00 GPixel/s for Intel versus 42.98 GPixel/s for NVIDIA. Texture rate is 128.0 GTexel/s for Intel versus 75.21 GTexel/s for NVIDIA.
Power and physical specs diverge: Intel has a 75 W TDP with a 250 W suggested PSU, while NVIDIA has a 45 W TDP with no suggested PSU listed. Intel is single-slot with 254 mm length, 127 mm height, and 20 mm width. NVIDIA is an IGP with no dimensions listed. Both have no power connectors. Both use PCIe 4.0 x8. Display outputs are 4x DisplayPort 2.0 for Intel versus portable device dependent for NVIDIA. Both support DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. Both are end-of-life products. The Intel part was released in March 2024, while the NVIDIA part was released in December 2023.