Intel Arc A350M vs NVIDIA GeForce RTX 3070 Mobile Comparison

Intel
GPU

Intel Arc A350M

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2200 MHz
TDP 25 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce RTX 3070 Mobile

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1560 MHz
TDP 115 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
24,546
92,939
geekbench_vulkan
24,747
86,768
3dmark_3dmark_steel_nomad_dx12
N/A
2,380
passmark_directx_10
N/A
113
passmark_directx_11
N/A
138
passmark_directx_12
N/A
64
passmark_directx_9
N/A
160
passmark_g2d
N/A
641
passmark_g3d
N/A
15,309
passmark_gpu_compute
N/A
6,827

Analysis: Intel Arc A350M vs NVIDIA GeForce RTX 3070 Mobile

Head-to-Head Benchmarks

The recorded data contains two matching benchmark comparisons between the Intel Arc A350M and the NVIDIA GeForce RTX 3070 Mobile, and in both cases the NVIDIA part is decisively ahead. In Geekbench OpenCL, the Intel Arc A350M scores 24,546 against 92,939 for the RTX 3070 Mobile, a delta of -73.6%. In Geekbench Vulkan, the Intel part scores 24,747 against 86,768, a delta of -71.5%. These are not close contests. The NVIDIA GPU is roughly 3.7 times faster in OpenCL and 3.5 times faster in Vulkan based on the raw scores.

The average benchmark score for the Intel Arc A350M is 24,647, while the RTX 3070 Mobile averages 20,534. That comparison is misleading at first glance, because the NVIDIA part has a much larger benchmark suite recorded (ten entries versus two), including Passmark DX9, DX10, DX11, DX12, G2D, G3D, and GPU compute tests, plus 3DMark Steel Nomad DX12. The Intel part only has the two Geekbench entries. The RTX 3070 Mobile's average is dragged downward by low Passmark scores such as 64 in DirectX 12 and 113 in DirectX 10, while its Geekbench scores are far higher. When the two directly comparable workloads are isolated, the RTX 3070 Mobile wins both by wide margins.

Percentile placement reinforces the gap. The Intel Arc A350M sits at the 70th percentile against all GPUs in the database, while the RTX 3070 Mobile sits at the 65th percentile. Despite the lower percentile, the RTX 3070 Mobile's raw compute results in OpenCL and Vulkan dwarf those of the Intel part. The percentile difference likely reflects the broader mix of workloads recorded for the NVIDIA GPU, including legacy DirectX tests where it scores relatively low, versus the Intel GPU's narrow two-test record that only covers modern compute and graphics APIs.

Looking at nearest rivals for context, the Intel Arc A350M lands between the AMD Radeon RX 590 (24,744, delta -0.4%) and the NVIDIA RTX A5000 Mobile (24,763, delta -0.5%), with the AMD Radeon RX 6600 XT at 24,442 (delta 0.8%) and the NVIDIA GeForce GTX 1630 at 24,277 (delta 1.5%). The RTX 3070 Mobile, based on its average score, sits near the Intel Arc B570 (20,556, delta -0.1%) and the Intel Arc A750 (20,582, delta -0.2%), with the NVIDIA Quadro M4000M at 20,480 (delta 0.3%) and the AMD Radeon R9 M390X at 20,662 (delta -0.6%). The two GPUs are in completely different competitive neighborhoods when using the database's average score metric, although the head-to-head Geekbench results show an even larger separation than the averages suggest.

Architecture Differences

The two GPUs come from different manufacturers, process nodes, and architectural families. The Intel Arc A350M uses the DG2-128 chip with Xe-HPG architecture, built on TSMC's 6 nm process. It packs 7,200 million transistors on a 157 mm² die, giving a transistor density of 45.9 million per square millimeter. The NVIDIA GeForce RTX 3070 Mobile uses the GA104 chip with Ampere architecture, built on Samsung's 8 nm process. It contains 17,400 million transistors on a 392 mm² die, with a density of 44.4 million per square millimeter. The NVIDIA chip is larger in both transistor count and die size, while the Intel chip achieves a slightly higher transistor density despite being built on a smaller physical footprint.

Core counts differ substantially. The Intel Arc A350M has 768 shading units, 48 texture mapping units, 24 ROPs, and 6 ray tracing cores. The RTX 3070 Mobile has 5,120 shading units, 160 TMUs, 80 ROPs, 40 ray tracing cores, and 160 tensor cores. The NVIDIA GPU has roughly 6.7 times the shading units, 3.3 times the TMUs, 3.3 times the ROPs, and 6.7 times the ray tracing cores. The tensor core count of 160 on the NVIDIA side has no direct equivalent listed for the Intel part, which has a null tensor core field.

Clock speeds tell a different story. The Intel Arc A350M runs at a base clock of 1150 MHz and boosts to 2200 MHz. The RTX 3070 Mobile runs at 1110 MHz base and 1560 MHz boost. The Intel chip has a higher boost clock by 640 MHz, but the NVIDIA chip's massive core count advantage overwhelms that frequency advantage in raw throughput. Memory clocks are identical at 1750 MHz, yielding 14 Gbps effective on both parts.

The memory subsystem is another major divergence. The Intel Arc A350M has 4 GB of GDDR6 on a 64-bit bus, delivering 112.0 GB/s of bandwidth. The RTX 3070 Mobile has 8 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s. That is exactly four times the bus width and four times the bandwidth, with double the capacity. The PCIe interface also differs: the Intel part uses PCIe 4.0 x8, while the NVIDIA part uses PCIe 4.0 x16.

Compute throughput numbers reflect the architectural gap. The Intel Arc A350M delivers 3.379 TFLOPS FP32 and 6.758 TFLOPS FP16 (2:1 ratio). The RTX 3070 Mobile delivers 15.97 TFLOPS FP32 and 15.97 TFLOPS FP16 (1:1 ratio). The NVIDIA GPU is roughly 4.7 times faster in FP32 and 2.4 times faster in FP16. Pixel rate is 52.80 GPixel/s for Intel versus 124.8 GPixel/s for NVIDIA. Texture rate is 105.6 GTexel/s versus 249.6 GTexel/s.

Power consumption differs as well. The Intel Arc A350M has a TDP of 25 W, while the RTX 3070 Mobile has a TDP of 115 W. The Intel part is listed as IGP slot width with no power connectors, while the NVIDIA part lists no power connectors either. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part uses the Alchemist (Arc 3 Mobile) generation, released on 2022-03-29, while the NVIDIA part uses the GeForce 30 Mobile generation, released earlier on 2021-01-11. The NVIDIA part's predecessor is listed as GeForce 20 Mobile, while the Intel part has no predecessor. Both are end-of-life products.

The Verdict

The data shows a clear hierarchy. The NVIDIA GeForce RTX 3070 Mobile wins every directly comparable benchmark in the database, with deltas of -73.6% in OpenCL and -71.5% in Vulkan relative to the Intel Arc A350M. If the only question is which GPU delivers higher raw compute performance in these modern API workloads, the RTX 3070 Mobile is the answer without qualification.

The Intel Arc A350M is not without its own standing in the database. Its percentile rank of 70 is actually higher than the RTX 3070 Mobile's 65, and its average benchmark score of 24,647 exceeds the RTX 3070 Mobile's 20,534. However, these aggregate metrics are shaped by the different benchmark suites recorded for each GPU. The Intel part's two Geekbench results are both in the mid-24,000 range, while the RTX 3070 Mobile's ten results include several low Passmark scores that pull its average down. A buyer choosing a GPU strictly on the head-to-head data would select the RTX 3070 Mobile for OpenCL and Vulkan workloads.

The architecture comparison reinforces the verdict. The RTX 3070 Mobile has more shading units, more TMUs, more ROPs, more ray tracing cores, more memory capacity, four times the memory bandwidth, a wider PCIe interface, and roughly 4.7 times the FP32 throughput. The Intel part counters with a higher boost clock, a smaller die, lower power draw, and a more advanced process node. None of those advantages translate into benchmark wins in the recorded data.

For users constrained by power and physical footprint, the Intel Arc A350M's 25 W TDP and IGP form factor are meaningful qualifiers. The RTX 3070 Mobile draws 115 W and is a discrete mobile GPU. The database does not record a price for either part, so any decision must rest on performance, power, and feature data alone. Based on that data, the RTX 3070 Mobile is the stronger performer in every directly comparable test.

FAQ

Q: Which GPU wins in Geekbench OpenCL?

A: The NVIDIA GeForce RTX 3070 Mobile wins with a score of 92,939 versus 24,546 for the Intel Arc A350M, a delta of -73.6% for the Intel part.

Q: Which GPU wins in Geekbench Vulkan?

A: The NVIDIA GeForce RTX 3070 Mobile wins with 86,768 versus 24,747, a delta of -71.5% for the Intel part.

Q: How do their average benchmark scores compare?

A: The Intel Arc A350M has an average benchmark score of 24,647, while the RTX 3070 Mobile has 20,534. The Intel part's average is based on only two Geekbench tests, while the NVIDIA part's average includes ten tests spanning Passmark and 3DMark workloads.

Q: What are the memory differences?

A: The Intel Arc A350M has 4 GB of GDDR6 on a 64-bit bus with 112.0 GB/s bandwidth. The RTX 3070 Mobile has 8 GB of GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth.

Q: How do their transistor counts and die sizes differ?

A: The Intel DG2-128 chip has 7,200 million transistors on a 157 mm² die. The NVIDIA GA104 chip has 17,400 million transistors on a 392 mm² die. Transistor density is 45.9M per mm² for Intel and 44.4M per mm² for NVIDIA.

Q: What is the TDP difference?

A: The Intel Arc A350M has a TDP of 25 W. The RTX 3070 Mobile has a TDP of 115 W.

Where Each One Wins

The NVIDIA GeForce RTX 3070 Mobile wins in every directly comparable benchmark category recorded in the database. In Geekbench OpenCL, it scores 92,939 versus 24,546. In Geekbench Vulkan, it scores 86,768 versus 24,747. The RTX 3070 Mobile also has a broader benchmark footprint, with additional data in 3DMark Steel Nomad DX12 (2,380), Passmark G3D (15,309), Passmark GPU Compute (6,827), and several legacy DirectX tests. Those scores are not directly compared to the Intel part because the A350M lacks matching entries, but they give the NVIDIA GPU a more complete performance profile in the database.

The Intel Arc A350M wins in efficiency-oriented metrics. Its 25 W TDP is less than a quarter of the RTX 3070 Mobile's 115 W. It is built on a 6 nm TSMC process versus 8 nm Samsung, and it achieves a higher transistor density at 45.9M per mm² versus 44.4M per mm². Its boost clock of 2200 MHz is higher than the RTX 3070 Mobile's 1560 MHz boost. The Intel part is also listed as IGP slot width, meaning it can fit in an integrated graphics form factor, whereas the RTX 3070 Mobile is a discrete mobile GPU. The Intel part's 70th percentile rank against all GPUs is higher than the RTX 3070 Mobile's 65th percentile, and its average benchmark score of 24,647 is higher than the NVIDIA part's 20,534, though those aggregate figures are heavily influenced by the different test sets recorded for each GPU.

For ray tracing and tensor workloads, the RTX 3070 Mobile has 40 ray tracing cores and 160 tensor cores, while the Intel Arc A350M lists 6 ray tracing cores and no tensor core count. The NVIDIA part also has more shading units (5,120 versus 768), more TMUs (160 versus 48), more ROPs (80 versus 24), and higher pixel and texture rates (124.8 GPixel/s and 249.6 GTexel/s versus 52.80 GPixel/s and 105.6 GTexel/s).

Specification Differences

The two GPUs differ across nearly every recorded specification field. The Intel Arc A350M uses the DG2-128 chip with Xe-HPG architecture, while the RTX 3070 Mobile uses the GA104 chip with Ampere architecture. The Intel part is built on a 6 nm TSMC process, the NVIDIA part on an 8 nm Samsung process. Transistor count is 7,200 million versus 17,400 million. Die size is 157 mm² versus 392 mm². Transistor density is 45.9M per mm² versus 44.4M per mm².

Base clocks are 1150 MHz for Intel and 1110 MHz for NVIDIA. Boost clocks are 2200 MHz for Intel and 1560 MHz for NVIDIA. Memory clock is the same for both at 1750 MHz (14 Gbps effective). Memory size is 4 GB versus 8 GB. Memory type is GDDR6 for both. Bus width is 64 bit versus 256 bit. Bandwidth is 112.0 GB/s versus 448.0 GB/s.

Shading units are 768 versus 5,120. TMUs are 48 versus 160. ROPs are 24 versus 80. Ray tracing cores are 6 versus 40. Tensor cores are null for Intel and 160 for NVIDIA. Pixel rate is 52.80 GPixel/s versus 124.8 GPixel/s. Texture rate is 105.6 GTexel/s versus 249.6 GTexel/s. FP32 is 3.379 TFLOPS versus 15.97 TFLOPS. FP16 is 6.758 TFLOPS (2:1) versus 15.97 TFLOPS (1:1).

TDP is 25 W versus 115 W. Slot width is IGP for Intel and null for NVIDIA. Power connectors are null for Intel and none for NVIDIA. Bus interface is PCIe 4.0 x8 versus PCIe 4.0 x16. Display outputs are portable device dependent for both. DirectX, OpenGL, and Vulkan support are identical. The Intel part's generation is Alchemist (Arc 3 Mobile) and the NVIDIA part's is GeForce 30 Mobile. The NVIDIA part has a predecessor listed as GeForce 20 Mobile; the Intel part has none. Both are end-of-life products.

DETAILED SPECIFICATIONS

SPECIFICATION
A350M
RTX 3070 Mobile
Core Specs
Shading Units
768
5,120 +566.7%
Shaders
768
5,120 +566.7%
TMUs
48
160 +233.3%
ROPs
24
80 +233.3%
SM Count
40
Execution Units
96
Clocks
Base Clock
1150 MHz
1110 MHz
Boost Clock
2200 MHz
1560 MHz
Memory Clock
1750 MHz 14 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
256 bit
Bandwidth
112.0 GB/s
448.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
4 MB
Performance
Pixel Rate
52.80 GPixel/s
124.8 GPixel/s
Texture Rate
105.6 GTexel/s
249.6 GTexel/s
FP32 (TFLOPS)
3.379 TFLOPS
15.97 TFLOPS
FP64 (TFLOPS)
844.8 GFLOPS (1:4)
249.6 GFLOPS (1:64)
FP16 (TFLOPS)
6.758 TFLOPS (2:1)
15.97 TFLOPS (1:1)
AI/RT
RT Cores
6
40 +566.7%
Tensor Cores
160
XMX Cores
96
Power
TDP
25 W
115 W
TDP (W)
25
115 +360.0%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-128
GA104
Generation
Alchemist (Arc 3 Mobile)
GeForce 30 Mobile
Process Size
6 nm
8 nm
Transistors
7,200 million
17,400 million
Die Size
157 mm²
392 mm²
Foundry
TSMC
Samsung
Density
45.9M / mm²
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View Arc A350M Details View GeForce RTX 3070 Mobile Details