GPU Comparison

AMD
RADEON

ATI Wii GPU

CORE STATE Hollywood
VRAM 64 MB
CLOCK SPEED
TDP 45 W
BUS WIDTH 64 bit
ARCHITECTURE Ultra-Threaded SE
nm
PROCESS 90 nm
LAUNCH DATE 2006
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1560 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

DETAILED SPECIFICATIONS

SPECIFICATION
ATI Wii GPU
GTX 1650 Mobile
Core Specs
Shading Units
1,024
Shaders
1,024
TMUs
4
64 +1500.0%
ROPs
4
32 +700.0%
SM Count
16
Clocks
Base Clock
1395 MHz
Boost Clock
1560 MHz
GPU Clock
243 MHz
Memory Clock
243 MHz 486 Mbps effective
2001 MHz 8 Gbps effective
Memory
Memory Size
64 MB
4 GB
VRAM (MB)
64
4,096 +6300.0%
Memory Type
GDDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
3.888 GB/s
128.1 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
1024 KB
Performance
Pixel Rate
972.0 MPixel/s
49.92 GPixel/s
Texture Rate
972.0 MTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
3.195 TFLOPS
FP64 (TFLOPS)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
6.390 TFLOPS (2:1)
Power
TDP
45 W
50 W
TDP (W)
45
50 +11.1%
Power Connectors
None
Architecture
Architecture
Ultra-Threaded SE
Turing
GPU Name
Hollywood
TU117
Generation
Console GPU (Nintendo)
GeForce 16 Mobile
Process Size
90 nm
12 nm
Transistors
107 million
4,700 million
Die Size
95 mm²
200 mm²
Foundry
NEC
TSMC
Density
1.1M / mm²
23.5M / mm²
API Support
DirectX
12 (12_1)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8
Physical
Length
157 mm 6.2 inches
Height
197 mm 7.8 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
Other
Launch Price
249 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile
View ATI Wii GPU Details View GeForce GTX 1650 Mobile Details