GPU Comparison
RADEON
ATI Mobility Radeon HD 4850
CORE STATE
M98
VRAM
1024 MB
CLOCK SPEED
—
TDP
—
BUS WIDTH
256 bit
ARCHITECTURE
TeraScale
PROCESS
55 nm
LAUNCH DATE
2009
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
ATI Mobility Radeon HD 4850
GTX 1650 Mobile
Core Specs
Shading Units
800
1,024
+28.0%
Shaders
800
1,024
+28.0%
TMUs
40
64
+60.0%
ROPs
16
32
+100.0%
Compute Units
10
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
503 MHz
—
Memory Clock
850 MHz
1700 Mbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096
+300.0%
Memory Type
GDDR3
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
54.40 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
1024 KB
Performance
Pixel Rate
8.048 GPixel/s
49.92 GPixel/s
Texture Rate
20.12 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
804.8 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
161.0 GFLOPS (1:5)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
—
50 W
TDP (W)
—
50
Power Connectors
—
None
Architecture
Architecture
TeraScale
Turing
GPU Name
M98
TU117
Generation
M9x
(Mobility HD 4800)
GeForce 16 Mobile
Process Size
55 nm
12 nm
Transistors
956 million
4,700 million
Die Size
256 mm²
200 mm²
Foundry
TSMC
TSMC
Density
3.7M / mm²
23.5M / mm²
API Support
DirectX
10.1 (10_1)
12 (12_1)
OpenGL
3.3
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
—
7.5
Shader Model
4.1
6.8
Physical
Outputs
—
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
M8x
GeForce 10 Mobile
Successor
Manhattan
GeForce 20 Mobile