GPU Comparison
RADEON
ATI Mobility FireGL V3100
CORE STATE
M22
VRAM
128 MB
CLOCK SPEED
—
TDP
—
BUS WIDTH
128 bit
ARCHITECTURE
R300
PROCESS
110 nm
LAUNCH DATE
2004
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
ATI Mobility FireGL V3100
GTX 1650 Mobile
Core Specs
Shading Units
—
1,024
Shaders
—
1,024
TMUs
4
64
+1500.0%
ROPs
4
32
+700.0%
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
350 MHz
—
Memory Clock
200 MHz
400 Mbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
128 MB
4 GB
VRAM (MB)
128
4,096
+3100.0%
Memory Type
DDR
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
6.400 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
1.400 GPixel/s
49.92 GPixel/s
Texture Rate
1.400 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
—
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
—
50 W
TDP (W)
—
50
Power Connectors
—
None
Architecture
Architecture
R300
Turing
GPU Name
M22
TU117
Generation
Mobility FireGL
(V3xxx)
GeForce 16 Mobile
Process Size
110 nm
12 nm
Transistors
107 million
4,700 million
Die Size
74 mm²
200 mm²
Foundry
TSMC
TSMC
Density
1.4M / mm²
23.5M / mm²
API Support
DirectX
9.0b
12 (12_1)
OpenGL
2.0
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
—
6.8
Physical
Outputs
—
Portable Device Dependent
Bus Interface
PCIe 1.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
FirePro Mobility
GeForce 20 Mobile