AMD Radeon Vega Frontier Edition vs NVIDIA Quadro P6000 Comparison

AMD
RADEON

AMD Radeon Vega Frontier Edition

CORE STATE Vega 10
VRAM 16 GB
CLOCK SPEED 1600 MHz
TDP 300 W
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

Quadro P6000

CORE STATE GP102
VRAM 24 GB
CLOCK SPEED 1645 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

geekbench_metal
72,061
N/A
geekbench_opencl
76,111
66,382
geekbench_vulkan
71,937
73,590

Analysis: AMD Radeon Vega Frontier Edition vs NVIDIA Quadro P6000

# AMD Radeon Vega Frontier Edition vs NVIDIA Quadro P6000

The AMD Radeon Vega Frontier Edition and NVIDIA Quadro P6000 represent two distinct approaches to professional graphics, with the former leveraging a 14 nm GCN 5.0 architecture and the latter built on 16 nm Pascal silicon. Benchmark data shows a split decision: AMD wins the OpenCL workload by 14.7%, while NVIDIA counters with a 2.2% victory in Vulkan. The average benchmark scores place AMD at 73,370 versus NVIDIA’s 69,986, a 4.8% overall gap that favors the Vega card, yet the individual API-level results tell a more nuanced story about where each card excels.

Where Each One Wins

The AMD Radeon Vega Frontier Edition is the clear winner in compute-heavy, OpenCL-based workloads. Its Geekbench OpenCL score of 76,111 outpaces the Quadro P6000’s 66,382 by a substantial 14.7% margin. This advantage aligns with the Vega card’s raw specifications: 4,096 shading units, 256 texture mapping units, and 13.11 TFLOPS of FP32 compute, all of which contribute to throughput-oriented tasks. The card also holds a 91st percentile ranking among all GPUs, slightly above NVIDIA’s 90th percentile, and its nearest rival is the AMD Radeon Pro Vega 64 at a 1.4% gap, indicating strong positioning within AMD’s own lineup.

The NVIDIA Quadro P6000, conversely, takes the Vulkan benchmark with a score of 73,590 against AMD’s 71,937, a 2.2% edge. This win is notable because Vulkan is often used in real-time rendering and professional visualization contexts, where NVIDIA’s Pascal architecture demonstrates particular strength. The Quadro also benefits from a larger 24 GB memory pool (versus 16 GB on the AMD card) and a higher pixel rate of 157.9 GPixel/s, which suggests advantages in fill-rate-bound scenarios. Its nearest rival is the NVIDIA RTX A3000 Mobile at a -0.2% delta, showing that the P6000 remains competitive even against newer mobile parts.

For users prioritizing OpenCL compute, the data clearly favors AMD. For those whose workflows rely on Vulkan or require maximum memory capacity, the Quadro P6000 emerges as the better choice. The split is clean: one decisive win for each card, with no overlap in their dominant APIs.

FAQ

Q: Which card has the higher average benchmark score?

A: The AMD Radeon Vega Frontier Edition leads with an average benchmark score of 73,370, while the NVIDIA Quadro P6000 trails at 69,986. This represents a 4.8% advantage for AMD across all recorded tests.

Q: How large is the OpenCL performance gap between the two cards?

A: The AMD card scores 76,111 in Geekbench OpenCL, outperforming the NVIDIA card’s 66,382 by 14.7%. This is the largest single-benchmark margin in the comparison.

Q: Does the NVIDIA Quadro P6000 win any benchmarks?

A: Yes, the Quadro P6000 wins the Geekbench Vulkan test with a score of 73,590, beating the AMD card’s 71,937 by 2.2%.

Q: What is the memory capacity difference?

A: The NVIDIA Quadro P6000 offers 24 GB of GDDR5X memory, while the AMD Radeon Vega Frontier Edition provides 16 GB of HBM2 memory. The AMD card compensates with a higher bandwidth of 483.8 GB/s versus NVIDIA’s 432.8 GB/s.

Q: How do the cards compare in transistor density?

A: The AMD chip has a density of 25.3 million transistors per mm², while the NVIDIA chip achieves 25.1 million per mm². Despite different process nodes (14 nm for AMD, 16 nm for NVIDIA), the densities are nearly identical.

Q: Which card has a higher FP16 compute capability?

A: The AMD Radeon Vega Frontier Edition offers 26.21 TFLOPS of FP16 performance (at a 2:1 ratio), whereas the NVIDIA Quadro P6000 provides only 197.4 GFLOPS (at a 1:64 ratio). This makes AMD overwhelmingly stronger in half-precision workloads.

Head-to-Head Benchmarks

The direct comparison between these two professional cards yields exactly one win apiece, but the magnitude of those wins differs considerably. Starting with Geekbench OpenCL, the AMD Radeon Vega Frontier Edition delivers a score of 76,111 against the Quadro P6000’s 66,382. The 14.7% delta is substantial and suggests that AMD’s architecture is better optimized for OpenCL compute tasks, likely due to its higher shading unit count (4,096 versus 3,840) and superior FP32 throughput (13.11 TFLOPS versus 12.63 TFLOPS). The AMD card also benefits from a wider 2048-bit memory bus, which enables a bandwidth of 483.8 GB/s compared to NVIDIA’s 384-bit bus at 432.8 GB/s, a difference that can matter in memory-intensive compute workloads.

The Vulkan benchmark flips the script. Here, the NVIDIA Quadro P6000 scores 73,590 versus AMD’s 71,937, a 2.2% win. While the margin is smaller than AMD’s OpenCL victory, it is still a meaningful result, especially considering that Vulkan is increasingly used in professional rendering and simulation applications. The Quadro’s higher base clock (1506 MHz versus 1382 MHz) and boost clock (1645 MHz versus 1600 MHz) likely contribute to this win, as does its higher pixel rate of 157.9 GPixel/s compared to AMD’s 102.4 GPixel/s. Interestingly, the Quadro achieves this with fewer texture units (240 versus 256) and a lower texture rate (394.8 GTexel/s versus 409.6 GTexel/s), suggesting that NVIDIA’s scheduling and driver optimizations play a significant role in Vulkan performance.

When looking at the broader context, the AMD card’s average score of 73,370 places it 1.4% ahead of the AMD Radeon Pro Vega 64 and 1.8% ahead of the NVIDIA TITAN X Pascal. The Quadro P6000’s average of 69,986 is nearly tied with the AMD Radeon Pro WX 8200 (0.2% delta) and the NVIDIA RTX A3000 Mobile (-0.2% delta). These nearest-rival comparisons show that while the Vega Frontier Edition sits slightly higher in overall performance, the Quadro P6000 is firmly within the same performance tier, with its Vulkan advantage representing a genuine counterpoint to AMD’s OpenCL dominance.

Specification Differences

The two cards diverge on nearly every major specification, starting with their process nodes: AMD uses a 14 nm process from GlobalFoundries, while NVIDIA employs a 16 nm process from TSMC. The AMD chip contains 12,500 million transistors on a 495 mm² die, while the NVIDIA chip packs 11,800 million transistors into a slightly smaller 471 mm² die. Transistor density is nearly identical at 25.3M per mm² for AMD and 25.1M per mm² for NVIDIA, indicating similar design efficiency despite different fabs.

Clock speeds favor NVIDIA, with the Quadro P6000 running at a 1506 MHz base and 1645 MHz boost, versus AMD’s 1382 MHz base and 1600 MHz boost. Memory configurations also differ significantly: AMD offers 16 GB of HBM2 on a 2048-bit bus with 483.8 GB/s bandwidth, while NVIDIA provides 24 GB of GDDR5X on a 384-bit bus with 432.8 GB/s bandwidth. The AMD card has more shading units (4,096 versus 3,840) and TMUs (256 versus 240), but NVIDIA counters with more ROPs (96 versus 64). Pixel rate favors NVIDIA massively at 157.9 GPixel/s versus 102.4 GPixel/s, while texture rate slightly favors AMD at 409.6 GTexel/s versus 394.8 GTexel/s.

FP32 compute is close, with AMD at 13.11 TFLOPS and NVIDIA at 12.63 TFLOPS, but FP16 is lopsided: AMD delivers 26.21 TFLOPS (2:1 ratio) versus NVIDIA’s 197.4 GFLOPS (1:64 ratio). Power requirements differ, with AMD rated at 300 W TDP and requiring 2x 8-pin connectors plus a 700 W PSU, while NVIDIA is rated at 250 W TDP with 1x 8-pin and a 600 W PSU suggestion. Display outputs also differ: AMD provides 1x HDMI 2.0b and 3x DisplayPort 1.4a, while NVIDIA offers 1x DVI and 4x DisplayPort 1.4a. Both cards support DirectX 12 (12_1) and OpenGL 4.6, but NVIDIA’s Vulkan support is 1.4 versus AMD’s 1.3.

Architecture Differences

The AMD Radeon Vega Frontier Edition is built on the GCN 5.0 architecture, a mature design that prioritizes raw compute throughput. Its 4,096 shading units are organized to feed FP32 and FP16 workloads efficiently, with the 2:1 FP16 ratio enabling double-rate half-precision compute — a feature that proves valuable in AI inference and scientific simulations that tolerate reduced precision. The HBM2 memory is a key architectural choice, delivering 483.8 GB/s over a 2048-bit bus, which reduces power consumption per bit compared to GDDR5X while enabling higher bandwidth in a smaller physical footprint.

The NVIDIA Quadro P6000 uses the Pascal architecture, which emphasizes clock speed and memory capacity over raw compute unit count. Its 3,840 shading units run at higher clocks (1645 MHz boost) to achieve competitive FP32 performance at 12.63 TFLOPS, while its FP16 capability is severely limited at a 1:64 ratio — a clear indicator that Pascal was not designed for half-precision workloads. The GDDR5X memory, while lower in bandwidth (432.8 GB/s), offers 24 GB capacity, which is 50% more than the AMD card. Pascal’s architecture also excels in pixel throughput, as evidenced by the 157.9 GPixel/s rate, which stems from having 96 ROPs versus AMD’s 64.

Both architectures lack dedicated ray tracing or tensor cores, as represented by the null values for rtCores and tensorCores in the data. This means neither card offers hardware-accelerated ray tracing or AI-specific tensor operations, placing them in the same generation of professional GPUs that predate these features. The AMD card’s Vulkan 1.3 support versus NVIDIA’s 1.4 suggests slightly more recent API compliance on NVIDIA’s side, which could explain the Vulkan benchmark advantage.

The Verdict

The data presents a clear choice based on workload priorities. The AMD Radeon Vega Frontier Edition is the superior card for OpenCL compute tasks, delivering a 14.7% performance advantage over the Quadro P6000 in that specific benchmark. Its higher FP32 throughput (13.11 TFLOPS), massively superior FP16 capability (26.21 TFLOPS versus 197.4 GFLOPS), and higher memory bandwidth (483.8 GB/s) make it the logical pick for scientific computing, data analysis, and any workload that leverages OpenCL or half-precision arithmetic. The AMD card also holds a higher average benchmark score (73,370 versus 69,986) and a better percentile ranking (91st versus 90th), indicating that its overall compute profile is slightly stronger.

The NVIDIA Quadro P6000, however, wins in Vulkan by 2.2% and offers 24 GB of memory, which is critical for large datasets, massive texture loads, or GPU-accelerated rendering scenes that exceed 16 GB. Its higher pixel rate (157.9 GPixel/s) and lower power draw (250 W versus 300 W) make it more efficient for display-heavy and fill-rate-bound tasks. The Vulkan 1.4 support also suggests better forward compatibility with modern APIs.

For users running OpenCL-heavy scientific or compute workloads, the AMD Radeon Vega Frontier Edition is the data-backed choice. For those needing maximum memory capacity, Vulkan performance, or lower power requirements, the NVIDIA Quadro P6000 stands out. The two cards are evenly matched in overall win count (1-1), but the magnitude of AMD’s OpenCL victory outweighs NVIDIA’s narrower Vulkan edge in most compute-focused scenarios. The final decision hinges on whether the user’s applications favor AMD’s compute-centric architecture or NVIDIA’s balanced professional feature set.

DETAILED SPECIFICATIONS

SPECIFICATION
Vega Frontier Edition
Quadro P6000
Core Specs
Shading Units
4,096
3,840 -6.3%
Shaders
4,096
3,840 -6.3%
TMUs
256
240 -6.3%
ROPs
64
96 +50.0%
Compute Units
64
SM Count
30
Clocks
Base Clock
1382 MHz
1506 MHz
Boost Clock
1600 MHz
1645 MHz
Memory Clock
945 MHz 1890 Mbps effective
1127 MHz 9 Gbps effective
Memory
Memory Size
16 GB
24 GB
VRAM (MB)
16,384
24,576 +50.0%
Memory Type
HBM2
GDDR5X
Memory Bus
2048 bit
384 bit
Bandwidth
483.8 GB/s
432.8 GB/s
Cache
L1 Cache
16 KB (per CU)
48 KB (per SM)
L2 Cache
4 MB
3 MB
Performance
Pixel Rate
102.4 GPixel/s
157.9 GPixel/s
Texture Rate
409.6 GTexel/s
394.8 GTexel/s
FP32 (TFLOPS)
13.11 TFLOPS
12.63 TFLOPS
FP64 (TFLOPS)
819.2 GFLOPS (1:16)
394.8 GFLOPS (1:32)
FP16 (TFLOPS)
26.21 TFLOPS (2:1)
197.4 GFLOPS (1:64)
Power
TDP
300 W
250 W
TDP (W)
300
250 -16.7%
Suggested PSU
700 W
600 W
Power Connectors
2x 8-pin
1x 8-pin
Architecture
Architecture
GCN 5.0
Pascal
GPU Name
Vega 10
GP102
Generation
Radeon Pro Vega (Vega Series)
Quadro Pascal (Px000)
Process Size
14 nm
16 nm
Transistors
12,500 million
11,800 million
Die Size
495 mm²
471 mm²
Foundry
GlobalFoundries
TSMC
Density
25.3M / mm²
25.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
6.1
Shader Model
6.7
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
267 mm 10.5 inches
267 mm 10.5 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
1x DVI4x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
999 USD
5,999 USD
Production
End-of-life
End-of-life
Predecessor
Radeon Pro Polaris
Quadro Maxwell
Successor
Radeon Pro Navi
Quadro Volta
View Radeon Vega Frontier Edition Details View Quadro P6000 Details