AMD Radeon RX 6600 XT vs NVIDIA GeForce RTX 3080 Ti Mobile Comparison

AMD
RADEON

AMD Radeon RX 6600 XT

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2589 MHz
TDP 160 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 3080 Ti Mobile

CORE STATE GA103
VRAM 16 GB
CLOCK SPEED 1260 MHz
TDP 115 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,804
2,869
geekbench_metal
88,720
N/A
geekbench_opencl
80,503
117,866
geekbench_vulkan
72,417
107,502
passmark_directx_10
109
131
passmark_directx_11
163
164
passmark_directx_12
61
88
passmark_directx_9
194
201
passmark_g2d
912
818
passmark_g3d
16,461
19,288
passmark_gpu_compute
7,520
8,471

Analysis: AMD Radeon RX 6600 XT vs NVIDIA GeForce RTX 3080 Ti Mobile

The NVIDIA GeForce RTX 3080 Ti Mobile and AMD Radeon RX 6600 XT occupy adjacent tiers in the benchmark database, with the NVIDIA part sitting at the 71st percentile of all GPUs and the AMD part at the 70th. Their average benchmark scores — 25,740 for the RTX 3080 Ti Mobile and 24,442 for the RX 6600 XT — look close, yet the head-to-head results tell a more lopsided story. Across ten shared tests, the NVIDIA card wins nine, while the AMD card takes only one, a 10.3% victory in a 2D test. The data shows that the RTX 3080 Ti Mobile is the stronger compute and 3D performer, but the RX 6600 XT holds a specific edge that matters for certain workloads.

Where Each One Wins

The RTX 3080 Ti Mobile dominates the 3D and compute landscape. Its most commanding win comes in the 3DMark Steel Nomad DX12 test, where it scores 2,869 against the RX 6600 XT's 1,804 — a 59% margin. This is not a marginal lead; it is a generational gap within the same performance class. The NVIDIA part also wins decisively in Geekbench Vulkan (107,502 vs 72,417, a 48.4% advantage) and Geekbench OpenCL (117,866 vs 80,503, a 46.4% advantage). These results indicate that the RTX 3080 Ti Mobile is the clear choice for modern DirectX 12 titles, Vulkan-based games, and general-purpose GPU compute workloads.

The RX 6600 XT's single win is in Passmark G2D, scoring 912 against the RTX 3080 Ti Mobile's 818, a 10.3% lead. This 2D test measures basic desktop and windowing performance, not 3D rendering. For users who prioritize snappy 2D interface response or run 2D applications exclusively, the AMD card has a measurable advantage. However, this is a narrow specialty. In every other category — from DirectX 9 through DirectX 12, from G3D to GPU compute — the NVIDIA part leads. The Passmark G3D score shows a 17.2% gap (19,288 vs 16,461), and even the legacy DirectX 9 test shows a 3.6% edge for NVIDIA (201 vs 194). The data suggests the RTX 3080 Ti Mobile is the versatile performer, while the RX 6600 XT wins only in the narrow 2D niche.

Architecture Differences

The two cards come from fundamentally different design philosophies. The RTX 3080 Ti Mobile uses the GA103 chip built on Ampere architecture, fabricated by Samsung on an 8 nm process. The RX 6600 XT uses the Navi 23 chip with RDNA 2.0 architecture, built by TSMC on a 7 nm node. The process difference is significant: the AMD chip packs 11,060 million transistors into a 237 mm² die, yielding a density of 46.7 million transistors per mm². The NVIDIA chip is much larger, at 496 mm², with 22,000 million transistors, but its density is lower at 44.4 million per mm². The 7 nm node allows AMD to fit more transistors per area, but the NVIDIA die is still over twice the size in absolute terms.

The compute resources diverge sharply. The RTX 3080 Ti Mobile has 7,424 shading units, 232 texture mapping units, and 96 ROPs. The RX 6600 XT has 2,048 shading units, 128 TMUs, and 64 ROPs. Despite having fewer than a third of the shading units, the RX 6600 XT achieves a higher pixel rate (165.7 GPixel/s vs 121.0 GPixel/s) and a higher texture rate (331.4 GTexel/s vs 292.3 GTexel/s), thanks to its much higher clocks — a 2,589 MHz boost versus 1,260 MHz. The NVIDIA card compensates with brute force: its FP32 throughput is 18.71 TFLOPS versus 10.60 TFLOPS for AMD. Interestingly, the RX 6600 XT has a 2:1 FP16 ratio, delivering 21.21 TFLOPS, while the RTX 3080 Ti Mobile offers 18.71 TFLOPS FP16 at a 1:1 ratio.

Ray tracing hardware also differs: the RTX 3080 Ti Mobile has 58 RT cores and 232 tensor cores, while the RX 6600 XT has 32 RT cores and no tensor cores. This means NVIDIA has a dedicated hardware path for both ray tracing and AI-accelerated features, whereas AMD relies on its shader-based approach. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical. The memory subsystem is another major split: 16 GB of GDDR6 on a 256-bit bus with 512.0 GB/s bandwidth for NVIDIA, versus 8 GB on a 128-bit bus with 256.0 GB/s for AMD. The NVIDIA card has double the capacity and double the bandwidth, which directly impacts high-resolution texture loading and large data sets.

Head-to-Head Benchmarks

The largest single margin is the 3DMark Steel Nomad DX12 test, where the RTX 3080 Ti Mobile scores 2,869 versus 1,804 for the RX 6600 XT, a 59% advantage. This is the most modern test in the suite and the most representative of current AAA game workloads. A 59% lead is substantial enough to classify the NVIDIA part in a higher performance band, despite the adjacent percentiles. The Geekbench Vulkan test shows a similar story: 107,502 versus 72,417, a 48.4% gap. Vulkan is increasingly common in PC games and emulators, so this advantage carries real-world weight.

The Geekbench OpenCL result widens further: 117,866 versus 80,503, a 46.4% margin. OpenCL is used in many content-creation and scientific applications, so this indicates the RTX 3080 Ti Mobile is the better choice for compute-heavy tasks. The Passmark DirectX 12 test shows a 44.3% lead (88 vs 61), confirming the NVIDIA part's advantage in the latest graphics API. Even older APIs favor NVIDIA, though by smaller margins: DirectX 10 is 20.2% ahead (131 vs 109), and DirectX 9 is 3.6% ahead (201 vs 194). The DirectX 11 test is nearly a tie, with 164 versus 163, a 0.6% margin that falls within noise.

The Passmark G3D test, which aggregates overall 3D performance, shows a 17.2% lead for NVIDIA (19,288 vs 16,461). The GPU compute test shows a 12.6% lead (8,471 vs 7,520). The RX 6600 XT's only win is Passmark G2D at 912 versus 818, a 10.3% margin. This pattern — NVIDIA winning every 3D and compute test, AMD winning the single 2D test — suggests that the AMD card's higher boost clock (2,589 MHz) helps in simple 2D operations but cannot overcome the NVIDIA card's massive resource advantage in complex workloads. The RTX 3080 Ti Mobile's 7424 shading units simply overwhelm the RX 6600 XT's 2048 when the workload scales.

FAQ

Q: Which card has higher raw FP32 compute performance?

A: The NVIDIA GeForce RTX 3080 Ti Mobile delivers 18.71 TFLOPS FP32, versus 10.60 TFLOPS for the AMD Radeon RX 6600 XT, a 76% advantage for NVIDIA.

Q: Why does the RX 6600 XT win the Passmark G2D test?

A: The RX 6600 XT scores 912 in Passmark G2D versus 818 for the RTX 3080 Ti Mobile, a 10.3% margin. This 2D test benefits from the AMD card's higher boost clock of 2,589 MHz, which helps in simple desktop rendering tasks.

Q: How do the memory specifications compare?

A: The RTX 3080 Ti Mobile has 16 GB of GDDR6 on a 256-bit bus with 512.0 GB/s bandwidth. The RX 6600 XT has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth. NVIDIA has double the capacity and double the bandwidth.

Q: Do both cards support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. API compatibility is identical, so the performance differences are purely architectural.

Q: Which card has more ray tracing hardware?

A: The RTX 3080 Ti Mobile has 58 RT cores and 232 tensor cores. The RX 6600 XT has 32 RT cores and no tensor cores, meaning NVIDIA has dedicated AI acceleration hardware that AMD lacks.

Q: What is the average benchmark score difference?

A: The RTX 3080 Ti Mobile has an average benchmark score of 25,740, while the RX 6600 XT has 24,442. The NVIDIA card leads by 1,298 points, roughly 5.3%.

Specification Differences

The two cards differ in nearly every measurable specification. The process node is 8 nm for NVIDIA (Samsung) versus 7 nm for AMD (TSMC). The die size is 496 mm² for NVIDIA versus 237 mm² for AMD. Transistor count is 22,000 million versus 11,060 million. Transistor density is 44.4M per mm² versus 46.7M per mm². The base clock is 810 MHz for NVIDIA versus 1,968 MHz for AMD; boost clock is 1,260 MHz versus 2,589 MHz. Memory size is 16 GB versus 8 GB; bus width is 256-bit versus 128-bit; bandwidth is 512.0 GB/s versus 256.0 GB/s.

The compute units differ: 7,424 shading units versus 2,048; 232 TMUs versus 128; 96 ROPs versus 64. The RTX 3080 Ti Mobile has 58 RT cores and 232 tensor cores, while the RX 6600 XT has 32 RT cores and no tensor cores. Pixel rate is 121.0 GPixel/s versus 165.7 GPixel/s; texture rate is 292.3 GTexel/s versus 331.4 GTexel/s. FP32 is 18.71 TFLOPS versus 10.60 TFLOPS; FP16 is 18.71 TFLOPS (1:1) versus 21.21 TFLOPS (2:1). TDP is 115 W for NVIDIA versus 160 W for AMD. The bus interface is PCIe 4.0 x16 for NVIDIA versus PCIe 4.0 x8 for AMD. The RX 6600 XT is dual-slot with a 1x 8-pin power connector and a suggested PSU of 450 W, while the RTX 3080 Ti Mobile has no power connectors listed and a portable-device-dependent display output.

The Verdict

The data points to a clear split: the RTX 3080 Ti Mobile is the superior 3D and compute GPU, winning 9 of 10 head-to-head tests, while the RX 6600 XT is a niche 2D performer. For anyone running DirectX 12 games, Vulkan titles, OpenCL workloads, or any modern 3D application, the NVIDIA card's 59% lead in 3DMark Steel Nomad and 48.4% lead in Geekbench Vulkan are decisive. The 16 GB memory capacity and 512.0 GB/s bandwidth give it a structural advantage for high-resolution textures and large datasets that the 8 GB, 256.0 GB/s RX 6600 XT cannot match. The RX 6600 XT's higher clocks (2,589 MHz boost) and smaller die (237 mm²) make it more efficient per transistor, but that efficiency does not translate into 3D wins.

The RX 6600 XT's only victory is in Passmark G2D, a test that measures 2D desktop performance. If the workload is exclusively 2D — office productivity, web browsing, or 2D design tools — the AMD card's 10.3% lead is relevant. Otherwise, the RTX 3080 Ti Mobile is the data-backed choice. The NVIDIA card also has 58 RT cores and 232 tensor cores versus 32 RT cores and no tensor cores for AMD, giving it a hardware advantage in ray-traced games and AI-accelerated features. The verdict is straightforward: pick the RTX 3080 Ti Mobile for any 3D, gaming, or compute task; pick the RX 6600 XT only if 2D performance is the sole criterion. The average benchmark scores (25,740 vs 24,442) understate the NVIDIA card's dominance in the tests that actually matter for modern workloads.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6600 XT
RTX 3080 Ti Mobile
Core Specs
Shading Units
2,048
7,424 +262.5%
Shaders
2,048
7,424 +262.5%
TMUs
128
232 +81.3%
ROPs
64
96 +50.0%
Compute Units
32
—
SM Count
—
58
Clocks
Base Clock
1968 MHz
810 MHz
Boost Clock
2589 MHz
1260 MHz
Game Clock
2359 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
16 GB
VRAM (MB)
8,192
16,384 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
256.0 GB/s
512.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
4 MB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
165.7 GPixel/s
121.0 GPixel/s
Texture Rate
331.4 GTexel/s
292.3 GTexel/s
FP32 (TFLOPS)
10.60 TFLOPS
18.71 TFLOPS
FP64 (TFLOPS)
662.8 GFLOPS (1:16)
292.3 GFLOPS (1:64)
FP16 (TFLOPS)
21.21 TFLOPS (2:1)
18.71 TFLOPS (1:1)
AI/RT
RT Cores
32
58 +81.3%
Tensor Cores
—
232
Power
TDP
160 W
115 W
TDP (W)
160
115 -28.1%
Suggested PSU
450 W
—
Power Connectors
1x 8-pin
None
Architecture
Architecture
RDNA 2.0
Ampere
GPU Name
Navi 23
GA103
Generation
Navi II (RX 6000)
GeForce 30 Mobile
Process Size
7 nm
8 nm
Transistors
11,060 million
22,000 million
Die Size
237 mm²
496 mm²
Foundry
TSMC
Samsung
Density
46.7M / mm²
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
—
Length
190 mm 7.5 inches
—
Height
110 mm 4.3 inches
—
Outputs
1x HDMI 2.13x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Launch Price
379 USD
—
Production
End-of-life
End-of-life
Predecessor
Navi
GeForce 20 Mobile
Successor
Navi III
—
View Radeon RX 6600 XT Details View GeForce RTX 3080 Ti Mobile Details