AMD Radeon RX 6450M vs NVIDIA GeForce RTX 3050 A Mobile Comparison
AMD Radeon RX 6450M
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6450M vs NVIDIA GeForce RTX 3050 A Mobile
The AMD Radeon RX 6450M and NVIDIA GeForce RTX 3050 A Mobile represent two distinct approaches to mobile graphics, with the RX 6450M built on a newer, denser process and the RTX 3050 A Mobile carrying a larger, more complex chip. The database shows the RTX 3050 A Mobile has recorded benchmark scores, while the RX 6450M has no benchmark entries, making direct numerical comparison impossible for most tests. However, the specification sheets reveal clear differences in architecture, memory configuration, and compute resources that shape their expected performance profiles.
The Verdict
The recorded data positions the NVIDIA GeForce RTX 3050 A Mobile as the only one of the two with measurable benchmark results. Its average benchmark score is 8746, placing it at the 44th percentile among all GPUs in the database. The nearest rivals for the RTX 3050 A Mobile include the NVIDIA GeForce GTX 460 v2 with an average score of 8743, which is essentially tied, and the AMD Radeon R9 M265X with a score of 8851, which is 1.2 percent higher. The AMD Radeon Pro WX 5100 scores 8863, 1.3 percent higher. This indicates the RTX 3050 A Mobile sits in a mid-range performance bracket, slightly below those two AMD alternatives but effectively matching the older GTX 460 v2.
The AMD Radeon RX 6450M has no benchmark entries and no average score, so the database cannot confirm its performance relative to the RTX 3050 A Mobile. Based on specifications alone, the RX 6450M has fewer shading units (768 versus 1792), fewer texture mapping units (48 versus 56), and the same number of raster output units (32). Its FP32 throughput is 3.779 TFLOPS compared to 4.813 TFLOPS for the RTX 3050 A Mobile, a gap of roughly 27 percent in raw compute. The RX 6450M also has a narrower memory bus (64 bit versus 128 bit) and lower bandwidth (128.0 GB/s versus 192.0 GB/s). These figures suggest the RTX 3050 A Mobile would likely outperform the RX 6450M in most compute-heavy workloads, but the absence of benchmark data for the AMD part prevents a definitive verdict.
For users choosing between these two, the data supports the RTX 3050 A Mobile as the more established option with verified scores. The RX 6450M remains an unmeasured alternative with a newer process node and higher clock speeds, but no recorded results to confirm its capabilities.
Architecture Differences
The two GPUs come from different manufacturers and chip designs. The AMD Radeon RX 6450M uses the Navi 24 chip based on RDNA 2.0 architecture, fabricated on a 6 nm process at TSMC. It contains 5,400 million transistors on a 107 mm² die, giving a transistor density of 50.5 million per square millimeter. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip based on Ampere architecture, fabricated on an 8 nm process at Samsung. This chip has 12,000 million transistors on a 276 mm² die, with a density of 43.5 million per square millimeter. The RX 6450M achieves a higher transistor density, which aligns with its more advanced process node.
The RX 6450M belongs to the Navi Mobile generation (RX 6000M series), while the RTX 3050 A Mobile is part of the GeForce 30 Mobile generation. The RX 6450M has 12 ray tracing cores, whereas the RTX 3050 A Mobile has 14 ray tracing cores. The RTX 3050 A Mobile also includes 56 tensor cores, which the RX 6450M lacks entirely. This gives the NVIDIA part a dedicated hardware path for AI and tensor workloads that the AMD part cannot access.
Clock speeds differ significantly. The RX 6450M has a base clock of 2000 MHz, a boost clock of 2460 MHz, and a game clock of 2220 MHz. The RTX 3050 A Mobile runs much lower, with a base clock of 1065 MHz and a boost clock of 1343 MHz. Despite the lower clocks, the RTX 3050 A Mobile delivers higher FP32 throughput due to its larger shader count. The RX 6450M compensates with higher pixel rate (78.72 GPixel/s versus 42.98 GPixel/s) and texture rate (118.1 GTexel/s versus 75.21 GTexel/s). These rates reflect the AMD part's higher clock speeds and suggest it may excel in fill-rate-bound scenarios, even if its raw compute is lower.
Memory configurations also diverge. Both have 4 GB of GDDR6 memory, but the RX 6450M uses a 64 bit bus with 16 Gbps effective memory speed, yielding 128.0 GB/s bandwidth. The RTX 3050 A Mobile uses a 128 bit bus with 12 Gbps effective speed, yielding 192.0 GB/s bandwidth. The NVIDIA part has 50 percent more memory bandwidth, which can matter for texture-heavy scenes and higher resolution workloads.
Power consumption is similar, with the RX 6450M rated at 50 W and the RTX 3050 A Mobile at 45 W. Both use PCIe 4.0, but the RX 6450M connects via x4 lanes, while the RTX 3050 A Mobile uses x8 lanes. Both are integrated into portable devices with no power connectors and display outputs dependent on the host system.
FAQ
Q: Which GPU has a higher average benchmark score?
A: Only the NVIDIA GeForce RTX 3050 A Mobile has recorded benchmark scores. Its average benchmark score is 8746, while the AMD Radeon RX 6450M has no benchmark entries and an average score of 0 in the database.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals?
A: The RTX 3050 A Mobile is essentially tied with the NVIDIA GeForce GTX 460 v2, which scores 8743, representing a 0 percent difference. The AMD Radeon R9 M265X scores 8851, which is 1.2 percent higher, and the AMD Radeon Pro WX 5100 scores 8863, 1.3 percent higher.
Q: Which GPU has more shading units?
A: The NVIDIA GeForce RTX 3050 A Mobile has 1792 shading units, while the AMD Radeon RX 6450M has 768. This means the NVIDIA part has more than double the shader count.
Q: What is the memory bandwidth difference?
A: The RTX 3050 A Mobile has a 128 bit memory bus with 192.0 GB/s bandwidth, while the RX 6450M has a 64 bit bus with 128.0 GB/s bandwidth. The NVIDIA part provides 50 percent more bandwidth.
Q: Do both GPUs support the same APIs?
A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RX 6450M supports FP16 with a 2:1 ratio (7.557 TFLOPS), while the RTX 3050 A Mobile supports FP16 at 1:1 (4.813 TFLOPS).
Q: Which GPU has a higher boost clock?
A: The AMD Radeon RX 6450M has a boost clock of 2460 MHz, which is substantially higher than the RTX 3050 A Mobile's boost clock of 1343 MHz.
Specification Differences
The two GPUs differ across nearly every major specification category. In terms of chip design, the RX 6450M uses Navi 24 with RDNA 2.0 on a 6 nm TSMC process, while the RTX 3050 A Mobile uses GA106 with Ampere on an 8 nm Samsung process. Transistor counts are 5,400 million versus 12,000 million, and die sizes are 107 mm² versus 276 mm². The RX 6450M has a higher transistor density at 50.5M per mm², compared to 43.5M per mm² for the NVIDIA part.
Clock speeds show a clear split. The RX 6450M has a base clock of 2000 MHz, a boost of 2460 MHz, and a game clock of 2220 MHz. The RTX 3050 A Mobile has a base of 1065 MHz and a boost of 1343 MHz, with no game clock listed. Memory clocks also differ: the RX 6450M runs at 2000 MHz with 16 Gbps effective, while the RTX 3050 A Mobile runs at 1500 MHz with 12 Gbps effective.
Compute resources favor the NVIDIA part in count but not in rate. The RX 6450M has 768 shading units, 48 TMUs, 32 ROPs, and 12 RT cores, with no tensor cores. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, 32 ROPs, 14 RT cores, and 56 tensor cores. However, the RX 6450M achieves higher pixel rate (78.72 GPixel/s versus 42.98) and texture rate (118.1 GTexel/s versus 75.21). FP32 performance is 3.779 TFLOPS for the AMD part versus 4.813 TFLOPS for the NVIDIA part. FP16 performance is 7.557 TFLOPS for the AMD part (2:1 ratio) versus 4.813 TFLOPS for the NVIDIA part (1:1 ratio).
Memory configuration differences are significant. The RX 6450M uses 4 GB GDDR6 on a 64 bit bus with 128.0 GB/s bandwidth. The RTX 3050 A Mobile uses 4 GB GDDR6 on a 128 bit bus with 192.0 GB/s bandwidth. Both have a TDP of 50 W versus 45 W, respectively, and both are IGP slot width with no power connectors. The RX 6450M uses PCIe 4.0 x4, while the RTX 3050 A Mobile uses PCIe 4.0 x8. Production status shows the RX 6450M as Active and the RTX 3050 A Mobile as End-of-life. The RX 6450M released on January 3, 2023, while the RTX 3050 A Mobile released on December 31, 2023.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark entries for these two GPUs, and the RX 6450M has no individual benchmark scores. All recorded benchmark data belongs to the RTX 3050 A Mobile. Its Geekbench OpenCL score is 52998, which serves as a compute-oriented measurement. In Passmark tests, the RTX 3050 A Mobile scores 61 in DirectX 10, 94 in DirectX 11, 55 in DirectX 12, and 152 in DirectX 9. The 2D graphics score is 526, the 3D graphics score is 11664, and the GPU compute score is 4419. These scores indicate the RTX 3050 A Mobile performs strongest in DirectX 9 and 3D graphics workloads, with notably lower scores in DirectX 10, 11, and 12.
Without any RX 6450M scores, a direct comparison of benchmark results is impossible. The specification comparison, however, suggests where each might gain an edge. The RX 6450M's higher clock speeds and pixel/texture rates point toward potential advantages in fill-rate-limited scenarios, such as low-resolution rendering or simple geometry. The RTX 3050 A Mobile's larger shader count, higher FP32 throughput, and wider memory bus point toward advantages in compute-heavy tasks, ray tracing, and higher-resolution textures.
The RTX 3050 A Mobile's tensor cores provide hardware acceleration for AI-based features that the RX 6450M cannot match. Its 56 tensor cores are a distinct architectural feature absent from the AMD part, which relies on standard shader execution for such workloads. The RX 6450M's FP16 throughput of 7.557 TFLOPS at a 2:1 ratio suggests it can process half-precision data faster than the RTX 3050 A Mobile's FP16 at 4.813 TFLOPS, but only in workloads that leverage that ratio.
Where Each One Wins
Based on the recorded data, the RTX 3050 A Mobile wins in any scenario requiring verified performance, since it is the only GPU with benchmark scores. Its average benchmark score of 8746 and its Passmark 3D graphics score of 11664 place it as a functional mid-range mobile GPU. The 44th percentile ranking among all GPUs indicates it sits slightly below the median, and its nearest rivals are all within a narrow range of scores, meaning it competes closely with older or lower-tier parts.
The RX 6450M's strengths are purely speculative from specifications. Its higher boost clock of 2460 MHz and higher pixel rate of 78.72 GPixel/s suggest it could handle fill-rate-bound tasks more efficiently, such as 2D rendering or simple 3D scenes. Its texture rate of 118.1 GTexel/s is also substantially higher than the RTX 3050 A Mobile's 75.21 GTexel/s, which could benefit texture-heavy workloads if memory bandwidth is not a bottleneck. The RX 6450M's 6 nm process and active production status indicate it is a current product, while the RTX 3050 A Mobile is end-of-life.
The RTX 3050 A Mobile wins on raw compute power with its 4.813 TFLOPS FP32 versus 3.779 TFLOPS for the AMD part. It also wins on memory bandwidth at 192.0 GB/s versus 128.0 GB/s, which is critical for modern games with large texture sets. Its 14 ray tracing cores and 56 tensor cores provide hardware features that the RX 6450M lacks entirely, giving NVIDIA a clear edge in ray-traced scenes and AI-accelerated workloads. The 128 bit memory bus versus 64 bit also means the RTX 3050 A Mobile can feed its shaders more effectively under load.
For users prioritizing validated performance, the RTX 3050 A Mobile is the only choice with data to support it. For users considering the RX 6450M, the database offers no benchmark evidence, so any claims about its performance remain unverified. The RTX 3050 A Mobile's nearest rivals all score within 1.3 percent of its average, indicating it sits in a competitive band, but the RX 6450M's specifications do not clearly place it in that same band. The higher clock speeds and fill rates could make the RX 6450M competitive in specific workloads, but without scores, those remain hypotheses rather than conclusions.