AMD Radeon RX 5600M vs NVIDIA RTX A1000 Mobile Comparison

AMD
RADEON

AMD Radeon RX 5600M

CORE STATE Navi 10
VRAM 6 GB
CLOCK SPEED 1265 MHz
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

RTX A1000 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1140 MHz
TDP 60 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,320
N/A
geekbench_metal
76,653
N/A
geekbench_opencl
59,589
48,703
geekbench_vulkan
48,843
46,782

Analysis: AMD Radeon RX 5600M vs NVIDIA RTX A1000 Mobile

NVIDIA RTX A1000 Mobile and AMD Radeon RX 5600M are both end-of-life mobile graphics solutions, but they target different workloads and performance brackets. The data shows a clear split: the AMD part leads in raw compute benchmarks, while the NVIDIA part offers a feature set that includes dedicated ray tracing and tensor hardware. The RTX A1000 Mobile sits at the 85th percentile of all GPUs, with an average benchmark score of 47,743, while the RX 5600M also sits at the 85th percentile with an average score of 46,601. The two parts are separated by a mere 2.5% in average aggregate performance, yet their architecture and memory subsystems tell very different stories.

Where Each One Wins

The AMD Radeon RX 5600M is the clear winner in the two head-to-head tests available, taking both the Geekbench OpenCL and Vulkan workloads. Its OpenCL score of 59,589 is 18.3% higher than the RTX A1000 Mobile’s 48,703, and its Vulkan score of 48,843 is 4.2% ahead of the NVIDIA part’s 46,782. This makes the RX 5600M the stronger choice for general-purpose compute tasks that leverage OpenCL or Vulkan, particularly those that can take advantage of its higher raw FP32 throughput and larger memory pool.

The NVIDIA RTX A1000 Mobile, despite losing both head-to-head matchups, has its own niche. It is the only one of the two with dedicated RT cores (16) and tensor cores (64), which means it is equipped for hardware-accelerated ray tracing and AI workloads like DLSS or similar inference tasks. The RX 5600M has no RT or tensor cores at all. In the nearest rivals list, the RTX A1000 Mobile sits just 1.5% below the AMD Radeon RX 6800 XT in average score, indicating that its compute performance is not far off from a much larger desktop-class part, despite its 60 W TDP versus the RX 5600M’s 150 W TDP.

For users who prioritize compute density per watt, the RTX A1000 Mobile is the more efficient option, but for pure performance in the tested APIs, the RX 5600M wins outright. The NVIDIA part also supports DirectX 12 Ultimate (12_2), while the AMD part is limited to DirectX 12 (12_1), which matters for games or applications that require the latest DXR or mesh shader features.

Architecture Differences

The two GPUs are built on fundamentally different architectures and process nodes. The RTX A1000 Mobile uses NVIDIA’s Ampere architecture, built on the GA107 chip at Samsung’s 8 nm process, with 8,700 million transistors on a 200 mm² die. The RX 5600M uses AMD’s RDNA 1.0 architecture, built on the Navi 10 chip at TSMC’s 7 nm process, with 10,300 million transistors on a 251 mm² die. The AMD chip has more transistors and a larger die, but the NVIDIA chip has a higher transistor density at 43.5 million per mm² versus 41.0 million per mm².

The memory subsystems differ significantly. The RTX A1000 Mobile has 4 GB of GDDR6 on a 128-bit bus, yielding 176.0 GB/s of bandwidth. The RX 5600M has 6 GB of GDDR6 on a 192-bit bus, yielding 288.0 GB/s of bandwidth — a 63.6% advantage in raw memory bandwidth. The RX 5600M also has more shading units (2,304 vs. 2,048), more TMUs (144 vs. 64), and more ROPs (64 vs. 32). This translates to higher theoretical pixel and texture rates: 80.96 GPixel/s and 182.2 GTexel/s for the AMD part versus 36.48 GPixel/s and 72.96 GTexel/s for the NVIDIA part.

Clock speeds are also higher on the AMD part, with a base clock of 1035 MHz and boost of 1265 MHz, compared to the RTX A1000 Mobile’s 630 MHz base and 1140 MHz boost. The RX 5600M also has a defined game clock of 1190 MHz, which the NVIDIA part lacks. FP32 performance is 5.829 TFLOPS for the AMD part versus 4.669 TFLOPS for the NVIDIA part, while FP16 performance is 11.66 TFLOPS (at a 2:1 ratio) for AMD versus 4.669 TFLOPS (at a 1:1 ratio) for NVIDIA. The NVIDIA part is the only one with RT and tensor cores, giving it a feature advantage for ray tracing and AI workloads that the AMD part cannot match.

Head-to-Head Benchmarks

The Geekbench OpenCL test shows the RX 5600M winning decisively with a score of 59,589 against the RTX A1000 Mobile’s 48,703, a delta of -18.3% from the perspective of the NVIDIA part. This is a substantial margin that aligns with the AMD part’s higher FP32 throughput and memory bandwidth. The RX 5600M’s 5.829 TFLOPS of FP32 performance and 288.0 GB/s of bandwidth give it a clear compute advantage in this workload, which is heavily dependent on raw shader and memory throughput.

The Geekbench Vulkan test is much closer. The RX 5600M wins with 48,843 against the RTX A1000 Mobile’s 46,782, a delta of only -4.2%. This narrower margin suggests that the NVIDIA part’s architecture is more efficient in Vulkan, possibly due to its lower power draw or better driver optimization, but the AMD part still comes out ahead. The RTX A1000 Mobile’s nearest rival, the AMD Radeon RX 6800 XT, has an average score of 48,477, which is just 1.5% higher than the NVIDIA part — indicating that the RTX A1000 Mobile is competitive with a much larger desktop GPU in aggregate benchmarks.

In the overall average benchmark score, the RTX A1000 Mobile leads with 47,743 versus the RX 5600M’s 46,601, a 2.5% difference. This is because the NVIDIA part has both an OpenCL and Vulkan score, while the RX 5600M’s average includes additional tests like 3DMark Steel Nomad (1,320) and Geekbench Metal (76,653), which may skew the aggregate. The RX 5600M’s nearest rival list includes the NVIDIA RTX A2000 (46,043) and RTX 5880 Ada Generation (45,972), both of which it edges out by 1.2-1.4%.

FAQ

Q: Which GPU has better raw compute performance in OpenCL?

A: The AMD Radeon RX 5600M wins the Geekbench OpenCL test with a score of 59,589, which is 18.3% higher than the NVIDIA RTX A1000 Mobile’s 48,703.

Q: Does the NVIDIA RTX A1000 Mobile support ray tracing hardware?

A: Yes, the RTX A1000 Mobile has 16 dedicated RT cores and 64 tensor cores, while the AMD Radeon RX 5600M has none of either.

Q: How much memory bandwidth does each GPU have?

A: The AMD Radeon RX 5600M has 288.0 GB/s from its 6 GB GDDR6 memory on a 192-bit bus, while the NVIDIA RTX A1000 Mobile has 176.0 GB/s from its 4 GB GDDR6 memory on a 128-bit bus.

Q: Which GPU has a higher boost clock?

A: The AMD Radeon RX 5600M has a boost clock of 1265 MHz, compared to the NVIDIA RTX A1000 Mobile’s boost clock of 1140 MHz.

Q: What is the DirectX API support difference?

A: The NVIDIA RTX A1000 Mobile supports DirectX 12 Ultimate (12_2), while the AMD Radeon RX 5600M is limited to DirectX 12 (12_1).

Q: Which GPU has a higher transistor count?

A: The AMD Radeon RX 5600M has 10,300 million transistors on its Navi 10 chip, versus the NVIDIA RTX A1000 Mobile’s 8,700 million transistors on its GA107 chip.

Specification Differences

| Specification | NVIDIA RTX A1000 Mobile | AMD Radeon RX 5600M |

|----------------|-------------------------|----------------------|

| Architecture | Ampere | RDNA 1.0 |

| Process Node | 8 nm (Samsung) | 7 nm (TSMC) |

| Transistors | 8,700 million | 10,300 million |

| Die Size | 200 mm² | 251 mm² |

| Transistor Density | 43.5M / mm² | 41.0M / mm² |

| Base Clock | 630 MHz | 1035 MHz |

| Boost Clock | 1140 MHz | 1265 MHz |

| Game Clock | N/A | 1190 MHz |

| Memory Size | 4 GB | 6 GB |

| Memory Bus Width | 128 bit | 192 bit |

| Memory Bandwidth | 176.0 GB/s | 288.0 GB/s |

| Memory Clock | 1375 MHz (11 Gbps effective) | 1500 MHz (12 Gbps effective) |

| Shading Units | 2048 | 2304 |

| TMUs | 64 | 144 |

| ROPs | 32 | 64 |

| RT Cores | 16 | N/A |

| Tensor Cores | 64 | N/A |

| Pixel Rate | 36.48 GPixel/s | 80.96 GPixel/s |

| Texture Rate | 72.96 GTexel/s | 182.2 GTexel/s |

| FP32 Performance | 4.669 TFLOPS | 5.829 TFLOPS |

| FP16 Performance | 4.669 TFLOPS (1:1) | 11.66 TFLOPS (2:1) |

| TDP | 60 W | 150 W |

| Bus Interface | PCIe 4.0 x8 | PCIe 4.0 x16 |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Release Date | 2022-03-29 | 2020-07-06 |

| Predecessor | Quadro Turing-M | Polaris Mobile |

| Successor | Ada-MW | N/A |

| Geekbench OpenCL Score | 48,703 | 59,589 |

| Geekbench Vulkan Score | 46,782 | 48,843 |

| Average Benchmark Score | 47,743 | 46,601 |

| Percentile vs All GPUs | 85 | 85 |

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5600M
RTX A1000 Mobile
Core Specs
Shading Units
2,304
2,048 -11.1%
Shaders
2,304
2,048 -11.1%
TMUs
144
64 -55.6%
ROPs
64
32 -50.0%
Compute Units
36
SM Count
16
Clocks
Base Clock
1035 MHz
630 MHz
Boost Clock
1265 MHz
1140 MHz
Game Clock
1190 MHz
Memory Clock
1500 MHz 12 Gbps effective
1375 MHz 11 Gbps effective
Memory
Memory Size
6 GB
4 GB
VRAM (MB)
6,144
4,096 -33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
128 bit
Bandwidth
288.0 GB/s
176.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
3 MB
2 MB
Performance
Pixel Rate
80.96 GPixel/s
36.48 GPixel/s
Texture Rate
182.2 GTexel/s
72.96 GTexel/s
FP32 (TFLOPS)
5.829 TFLOPS
4.669 TFLOPS
FP64 (TFLOPS)
364.3 GFLOPS (1:16)
72.96 GFLOPS (1:64)
FP16 (TFLOPS)
11.66 TFLOPS (2:1)
4.669 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
150 W
60 W
TDP (W)
150
60 -60.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
Ampere
GPU Name
Navi 10
GA107
Generation
Navi Mobile (RX 5000M)
Ampere-MW (Ax000)
Process Size
7 nm
8 nm
Transistors
10,300 million
8,700 million
Die Size
251 mm²
200 mm²
Foundry
TSMC
Samsung
Density
41.0M / mm²
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
Quadro Turing-M
Successor
Ada-MW
View Radeon RX 5600M Details View RTX A1000 Mobile Details