AMD Radeon RX 5600M vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon RX 5600M

CORE STATE Navi 10
VRAM 6 GB
CLOCK SPEED 1265 MHz
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,320
2,365
geekbench_metal
76,653
N/A
geekbench_opencl
59,589
84,171
geekbench_vulkan
48,843
N/A

Analysis: AMD Radeon RX 5600M vs NVIDIA GeForce RTX 5050 Mobile

# AMD Radeon RX 5600M vs NVIDIA GeForce RTX 5050 Mobile

The AMD Radeon RX 5600M and NVIDIA GeForce RTX 5050 Mobile represent two distinct generations of mobile graphics, separated by roughly five years of architectural evolution. The RX 5600M, built on RDNA 1.0, targets the 2020-era mainstream laptop segment, while the RTX 5050 Mobile, based on Blackwell 2.0, is a 2025 entry-level offering. Benchmark data shows the RTX 5050 Mobile leads in both recorded tests, yet the RX 5600M holds a higher overall percentile ranking (85th vs 83rd). The two GPUs differ fundamentally in process node, memory technology, ray tracing capability, and power efficiency, making this comparison a study in generational trade-offs.

FAQ

Q: Which GPU is faster in the 3DMark Steel Nomad DX12 benchmark?

A: The NVIDIA GeForce RTX 5050 Mobile scores 2365 points versus 1320 points for the AMD Radeon RX 5600M, a 44.2% difference in NVIDIA's favor.

Q: How do the two GPUs compare in the Geekbench OpenCL compute test?

A: The RTX 5050 Mobile achieves 84171 points while the RX 5600M scores 59589 points, giving NVIDIA a 29.2% advantage in this compute workload.

Q: Which GPU has a higher overall benchmark percentile ranking?

A: The AMD Radeon RX 5600M ranks in the 85th percentile of all GPUs, while the NVIDIA GeForce RTX 5050 Mobile sits in the 83rd percentile, despite the NVIDIA part winning both head-to-head tests.

Q: What are the memory specifications of each GPU?

A: The RX 5600M uses 6 GB of GDDR6 on a 192-bit bus with 288.0 GB/s bandwidth, while the RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

Q: Does the RTX 5050 Mobile support hardware ray tracing?

A: Yes, the NVIDIA GPU includes 20 ray tracing cores and 80 tensor cores, whereas the RX 5600M has no dedicated ray tracing or tensor core hardware.

Q: What is the thermal design power (TDP) difference between the two?

A: The RX 5600M is rated at 150 W TDP, while the RTX 5050 Mobile draws only 50 W TDP, a threefold reduction in power envelope for the newer GPU.

Architecture Differences

The architectural gap between these two GPUs is substantial. The AMD Radeon RX 5600M is built on the Navi 10 chip using RDNA 1.0 architecture, manufactured on TSMC's 7 nm process. It packs 10,300 million transistors across a 251 mm² die, yielding a transistor density of 41.0M per mm². In contrast, the NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip with Blackwell 2.0 architecture on a 5 nm process. This newer node allows 16,900 million transistors in a smaller 149 mm² die, achieving 113.4M transistors per mm² — nearly three times the density of the AMD part.

The compute configurations differ significantly. The RX 5600M features 2304 shading units, 144 texture mapping units, and 64 render output units. The RTX 5050 Mobile has 2560 shading units, but only 80 TMUs and 32 ROPs. This means the AMD GPU has higher pixel fill rate (80.96 GPixel/s vs 48.00 GPixel/s) and texture fill rate (182.2 GTexel/s vs 120.0 GTexel/s), despite having fewer shading units. The NVIDIA part compensates with dedicated 20 ray tracing cores and 80 tensor cores, which the RX 5600M entirely lacks.

Memory architecture represents another major divergence. The RX 5600M uses 6 GB of GDDR6 on a 192-bit bus, running at 12 Gbps effective for 288.0 GB/s bandwidth. The RTX 5050 Mobile employs newer GDDR7 memory: 8 GB on a narrower 128-bit bus, but at 24 Gbps effective, delivering 384.0 GB/s — 33% more bandwidth. The FP32 compute throughput favors NVIDIA at 7.680 TFLOPS versus 5.829 TFLOPS for AMD. Interestingly, FP16 performance diverges: the RX 5600M achieves 11.66 TFLOPS via a 2:1 ratio, while the RTX 5050 Mobile maintains 7.680 TFLOPS at a 1:1 ratio.

The interface and feature set also differ. The RX 5600M uses PCIe 4.0 x16, whereas the RTX 5050 Mobile employs PCIe 5.0 x16. Both support DirectX 12, OpenGL 4.6, and Vulkan 1.4, but the NVIDIA GPU supports DirectX 12 Ultimate (12_2) versus the AMD's DirectX 12 (12_1). Power consumption tells a striking story: the RX 5600M is rated at 150 W TDP, while the RTX 5050 Mobile draws just 50 W. Both are integrated into laptops with no power connectors and portable-device-dependent display outputs.

Head-to-Head Benchmarks

The benchmark results are unambiguous in favor of the NVIDIA GeForce RTX 5050 Mobile, though the margin varies by workload. In the 3DMark Steel Nomad DX12 test, the RTX 5050 Mobile scores 2365 points against the RX 5600M's 1320 points. This represents a 44.2% advantage for NVIDIA, making it the largest performance gap between the two GPUs in any recorded benchmark. This test likely stresses modern rendering features, where the Blackwell architecture's newer design and higher FP32 throughput provide a clear edge.

The Geekbench OpenCL benchmark shows a narrower but still decisive gap. The RTX 5050 Mobile achieves 84171 points versus 59589 points for the RX 5600M, a 29.2% difference. This compute-oriented workload benefits from the NVIDIA GPU's 2560 shading units and higher clock speeds — the RTX 5050 Mobile boosts to 1500 MHz compared to the RX 5600M's 1265 MHz boost. Despite the AMD GPU's higher pixel and texture rates, the raw shader throughput of the NVIDIA part prevails in this test.

It is importantly the RX 5600M has additional benchmark data not available for the RTX 5050 Mobile. The AMD GPU scores 76653 in Geekbench Metal and 48843 in Geekbench Vulkan. Without corresponding NVIDIA scores, these cannot be directly compared, but they contribute to the RX 5600M's higher average benchmark score of 46601 versus 43268 for the RTX 5050 Mobile. This discrepancy between head-to-head results and aggregate rankings stems from the different benchmark suites each GPU has been subjected to.

The win count reflects the head-to-head data: the RTX 5050 Mobile wins both recorded comparisons, while the RX 5600M has zero wins. However, the overall percentile rankings tell a more nuanced story. The RX 5600M sits in the 85th percentile of all GPUs, above the RTX 5050 Mobile's 83rd percentile. This suggests that the RX 5600M's broader benchmark profile, including Metal and Vulkan tests, positions it favorably against the wider GPU landscape, even though it loses to the RTX 5050 Mobile in the shared tests.

Specification Differences

The two GPUs differ across nearly every specification category. The process node moves from 7 nm (AMD) to 5 nm (NVIDIA), with transistor counts rising from 10,300 million to 16,900 million and die size shrinking from 251 mm² to 149 mm². Transistor density jumps from 41.0M per mm² to 113.4M per mm². Clock speeds show mixed results: base clocks are similar (1035 MHz for AMD, 1020 MHz for NVIDIA), but boost clocks favor NVIDIA significantly (1500 MHz vs 1265 MHz). The RX 5600M has a game clock of 1190 MHz, while the RTX 5050 Mobile lists no game clock.

Memory specifications diverge completely: 6 GB GDDR6 on 192-bit bus at 12 Gbps effective versus 8 GB GDDR7 on 128-bit bus at 24 Gbps effective. Bandwidth increases from 288.0 GB/s to 384.0 GB/s. Shading units rise from 2304 to 2560, but TMUs drop from 144 to 80, and ROPs halve from 64 to 32. The RTX 5050 Mobile adds 20 ray tracing cores and 80 tensor cores, which the RX 5600M lacks entirely.

Fill rates favor the AMD GPU: pixel rate of 80.96 GPixel/s versus 48.00 GPixel/s, texture rate of 182.2 GTexel/s versus 120.0 GTexel/s. FP32 compute favors NVIDIA at 7.680 TFLOPS versus 5.829 TFLOPS. FP16 performance is higher on AMD at 11.66 TFLOPS (2:1 ratio) versus 7.680 TFLOPS (1:1 ratio) on NVIDIA. TDP drops dramatically from 150 W to 50 W. The bus interface advances from PCIe 4.0 x16 to PCIe 5.0 x16. DirectX support improves from 12 (12_1) to 12 Ultimate (12_2), while OpenGL and Vulkan versions remain identical.

Production status differs: the RX 5600M is end-of-life, released July 2020, while the RTX 5050 Mobile is active, released June 2025. The AMD GPU's predecessor is Polaris Mobile, and NVIDIA's predecessor is GeForce 40 Mobile. Neither GPU has a listed successor or launch MSRP. Both use IGP slot width, no power connectors, and portable-device-dependent display outputs.

The Verdict

The data presents a clear performance hierarchy: the NVIDIA GeForce RTX 5050 Mobile wins decisively in every directly comparable benchmark. The 44.2% lead in 3DMark Steel Nomad and 29.2% lead in Geekbench OpenCL demonstrate that the newer Blackwell architecture, despite lower fill rates and fewer TMUs/ROPs, delivers substantially better real-world performance. The RTX 5050 Mobile also offers 8 GB of faster GDDR7 memory, hardware ray tracing, and tensor cores — features entirely absent from the RX 5600M.

The RX 5600M retains advantages in pixel and texture fill rates, higher FP16 throughput, and a smaller transistor budget. Its 85th percentile ranking versus the RTX 5050 Mobile's 83rd percentile suggests that in the broader GPU ecosystem, the AMD part performs admirably across a wider range of benchmarks. However, this ranking likely reflects the RX 5600M's additional Metal and Vulkan test results rather than superior performance in shared workloads.

For users prioritizing modern gaming features, ray tracing, and compute performance, the RTX 5050 Mobile is the clear choice. Its 50 W TDP also makes it far more suitable for thin-and-light laptops, while the RX 5600M's 150 W TDP demands bulkier cooling solutions. For users already invested in the Radeon ecosystem or running legacy workloads that favor AMD's fill rate strengths, the RX 5600M remains a functional option, particularly given its higher overall percentile ranking. Yet the head-to-head data leaves little doubt: the RTX 5050 Mobile is the faster GPU in every directly comparable metric, and its architectural advantages in memory bandwidth, shader count, and dedicated acceleration hardware position it as the more future-proof choice.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5600M
RTX 5050 Mobile
Core Specs
Shading Units
2,304
2,560 +11.1%
Shaders
2,304
2,560 +11.1%
TMUs
144
80 -44.4%
ROPs
64
32 -50.0%
Compute Units
36
—
SM Count
—
20
Clocks
Base Clock
1035 MHz
1020 MHz
Boost Clock
1265 MHz
1500 MHz
Game Clock
1190 MHz
—
Memory Clock
1500 MHz 12 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
6 GB
8 GB
VRAM (MB)
6,144
8,192 +33.3%
Memory Type
GDDR6
GDDR7
Memory Bus
192 bit
128 bit
Bandwidth
288.0 GB/s
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
3 MB
32 MB
Performance
Pixel Rate
80.96 GPixel/s
48.00 GPixel/s
Texture Rate
182.2 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
5.829 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
364.3 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
11.66 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
150 W
50 W
TDP (W)
150
50 -66.7%
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
Blackwell 2.0
GPU Name
Navi 10
GB207
Generation
Navi Mobile (RX 5000M)
GeForce 50 Mobile
Process Size
7 nm
5 nm
Transistors
10,300 million
16,900 million
Die Size
251 mm²
149 mm²
Foundry
TSMC
TSMC
Density
41.0M / mm²
113.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 5600M Details View GeForce RTX 5050 Mobile Details