AMD Radeon RX 5600M vs AMD Radeon Vega Frontier Edition Comparison
AMD Radeon RX 5600M
Radeon Vega Frontier Edition
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 5600M vs AMD Radeon Vega Frontier Edition
Where Each One Wins
The recorded benchmark data splits these two AMD GPUs along predictable lines, and the split is not subtle. The AMD Radeon Vega Frontier Edition wins two of the three head-to-head tests, and it wins them by large margins. The AMD Radeon RX 5600M wins one test, and that win is comparatively narrow.
The Vega Frontier Edition is the clear winner in compute-oriented workloads. In Geekbench OpenCL, it scores 76,111 against the RX 5600M's 59,589, a delta of 27.7%. That is not a close contest; it is a class gap. In Geekbench Vulkan, the gap widens further. The Vega card posts 71,937 against 48,843, a 47.3% advantage. If your workload leans on OpenCL or Vulkan compute, the data says the Vega Frontier Edition is the stronger part by a substantial margin.
The RX 5600M takes the Geekbench Metal test, scoring 76,653 against the Vega's 72,061. That is a 6% win, which is meaningful but not dominant. Metal is Apple's graphics and compute API, and this result suggests the newer RDNA architecture handles that particular API more efficiently. It is the only test where the mobile chip beats the older flagship, and the margin is modest compared to the Vega card's wins in the other two tests.
Looking at broader database standing, the Vega Frontier Edition sits at the 91st percentile among all GPUs, with an average benchmark score of 73,370. The RX 5600M sits at the 85th percentile, with an average score of 46,601. That average is dragged down by the Vulkan result, which is far below its Metal output. The takeaway is simple: if you need raw compute throughput across multiple APIs, the Vega Frontier Edition is the pick. If your software is Metal-centric and you are constrained to a mobile form factor, the RX 5600M is the better fit.
Architecture Differences
These two GPUs come from different architectural generations and different foundries, and those differences explain the benchmark behavior.
The Vega Frontier Edition uses the Vega 10 chip built on GCN 5.0 architecture. It is fabricated on a 14 nm process at GlobalFoundries. The die is 495 mm² and packs 12,500 million transistors, giving a transistor density of 25.3 million per mm². The RX 5600M uses the Navi 10 chip built on RDNA 1.0 architecture. It is fabricated on a 7 nm process at TSMC. The die is 251 mm² and packs 10,300 million transistors, giving a density of 41.0 million per mm². The newer process node is evident: nearly the same transistor count in half the die area.
The Vega card has 4,096 shading units, 256 texture mapping units, and 64 raster output units. The RX 5600M has 2,304 shading units, 144 texture mapping units, and 64 raster output units. The Vega card has far more raw shader hardware, which helps explain its compute dominance. The RX 5600M matches the Vega card in ROPs, so pixel output is closer, but the texture and shader counts are heavily in the Vega card's favor.
Memory architecture is another major divergence. The Vega Frontier Edition uses 16 GB of HBM2 on a 2048-bit bus, delivering 483.8 GB/s of bandwidth. The RX 5600M uses 6 GB of GDDR6 on a 192-bit bus, delivering 288.0 GB/s. The Vega card has nearly 70% more bandwidth and more than 2.5 times the memory capacity. For large datasets, the Vega card is the one that will not run out of memory or stall on bandwidth.
Clock speeds tell the other side of the story. The Vega card runs at a base of 1382 MHz and boosts to 1600 MHz. The RX 5600M runs at a base of 1035 MHz and boosts to 1265 MHz, with a game clock of 1190 MHz. The Vega card has the higher clock ceiling, but the RX 5600M is a 150 W mobile part versus a 300 W dual-slot desktop card. The RX 5600M is an integrated graphics package (IGP) with no power connectors, designed for notebooks. The Vega card requires 2x 8-pin power connectors and a 700 W suggested PSU.
Both support DirectX 12 (12_1) and OpenGL 4.6. The Vega card supports Vulkan 1.3, while the RX 5600M supports Vulkan 1.4. Neither has ray tracing cores or tensor cores. The Vega card connects via PCIe 3.0 x16; the RX 5600M uses PCIe 4.0 x16, but that advantage is largely irrelevant in a mobile slot.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon Vega Frontier Edition has an average benchmark score of 73,370, placing it at the 91st percentile of all GPUs. The AMD Radeon RX 5600M has an average score of 46,601, placing it at the 85th percentile.
Q: Why does the RX 5600M win the Metal benchmark despite losing the other two?
A: The RX 5600M scores 76,653 in Geekbench Metal, which is 6% ahead of the Vega Frontier Edition's 72,061. The RDNA 1.0 architecture appears to handle Metal's API more efficiently, even though it has fewer shading units and lower raw compute throughput.
Q: Which card offers more memory bandwidth?
A: The Vega Frontier Edition offers 483.8 GB/s of bandwidth from 16 GB of HBM2 on a 2048-bit bus. The RX 5600M offers 288.0 GB/s from 6 GB of GDDR6 on a 192-bit bus. The Vega card has a substantial bandwidth advantage.
Q: Are these cards comparable in power requirements?
A: No. The Vega Frontier Edition is a 300 W dual-slot desktop card requiring 2x 8-pin power connectors and a 700 W suggested PSU. The RX 5600M is a 150 W mobile IGP with no power connectors, designed for portable systems.
Q: What is the nearest rival to each card in the database?
A: The Vega Frontier Edition's closest rival is the AMD Radeon Pro Vega 64, which averages 72,379, a 1.4% delta. The RX 5600M's closest rival is the Intel Arc A530M, which averages 46,614, a 0% delta.
Q: Which card has more shading units?
A: The Vega Frontier Edition has 4,096 shading units. The RX 5600M has 2,304 shading units. The Vega card has 78% more shading hardware, which aligns with its compute benchmark wins.
Specification Differences
| Specification | AMD Radeon Vega Frontier Edition | AMD Radeon RX 5600M |
|---|---|---|
| Architecture | GCN 5.0 | RDNA 1.0 |
| Process Node | 14 nm | 7 nm |
| Foundry | GlobalFoundries | TSMC |
| Transistors | 12,500 million | 10,300 million |
| Die Size | 495 mm² | 251 mm² |
| Transistor Density | 25.3M / mm² | 41.0M / mm² |
| Base Clock | 1382 MHz | 1035 MHz |
| Boost Clock | 1600 MHz | 1265 MHz |
| Game Clock | N/A | 1190 MHz |
| Memory Size | 16 GB | 6 GB |
| Memory Type | HBM2 | GDDR6 |
| Memory Bus Width | 2048 bit | 192 bit |
| Memory Bandwidth | 483.8 GB/s | 288.0 GB/s |
| Memory Clock | 945 MHz, 1890 Mbps effective | 1500 MHz, 12 Gbps effective |
| Shading Units | 4096 | 2304 |
| TMUs | 256 | 144 |
| ROPs | 64 | 64 |
| Pixel Rate | 102.4 GPixel/s | 80.96 GPixel/s |
| Texture Rate | 409.6 GTexel/s | 182.2 GTexel/s |
| FP32 | 13.11 TFLOPS | 5.829 TFLOPS |
| FP16 | 26.21 TFLOPS (2:1) | 11.66 TFLOPS (2:1) |
| TDP | 300 W | 150 W |
| Slot Width | Dual-slot | IGP |
| Power Connectors | 2x 8-pin | None |
| Suggested PSU | 700 W | N/A |
| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| Display Outputs | 1x HDMI 2.0b, 3x DisplayPort 1.4a | Portable Device Dependent |
| Vulkan Version | 1.3 | 1.4 |
| Release Date | 2017-06-26 | 2020-07-06 |
| Launch MSRP | 999 USD | N/A |
Head-to-Head Benchmarks
The three recorded head-to-head tests tell a consistent story with one notable exception.
The largest win for the Vega Frontier Edition comes in Geekbench Vulkan. The Vega card scores 71,937 against the RX 5600M's 48,843, a delta of 47.3%. This is the kind of result that separates a desktop compute card from a mobile efficiency part. The Vega card has more than twice the shading units, nearly twice the texture rate, and more than double the FP32 throughput, so the Vulkan result aligns with the hardware specification gap.
The second win for the Vega card is in Geekbench OpenCL. It scores 76,111 against 59,589, a delta of 27.7%. Again, the raw compute advantage of the Vega card shows up clearly. The Vega card's FP32 output is 13.11 TFLOPS versus 5.829 TFLOPS for the RX 5600M, a 2.25x gap. The benchmark result does not fully close that gap, but it is directionally consistent.
The RX 5600M takes Geekbench Metal with a score of 76,653 against 72,061, a delta of -6% from the Vega card's perspective. This is the outlier. Despite having roughly 44% of the Vega card's FP32 throughput and 60% of its texture rate, the RX 5600M wins this API-specific test. The result suggests that RDNA 1.0 has a more efficient Metal driver stack or better optimization for that API's specific execution model. It is a reminder that architecture efficiency can overcome raw hardware counts in certain software environments.
The average benchmark scores reflect these outcomes. The Vega card averages 73,370 across its recorded tests, while the RX 5600M averages 46,601. The RX 5600M's average is heavily penalized by its Vulkan score, which is only 48,843, a figure well below its Metal and OpenCL results. The Vega card is more consistent across APIs, with all three scores clustered between 71,937 and 76,111.
The Verdict
The data points to a clear split based on use case and form factor.
Choose the AMD Radeon Vega Frontier Edition if you need maximum compute throughput in a desktop workstation. It wins OpenCL by 27.7% and Vulkan by 47.3%. It has 16 GB of HBM2 memory with 483.8 GB/s of bandwidth, which is essential for large datasets. It delivers 13.11 TFLOPS of FP32 performance, more than double the RX 5600M's 5.829 TFLOPS. It sits at the 91st percentile of all GPUs and averages 73,370 in benchmark scores. It is an end-of-life product with a launch MSRP of 999 USD, and it requires a 300 W power budget with a dual-slot chassis and 2x 8-pin connectors. This is not a card for a small form factor build; it is a card for a serious workstation.
Choose the AMD Radeon RX 5600M if you are constrained to a laptop or mobile platform and your software is Metal-centric. It wins Geekbench Metal by 6%, scoring 76,653. It is a 150 W IGP with no power connectors, meaning it fits into portable systems where the Vega card physically cannot go. It uses PCIe 4.0 x16 and supports Vulkan 1.4, one generation newer than the Vega card's Vulkan 1.3. It sits at the 85th percentile with an average score of 46,601, but that average understates its Metal capability. Its nearest rivals include the Intel Arc A530M at a 0% delta and the AMD Radeon RX 6550M at a -0.2% delta, so it is competitive within its mobile class.
The verdict is not about which is the better GPU in the abstract; it is about matching the part to the workload and the platform. For compute-heavy desktop work across OpenCL and Vulkan, the Vega Frontier Edition is the obvious choice. For Metal-based mobile workloads, the RX 5600M is the only one of these two that fits, and it performs well in that specific niche. The benchmark data does not suggest a single winner; it suggests two different tools for two different jobs.