AMD Radeon RX 5600M vs AMD Radeon RX 6950 XT Comparison

AMD
RADEON

AMD Radeon RX 5600M

CORE STATE Navi 10
VRAM 6 GB
CLOCK SPEED 1265 MHz
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
AMD
RADEON

Radeon RX 6950 XT

CORE STATE Navi 21
VRAM 16 GB
CLOCK SPEED 2310 MHz
TDP 335 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,320
4,235
geekbench_metal
76,653
222,653
geekbench_opencl
59,589
205,998
geekbench_vulkan
48,843
165,212
passmark_directx_10
N/A
164
passmark_directx_11
N/A
300
passmark_directx_12
N/A
114
passmark_directx_9
N/A
303
passmark_g2d
N/A
1,063
passmark_g3d
N/A
28,070
passmark_gpu_compute
N/A
14,199

Analysis: AMD Radeon RX 5600M vs AMD Radeon RX 6950 XT

Head-to-Head Benchmarks

The AMD Radeon RX 6950 XT dominates the AMD Radeon RX 5600M in every recorded benchmark, with margins that range from roughly 1.9x to 2.5x. The largest gap appears in Geekbench OpenCL, where the RX 6950 XT scores 205,998 against 59,589 for the RX 5600M, a delta of 245.7%. This is a compute-heavy workload, and the desktop part’s massive shader and texture throughput advantage shows clearly.

In 3DMark Steel Nomad DX12, the RX 6950 XT posts 4,235 points versus 1,320 points for the RX 5600M, a 220.8% lead. This test stresses modern DirectX 12 Ultimate features, and the RX 6950 XT’s support for DirectX 12 Ultimate (12_2) alongside 80 ray accelerators gives it a structural edge over the RX 5600M, which only reaches DirectX 12 (12_1) with no ray accelerators.

Geekbench Vulkan tells a similar story: 165,212 for the RX 6950 XT versus 48,843 for the RX 5600M, a 238.3% difference. The RX 6950 XT’s Vulkan 1.4 support matches the RX 5600M’s, but the raw execution resources are not comparable. The RX 6950 XT has 5,120 shading units, 320 texture mapping units, and 128 raster operations pipelines, while the RX 5600M has 2,304 shading units, 144 TMUs, and 64 ROPs.

Geekbench Metal is the narrowest win for the RX 6950 XT, though still decisive: 222,653 versus 76,653, a 190.5% delta. Metal is an Apple API, and both cards run it through translation layers, but the RX 6950 XT’s higher clock speeds and memory bandwidth allow it to pull ahead even in this less native environment.

The RX 5600M has no benchmark wins. Across all four head-to-head tests, the RX 6950 XT wins 4, and the RX 5600M wins 0. The average benchmark score for the RX 6950 XT is 58,392, placing it in the 88th percentile of all GPUs in the database. The RX 5600M averages 46,601, which sits in the 85th percentile. That percentile gap is smaller than the raw score gap because the RX 5600M belongs to a mobile segment where its performance is still respectable relative to other laptop parts.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon RX 6950 XT has an average benchmark score of 58,392, compared to 46,601 for the AMD Radeon RX 5600M. The RX 6950 XT sits in the 88th percentile of all GPUs, while the RX 5600M sits in the 85th percentile.

Q: How does the RX 6950 XT compare to its nearest rivals?

A: The RX 6950 XT’s average score is 0.2% below the NVIDIA P102-100, 0.3% above the Intel Arc A570M, 0.5% below the AMD Radeon PRO V710, and 0.5% above the AMD Radeon RX 5600 OEM. These are very close margins, meaning the RX 6950 XT is positioned in a tight cluster of similarly performing desktop-class parts.

Q: What is the RX 5600M’s closest competitor in the database?

A: The Intel Arc A530M matches the RX 5600M almost exactly, with a delta of 0%. The AMD Radeon RX 6550M is 0.2% behind, the NVIDIA RTX A2000 is 1.2% ahead, and the NVIDIA RTX 5880 Ada Generation is 1.4% ahead. The RX 5600M’s performance is typical for its mobile segment.

Q: Does the RX 6950 XT support ray tracing?

A: Yes, the RX 6950 XT has 80 ray accelerators and supports DirectX 12 Ultimate (12_2). The RX 5600M has no ray accelerators and only supports DirectX 12 (12_1), so it cannot accelerate ray-traced workloads in the same way.

Q: Which card has more memory and bandwidth?

A: The RX 6950 XT has 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s. The RX 5600M has 6 GB of GDDR6 on a 192-bit bus, delivering 288.0 GB/s. The RX 6950 XT has double the memory capacity and exactly double the bandwidth.

Q: What is the process node and die size for each?

A: Both use TSMC’s 7 nm process. The RX 6950 XT’s Navi 21 die is 520 mm² with 26,800 million transistors, while the RX 5600M’s Navi 10 die is 251 mm² with 10,300 million transistors. The RX 6950 XT has a higher transistor density at 51.5M per mm² versus 41.0M per mm².

Architecture Differences

The RX 6950 XT is built on RDNA 2.0 architecture using the Navi 21 chip, part of the Navi II (RX 6000) generation. The RX 5600M uses RDNA 1.0 with the Navi 10 chip, part of the Navi Mobile (RX 5000M) generation. This is a generational leap in architecture, not just a scale difference.

The RX 6950 XT has 5,120 shading units, 320 TMUs, 128 ROPs, and 80 ray accelerators. The RX 5600M has 2,304 shading units, 144 TMUs, 64 ROPs, and no ray accelerators. The RX 6950 XT’s pixel rate is 295.7 GPixel/s versus 80.96 GPixel/s for the RX 5600M, and its texture rate is 739.2 GTexel/s versus 182.2 GTexel/s. FP32 compute is 23.65 TFLOPS versus 5.829 TFLOPS.

Memory architecture differs significantly. The RX 6950 XT uses 16 GB of GDDR6 with a 256-bit bus, achieving 576.0 GB/s. The RX 5600M uses 6 GB of GDDR6 with a 192-bit bus, achieving 288.0 GB/s. Both cards run memory at effective speeds of 18 Gbps and 12 Gbps respectively, but the wider bus on the RX 6950 XT doubles the bandwidth.

Clock speeds also diverge. The RX 6950 XT has a base clock of 1860 MHz, a game clock of 2100 MHz, and a boost clock of 2310 MHz. The RX 5600M has a base clock of 1035 MHz, a game clock of 1190 MHz, and a boost clock of 1265 MHz. The RX 6950 XT runs nearly 1 GHz higher at boost, which compounds with its larger execution units.

API support differs in DirectX: the RX 6950 XT supports DirectX 12 Ultimate (12_2), while the RX 5600M only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RX 6950 XT’s ray accelerators enable hardware-accelerated ray tracing, a feature completely absent from the RX 5600M.

Power and physical design are also architectural factors. The RX 6950 XT has a TDP of 335 W, uses a triple-slot cooler, requires two 8-pin power connectors, and suggests a 700 W PSU. The RX 5600M is an IGP-class mobile part with a 150 W TDP, no power connectors, and no suggested PSU because it is portable-device dependent.

The Verdict

The data is unambiguous: the AMD Radeon RX 6950 XT is the far stronger GPU in every measured dimension. It wins all four head-to-head benchmarks, with deltas from 190.5% to 245.7%. Its average benchmark score is 58,392, which is 25.3% higher than the RX 5600M’s 46,601, and it ranks in the 88th percentile versus the RX 5600M’s 85th.

Anyone needing maximum compute throughput, high-resolution texture workloads, or ray-traced effects should choose the RX 6950 XT. Its 16 GB memory buffer and 576.0 GB/s bandwidth are double the RX 5600M’s 6 GB and 288.0 GB/s, making it suitable for large datasets and high-resolution rendering. Its FP32 output of 23.65 TFLOPS is about 4x the RX 5600M’s 5.829 TFLOPS.

The RX 5600M is a mobile part designed for laptops, with a 150 W TDP and no external power connectors. It cannot match the RX 6950 XT’s performance, but it offers a way to run modern games and compute tasks in a portable chassis. The database shows it performs near the Intel Arc A530M and AMD Radeon RX 6550M, so it is not a weak mobile GPU, just one in a different class.

The RX 6950 XT is end-of-life, as is the RX 5600M. Neither has a successor listed in the database beyond the RX 6950 XT’s “Navi III” follow-up. For a desktop workstation or enthusiast gaming rig, the RX 6950 XT is the clear pick. For a laptop that must balance power and performance, the RX 5600M is the only viable option between the two.

Specification Differences

| Specification | AMD Radeon RX 6950 XT | AMD Radeon RX 5600M |

| --- | --- | --- |

| Architecture | RDNA 2.0 | RDNA 1.0 |

| Chip | Navi 21 | Navi 10 |

| Generation | Navi II (RX 6000) | Navi Mobile (RX 5000M) |

| Process Node | 7 nm | 7 nm |

| Transistors | 26,800 million | 10,300 million |

| Die Size | 520 mm² | 251 mm² |

| Transistor Density | 51.5M / mm² | 41.0M / mm² |

| Base Clock | 1860 MHz | 1035 MHz |

| Game Clock | 2100 MHz | 1190 MHz |

| Boost Clock | 2310 MHz | 1265 MHz |

| Memory Speed | 2250 MHz (18 Gbps effective) | 1500 MHz (12 Gbps effective) |

| Memory Size | 16 GB | 6 GB |

| Memory Bus Width | 256 bit | 192 bit |

| Memory Bandwidth | 576.0 GB/s | 288.0 GB/s |

| Shading Units | 5120 | 2304 |

| TMUs | 320 | 144 |

| ROPs | 128 | 64 |

| Ray Accelerators | 80 | None |

| Pixel Rate | 295.7 GPixel/s | 80.96 GPixel/s |

| Texture Rate | 739.2 GTexel/s | 182.2 GTexel/s |

| FP32 Compute | 23.65 TFLOPS | 5.829 TFLOPS |

| FP16 Compute | 47.31 TFLOPS (2:1) | 11.66 TFLOPS (2:1) |

| TDP | 335 W | 150 W |

| Slot Width | Triple-slot | IGP |

| Power Connectors | 2x 8-pin | None |

| Suggested PSU | 700 W | None |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Display Outputs | 1x HDMI 2.1, 2x DisplayPort 1.4a | Portable Device Dependent |

| Dimensions | 267 mm x 120 mm x 50 mm | Not specified |

| Release Date | 2022-05-09 | 2020-07-06 |

| Launch MSRP | 1,099 USD | None |

Where Each One Wins

The RX 6950 XT wins in all recorded benchmarks, so its advantages are comprehensive. In 3DMark Steel Nomad DX12, it leads by 220.8%, indicating a strong position for modern DirectX 12 Ultimate titles. Its 80 ray accelerators and DirectX 12_2 feature set make it the only one of the two that can handle hardware-accelerated ray tracing, which is a decisive factor for recent AAA games.

For compute-heavy applications such as OpenCL workloads, the RX 6950 XT leads by 245.7%. Its 23.65 TFLOPS FP32 and 47.31 TFLOPS FP16 output dwarf the RX 5600M’s 5.829 TFLOPS and 11.66 TFLOPS. This makes the RX 6950 XT suitable for machine learning inference, video encoding, and scientific simulation, while the RX 5600M would struggle with large parallel workloads.

The RX 6950 XT’s 16 GB memory and 576.0 GB/s bandwidth are double the RX 5600M’s 6 GB and 288.0 GB/s. For texture-heavy games, high-resolution displays, or large 3D scenes, the RX 6950 XT will avoid memory pressure that could bottleneck the RX 5600M. The RX 6950 XT also has a higher boost clock at 2310 MHz versus 1265 MHz, giving it a per-clock advantage on top of its wider execution units.

The RX 5600M has no benchmark wins, but its strengths lie in portability and power efficiency. Its 150 W TDP is less than half the RX 6950 XT’s 335 W, and it requires no external power connectors, making it suitable for laptops where the RX 6950 XT physically could not fit. Its IGP slot width and portable-device-dependent display outputs confirm its mobile orientation.

The RX 5600M also has a smaller die at 251 mm² versus 520 mm², which reduces manufacturing cost and power draw per unit area. Its 7 nm process matches the RX 6950 XT, but its lower transistor count of 10,300 million versus 26,800 million means less heat generation and simpler cooling requirements. For a user who needs a discrete GPU in a thin laptop, the RX 5600M is the only realistic choice between the two.

In summary, the RX 6950 XT wins every performance metric, every feature comparison, and every architectural advantage. The RX 5600M wins on physical compatibility and power consumption, which are real but secondary concerns for desktop versus mobile use cases. The database records no scenario where the RX 5600M outperforms the RX 6950 XT in raw score.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 5600M
RX 6950 XT
Core Specs
Shading Units
2,304
5,120 +122.2%
Shaders
2,304
5,120 +122.2%
TMUs
144
320 +122.2%
ROPs
64
128 +100.0%
Compute Units
36
80 +122.2%
Clocks
Base Clock
1035 MHz
1860 MHz
Boost Clock
1265 MHz
2310 MHz
Game Clock
1190 MHz
2100 MHz
Memory Clock
1500 MHz 12 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
6 GB
16 GB
VRAM (MB)
6,144
16,384 +166.7%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
256 bit
Bandwidth
288.0 GB/s
576.0 GB/s
Cache
L1 Cache
—
128 KB per Array
L2 Cache
3 MB
4 MB
L3 Cache
—
128 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
80.96 GPixel/s
295.7 GPixel/s
Texture Rate
182.2 GTexel/s
739.2 GTexel/s
FP32 (TFLOPS)
5.829 TFLOPS
23.65 TFLOPS
FP64 (TFLOPS)
364.3 GFLOPS (1:16)
1,478.4 GFLOPS (1:16)
FP16 (TFLOPS)
11.66 TFLOPS (2:1)
47.31 TFLOPS (2:1)
AI/RT
RT Cores
—
80
Power
TDP
150 W
335 W
TDP (W)
150
335 +123.3%
Suggested PSU
—
700 W
Power Connectors
None
2x 8-pin
Architecture
Architecture
RDNA 1.0
RDNA 2.0
GPU Name
Navi 10
Navi 21
Generation
Navi Mobile (RX 5000M)
Navi II (RX 6000)
Process Size
7 nm
7 nm
Transistors
10,300 million
26,800 million
Die Size
251 mm²
520 mm²
Foundry
TSMC
TSMC
Density
41.0M / mm²
51.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
2.1
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Triple-slot
Length
—
267 mm 10.5 inches
Height
—
120 mm 4.7 inches
Outputs
Portable Device Dependent
1x HDMI 2.12x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Launch Price
—
1,099 USD
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
Navi
Successor
—
Navi III
View Radeon RX 5600M Details View Radeon RX 6950 XT Details