GPU Comparison
RADEON
AMD Radeon R9 280
CORE STATE
Tahiti
VRAM
3 GB
CLOCK SPEED
933 MHz
TDP
200 W
BUS WIDTH
384 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2014
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R9 280
GTX 1650 Mobile
Core Specs
Shading Units
1,792
1,024
-42.9%
Shaders
1,792
1,024
-42.9%
TMUs
112
64
-42.9%
ROPs
32
32
0.0%
Compute Units
28
—
SM Count
—
16
Clocks
Base Clock
827 MHz
1395 MHz
Boost Clock
933 MHz
1560 MHz
Memory Clock
1250 MHz
5 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
3 GB
4 GB
VRAM (MB)
3,072
4,096
+33.3%
Memory Type
GDDR5
GDDR5
Memory Bus
384 bit
128 bit
Bandwidth
240.0 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
768 KB
1024 KB
Performance
Pixel Rate
29.86 GPixel/s
49.92 GPixel/s
Texture Rate
104.5 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
3.344 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
836.0 GFLOPS (1:4)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
200 W
50 W
TDP (W)
200
50
-75.0%
Suggested PSU
550 W
—
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Tahiti
TU117
Generation
Volcanic Islands
(R9 200)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
4,313 million
4,700 million
Die Size
352 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Dual-slot
—
Length
275 mm
10.8 inches
—
Height
109 mm
4.3 inches
—
Outputs
1x DVI2x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
279 USD
—
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile