GPU Comparison
RADEON
AMD Radeon R7E Mobile Graphics
CORE STATE
Wani
VRAM
System Shared
CLOCK SPEED
626 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
GCN 3.0
PROCESS
28 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
R7E Mobile Graphics
RTX 5050 Mobile
Core Specs
Shading Units
384
2,560
+566.7%
Shaders
384
2,560
+566.7%
TMUs
24
80
+233.3%
ROPs
8
32
+300.0%
Compute Units
6
—
SM Count
—
20
Clocks
Base Clock
200 MHz
1020 MHz
Boost Clock
626 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
5.008 GPixel/s
48.00 GPixel/s
Texture Rate
15.02 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
480.8 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
240.4 GFLOPS (1:2)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
480.8 GFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
—
None
Architecture
Architecture
GCN 3.0
Blackwell 2.0
GPU Name
Wani
GB207
Generation
GCN 3.0 IGP
(Carrizo Mobile)
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
1,200 million
16,900 million
Die Size
125 mm²
149 mm²
Foundry
GlobalFoundries
TSMC
Density
9.6M / mm²
113.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.5
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GCN 2.0 IGP
GeForce 40 Mobile
Successor
Vega IGP
—