GPU Comparison
RADEON
AMD Radeon R7 M340
CORE STATE
Meso
VRAM
2 GB
CLOCK SPEED
1021 MHz
TDP
—
BUS WIDTH
64 bit
ARCHITECTURE
GCN 3.0
PROCESS
28 nm
LAUNCH DATE
2015
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
R7 M340
GTX 1650 Mobile
Core Specs
Shading Units
320
1,024
+220.0%
Shaders
320
1,024
+220.0%
TMUs
20
64
+220.0%
ROPs
8
32
+300.0%
Compute Units
5
—
SM Count
—
16
Clocks
Base Clock
943 MHz
1395 MHz
Boost Clock
1021 MHz
1560 MHz
Memory Clock
1000 MHz
2 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
16.00 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
1024 KB
Performance
Pixel Rate
8.168 GPixel/s
49.92 GPixel/s
Texture Rate
20.42 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
653.4 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
40.84 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
653.4 GFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
—
50 W
TDP (W)
—
50
Power Connectors
—
None
Architecture
Architecture
GCN 3.0
Turing
GPU Name
Meso
TU117
Generation
Gem System
(R7 M300)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
1,550 million
4,700 million
Die Size
125 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.4M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Outputs
—
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Solar System
GeForce 10 Mobile
Successor
Polaris Mobile
GeForce 20 Mobile