GPU Comparison
RADEON
AMD Radeon R7 250XE
CORE STATE
Cape Verde
VRAM
1024 MB
CLOCK SPEED
—
TDP
80 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2014
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R7 250XE
GTX 1650 Mobile
Core Specs
Shading Units
640
1,024
+60.0%
Shaders
640
1,024
+60.0%
TMUs
40
64
+60.0%
ROPs
16
32
+100.0%
Compute Units
10
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
860 MHz
—
Memory Clock
1125 MHz
4.5 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096
+300.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
72.00 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
1024 KB
Performance
Pixel Rate
13.76 GPixel/s
49.92 GPixel/s
Texture Rate
34.40 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1,100.8 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
68.80 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
80 W
50 W
TDP (W)
80
50
-37.5%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Cape Verde
TU117
Generation
Volcanic Islands
(R7 200)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
1,500 million
4,700 million
Die Size
123 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
—
Outputs
1x DVI1x HDMI 1.4a1x VGA
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile