GPU Comparison
RADEON
AMD Radeon R6 Mobile Graphics
CORE STATE
Spectre Lite
VRAM
System Shared
CLOCK SPEED
—
TDP
17 W
BUS WIDTH
System Shared
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2014
VS
GEFORCE
GeForce RTX 2080 Max-Q
CORE STATE
TU104
VRAM
8 GB
CLOCK SPEED
1095 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R6 Mobile Graphics
RTX 2080 Max-Q
Core Specs
Shading Units
384
2,944
+666.7%
Shaders
384
2,944
+666.7%
TMUs
24
184
+666.7%
ROPs
8
64
+700.0%
Compute Units
6
—
SM Count
—
46
Clocks
Base Clock
—
735 MHz
Boost Clock
—
1095 MHz
GPU Clock
533 MHz
—
Memory Clock
System Shared
1500 MHz
12 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
4 MB
Performance
Pixel Rate
4.264 GPixel/s
70.08 GPixel/s
Texture Rate
12.79 GTexel/s
201.5 GTexel/s
FP32 (TFLOPS)
409.3 GFLOPS
6.447 TFLOPS
FP64 (TFLOPS)
25.58 GFLOPS (1:16)
201.5 GFLOPS (1:32)
FP16 (TFLOPS)
—
12.89 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
17 W
80 W
TDP (W)
17
80
+370.6%
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Spectre Lite
TU104
Generation
GCN 2.0 IGP
(Kaveri Mobile)
GeForce 20 Mobile
Process Size
28 nm
12 nm
Transistors
2,410 million
13,600 million
Die Size
245 mm²
545 mm²
Foundry
GlobalFoundries
TSMC
Density
9.8M / mm²
25.0M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
TeraScale 3 IGP
GeForce 10 Mobile
Successor
GCN 3.0 IGP
GeForce 30 Mobile