GPU Comparison
RADEON
AMD Radeon R5 340X OEM
CORE STATE
Oland
VRAM
2 GB
CLOCK SPEED
—
TDP
65 W
BUS WIDTH
64 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2015
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R5 340X OEM
GTX 1650 Mobile
Core Specs
Shading Units
384
1,024
+166.7%
Shaders
384
1,024
+166.7%
TMUs
24
64
+166.7%
ROPs
8
32
+300.0%
Compute Units
6
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
900 MHz
—
Memory Clock
1000 MHz
2 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
16.00 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
1024 KB
Performance
Pixel Rate
7.200 GPixel/s
49.92 GPixel/s
Texture Rate
21.60 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
691.2 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
43.20 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
65 W
50 W
TDP (W)
65
50
-23.1%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Oland
TU117
Generation
Pirate Islands
(R5 300)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
950 million
4,700 million
Die Size
77 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
—
Length
145 mm
5.7 inches
—
Outputs
1x DVI1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Volcanic Islands
GeForce 10 Mobile
Successor
Arctic Islands
GeForce 20 Mobile