GPU Comparison
RADEON
AMD Radeon R5 230
CORE STATE
Caicos
VRAM
1024 MB
CLOCK SPEED
—
TDP
19 W
BUS WIDTH
64 bit
ARCHITECTURE
TeraScale 2
PROCESS
40 nm
LAUNCH DATE
2014
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
R5 230
GTX 1650 Mobile
Core Specs
Shading Units
160
1,024
+540.0%
Shaders
160
1,024
+540.0%
TMUs
8
64
+700.0%
ROPs
4
32
+700.0%
Compute Units
2
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
625 MHz
—
Memory Clock
667 MHz
1334 Mbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096
+300.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
10.67 GB/s
128.1 GB/s
Cache
L1 Cache
8 KB (per CU)
64 KB (per SM)
L2 Cache
128 KB
1024 KB
Performance
Pixel Rate
2.500 GPixel/s
49.92 GPixel/s
Texture Rate
5.000 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
200.0 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
19 W
50 W
TDP (W)
19
50
+163.2%
Suggested PSU
200 W
—
Power Connectors
None
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Caicos
TU117
Generation
Volcanic Islands
(R5 200)
GeForce 16 Mobile
Process Size
40 nm
12 nm
Transistors
370 million
4,700 million
Die Size
67 mm²
200 mm²
Foundry
TSMC
TSMC
Density
5.5M / mm²
23.5M / mm²
API Support
DirectX
11.2 (11_0)
12 (12_1)
OpenGL
4.4
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
Single-slot
—
Length
168 mm
6.6 inches
—
Outputs
1x DVI1x HDMI 1.3a1x VGA
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 20 Mobile