AMD Radeon Pro WX 3100 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

AMD
RADEON

AMD Radeon Pro WX 3100

CORE STATE Lexa
VRAM 4 GB
CLOCK SPEED 1219 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
7,333
52,998
geekbench_vulkan
7,827
N/A
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: AMD Radeon Pro WX 3100 vs NVIDIA GeForce RTX 3050 A Mobile

Where Each One Wins

The benchmark data splits these two mobile workstation GPUs into entirely different performance tiers. The NVIDIA GeForce RTX 3050 A Mobile wins the only head-to-head benchmark recorded, and it wins by a staggering margin. In Geekbench OpenCL, the RTX 3050 A scores 52,998 points against 7,333 points for the AMD Radeon Pro WX 3100, a delta of 622.7%. This is not a close contest; it is a generational gap expressed in raw compute throughput.

The AMD Radeon Pro WX 3100 does not have a single benchmark win in the recorded data. However, its presence in the database is not without context. Its average benchmark score sits at 7,580, placing it in the 41st percentile of all GPUs. The RTX 3050 A Mobile, by contrast, averages 8,746 and sits in the 44th percentile. The percentile difference is modest, only three points, but the average score gap of 1,166 points tells a different story about where the real performance lies.

For DirectX workloads, the RTX 3050 A Mobile shows a broad but uneven profile. Its Passmark scores are 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. The DirectX 9 score is its strongest legacy API result, while DirectX 12 performance trails. The AMD card has no recorded DirectX scores, so any comparison there is impossible from the database. For OpenCL compute, the NVIDIA part dominates outright, and that is the only shared test metric.

The use-case split is clear. If the workload is OpenCL compute, the RTX 3050 A Mobile is the only rational choice. If the workload involves legacy DirectX 9 titles or applications, the RTX 3050 A still holds its own with a 152 score. The WX 3100, meanwhile, has no recorded wins, no shared benchmark victories, and no scenario in the data where it outperforms the NVIDIA part. Its role is limited to lighter compute tasks where its 7,580 average score might suffice, but even then, the RTX 3050 A is over 15% higher on average.

Architecture Differences

The architecture gap between these two GPUs is vast, and it explains the performance chasm. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip built on Ampere architecture, manufactured on an 8 nm process at Samsung. The AMD Radeon Pro WX 3100 uses the Lexa chip based on GCN 4.0, built on a 14 nm process at GlobalFoundries. The node difference alone, 8 nm versus 14 nm, accounts for significant efficiency and density advantages for NVIDIA.

Transistor counts reinforce this divide. The GA106 packs 12,000 million transistors on a 276 mm² die, yielding a transistor density of 43.5 million per mm². The Lexa chip contains only 2,200 million transistors on a 103 mm² die, with a density of 21.4 million per mm². The NVIDIA chip has over five times the transistor count and more than double the density. This is not an incremental improvement; it is a different class of silicon.

The shading unit counts tell a similar story. The RTX 3050 A Mobile has 1,792 shading units, 56 texture mapping units, and 32 raster output units. The WX 3100 has 512 shading units, 32 TMUs, and 16 ROPs. The NVIDIA part has 3.5 times the shader count, 1.75 times the TMUs, and double the ROPs. It also adds 14 ray tracing cores and 56 tensor cores, features the AMD card lacks entirely. The WX 3100 has no RT cores and no tensor cores, as the GCN 4.0 architecture predates those accelerators.

Memory architecture also diverges. Both cards have 4 GB of VRAM on a 128-bit bus, but the NVIDIA part uses GDDR6 with 192.0 GB/s of bandwidth, while the AMD card uses GDDR5 with 96.00 GB/s. That is exactly double the memory bandwidth for NVIDIA. The effective memory clock for the RTX 3050 A is 12 Gbps, versus 6 Gbps for the WX 3100. The AMD card runs its memory at the same 1500 MHz base clock, but the data rate halves the throughput.

The API support reflects the architectural gap. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The WX 3100 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The DirectX feature level difference, 12_2 versus 12_0, means the NVIDIA card can handle newer rendering features that the AMD card cannot. The Vulkan version is also newer on NVIDIA.

Power and physical design differ as well. The RTX 3050 A Mobile is rated at 45 W TDP and is an integrated GPU (IGP) with no power connectors and a portable device dependent display output. The WX 3100 is a 65 W single-slot card measuring 168 mm in length and 69 mm in height, with 1x DisplayPort 1.4a and 2x mini-DisplayPort 1.4a outputs. The AMD card also lists a suggested PSU of 250 W, while the NVIDIA part lists none. The bus interface differs too: PCIe 4.0 x8 on NVIDIA versus PCIe 3.0 x8 on AMD.

The Verdict

The data points to one conclusion: the NVIDIA GeForce RTX 3050 A Mobile is the superior GPU in every measured category. It wins the only head-to-head benchmark by 622.7%, has a higher average score (8,746 versus 7,580), and sits higher in the percentile ranking (44th versus 41st). Its nearest rivals in the database include the NVIDIA Quadro P2200 at 8,686 and the AMD Radeon Pro WX 5100 at 8,863, both within 1.3% of its average score. The WX 3100, by contrast, sits near the AMD Radeon R7 250 (7,557) and Intel Arc A310 (7,550), with its closest rival being the NVIDIA GeForce GTX 1650 at 7,472, a 1.4% gap.

For OpenCL compute workloads, the choice is not debatable. The RTX 3050 A Mobile delivers 52,998 points, which is over seven times the WX 3100's 7,333. Anyone running OpenCL-based applications should select the NVIDIA part without hesitation. The AMD card's 7,580 average score places it in a performance tier where it competes with entry-level desktop cards from years past, not with modern mobile workstation silicon.

The RTX 3050 A Mobile also brings architectural advantages that the WX 3100 cannot match. Ray tracing cores, tensor cores, DirectX 12 Ultimate support, and double the memory bandwidth make it a more future-proof investment. The AMD card, released in mid-2017, belongs to an older generation with no hardware ray tracing and no tensor acceleration. Its only advantages are its single-slot form factor, its 168 mm length, and its display outputs, which are fixed and known, versus the portable device dependent outputs of the NVIDIA IGP.

The Verdict is straightforward: pick the NVIDIA GeForce RTX 3050 A Mobile for any compute-heavy or modern DirectX workload. Pick the AMD Radeon Pro WX 3100 only if you need a compact, single-slot card with fixed display outputs and can accept a 65 W TDP and significantly lower performance. The database shows no scenario where the WX 3100 wins, so the choice is about form factor and connectivity, not performance.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 3050 A Mobile averages 8,746 points, while the AMD Radeon Pro WX 3100 averages 7,580 points, a difference of 1,166 points.

Q: How large is the OpenCL performance gap between the two cards?

A: In Geekbench OpenCL, the RTX 3050 A Mobile scores 52,998 versus 7,333 for the WX 3100, a delta of 622.7% in favor of NVIDIA.

Q: Does the AMD Radeon Pro WX 3100 support ray tracing or tensor cores?

A: No, the WX 3100 has no ray tracing cores and no tensor cores, as it is based on GCN 4.0 architecture.

Q: What is the memory bandwidth difference between the two GPUs?

A: The RTX 3050 A Mobile has 192.0 GB/s of bandwidth with GDDR6 memory, while the WX 3100 has 96.00 GB/s with GDDR5 memory.

Q: Which card has a higher transistor density?

A: The NVIDIA GA106 chip has a density of 43.5 million transistors per mm², while the AMD Lexa chip has 21.4 million per mm².

Q: What are the DirectX feature level differences?

A: The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), while the WX 3100 supports DirectX 12 (12_0).

Head-to-Head Benchmarks

The only direct benchmark comparison in the database is Geekbench OpenCL, and the result is lopsided. The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the AMD Radeon Pro WX 3100 scores 7,333. The delta percentage is 622.7%, meaning the NVIDIA card delivers over seven times the OpenCL performance. This is not a marginal win; it is a complete obliteration of the AMD card's compute capability.

To contextualize that score, the RTX 3050 A Mobile's nearest rivals in the database are the NVIDIA GeForce GTX 460 v2 at 8,743 (0% delta), the NVIDIA Quadro P2200 at 8,686 (0.7% ahead), and the AMD Radeon R9 M265X at 8,851 (1.2% behind). The RTX 3050 A's average of 8,746 puts it squarely in that range. The WX 3100's nearest rivals are the AMD Radeon R7 250 at 7,557 (0.3% ahead), the Intel Arc A310 at 7,550 (0.4% ahead), and the AMD Radeon 540 at 7,673 (1.2% behind). The WX 3100's 7,580 average places it just above the Arc A310 and slightly below the Radeon 540.

The gap between the two cards' averages is 1,166 points, which is roughly 15.4% of the WX 3100's score. But the OpenCL head-to-head gap is far more dramatic. The 52,998 score for the RTX 3050 A Mobile is 622.7% higher than the WX 3100's 7,333. This suggests that the NVIDIA card's compute architecture, with its tensor cores and higher shader count, scales much better in OpenCL workloads than the GCN 4.0 design.

In the broader benchmark suite, the RTX 3050 A Mobile shows a mixed DirectX profile. Its Passmark DirectX 9 score of 152 is its strongest, followed by DirectX 11 at 94, DirectX 10 at 61, and DirectX 12 at 55. The Passmark G3D score is 11,664, and the GPU compute score is 4,419. The 2D score is 526. These numbers place the card in the 44th percentile of all GPUs. The WX 3100 has no DirectX scores, no G3D score, and no compute score in the database. Its only recorded benchmarks are Geekbench OpenCL at 7,333 and Geekbench Vulkan at 7,827.

The Vulkan score for the WX 3100 is interesting because it is higher than its OpenCL score, suggesting the GCN 4.0 architecture handles Vulkan better than OpenCL. However, there is no Vulkan score for the RTX 3050 A Mobile to compare against. The only shared test is OpenCL, and NVIDIA wins it decisively.

Specification Differences

The two GPUs differ in nearly every specification that matters for performance. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip on an 8 nm Samsung process, while the AMD Radeon Pro WX 3100 uses the Lexa chip on a 14 nm GlobalFoundries process. The transistor count is 12,000 million versus 2,200 million, and the die size is 276 mm² versus 103 mm². Transistor density is 43.5 million per mm² versus 21.4 million per mm².

Clock speeds differ as well. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. The WX 3100 has a base clock of 925 MHz and a boost clock of 1219 MHz. The memory clock for both is listed at 1500 MHz, but the effective data rate is 12 Gbps for NVIDIA and 6 Gbps for AMD. Memory type is GDDR6 versus GDDR5, with the same 4 GB capacity and 128-bit bus width. Bandwidth is 192.0 GB/s versus 96.00 GB/s.

The compute resources are dramatically different. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, 32 ROPs, 14 RT cores, and 56 tensor cores. The WX 3100 has 512 shading units, 32 TMUs, and 16 ROPs, with no RT cores and no tensor cores. Pixel rate is 42.98 GPixel/s versus 19.50 GPixel/s. Texture rate is 75.21 GTexel/s versus 39.01 GTexel/s. FP32 performance is 4.813 TFLOPS versus 1,248.3 GFLOPS. FP16 is identical to FP32 on both cards at a 1:1 ratio.

Power and physical specs also diverge. The RTX 3050 A Mobile has a 45 W TDP, is an IGP with no power connectors and no suggested PSU, and uses PCIe 4.0 x8. The WX 3100 has a 65 W TDP, is a single-slot card with no power connectors but a 250 W suggested PSU, and uses PCIe 3.0 x8. The WX 3100 measures 168 mm in length and 69 mm in height, while the RTX 3050 A has no recorded dimensions. Display outputs are portable device dependent on NVIDIA versus 1x DisplayPort 1.4a and 2x mini-DisplayPort 1.4a on AMD. The launch MSRP for the WX 3100 is 199 USD; the RTX 3050 A has no recorded launch MSRP.

The API support rounds out the differences. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The WX 3100 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. Both are end-of-life products, but the RTX 3050 A Mobile was released in late 2023, while the WX 3100 dates to mid-2017. The NVIDIA card's predecessor is the GeForce 20 Mobile, while the AMD card's predecessor is the Radeon Pro GCN and its successor is the Radeon Pro Vega. Every measurable specification favors the NVIDIA part.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro WX 3100
RTX 3050 A Mobile
Core Specs
Shading Units
512
1,792 +250.0%
Shaders
512
1,792 +250.0%
TMUs
32
56 +75.0%
ROPs
16
32 +100.0%
Compute Units
8
—
SM Count
—
14
Clocks
Base Clock
925 MHz
1065 MHz
Boost Clock
1219 MHz
1343 MHz
Memory Clock
1500 MHz 6 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
96.00 GB/s
192.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
512 KB
2 MB
Performance
Pixel Rate
19.50 GPixel/s
42.98 GPixel/s
Texture Rate
39.01 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
1,248.3 GFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
78.02 GFLOPS (1:16)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
1,248.3 GFLOPS (1:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
—
14
Tensor Cores
—
56
Power
TDP
65 W
45 W
TDP (W)
65
45 -30.8%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Lexa
GA106
Generation
Radeon Pro Polaris (WX x100)
GeForce 30 Mobile
Process Size
14 nm
8 nm
Transistors
2,200 million
12,000 million
Die Size
103 mm²
276 mm²
Foundry
GlobalFoundries
Samsung
Density
21.4M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
8.6
Shader Model
6.7
6.9
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
—
Height
69 mm 2.7 inches
—
Outputs
1x DisplayPort 1.4a2x mini-DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x8
Other
Launch Price
199 USD
—
Production
End-of-life
End-of-life
Predecessor
Radeon Pro GCN
GeForce 20 Mobile
Successor
Radeon Pro Vega
—
View Radeon Pro WX 3100 Details View GeForce RTX 3050 A Mobile Details