AMD Radeon PRO W7800 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

AMD
RADEON

AMD Radeon PRO W7800

CORE STATE Navi 31
VRAM 32 GB
CLOCK SPEED 2525 MHz
TDP 260 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
154,366
52,998
geekbench_vulkan
175,422
N/A
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: AMD Radeon PRO W7800 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The only directly comparable benchmark in the database is Geekbench OpenCL, and the result is a complete blowout. The AMD Radeon PRO W7800 scores 154366, while the NVIDIA GeForce RTX 3050 A Mobile scores 52998. That gives the AMD card a 191.3% advantage, meaning it delivers nearly three times the compute performance in this workload. This is not a close contest by any measure.

The gap is so large that the W7800 sits in the 97th percentile of all GPUs in the database, while the RTX 3050 A Mobile ranks in only the 44th percentile. The average benchmark score for the W7800 is 164894, versus just 8746 for the mobile NVIDIA part. That is a difference of roughly 19 times the average score, which reflects the fundamental chasm between a desktop workstation card and a low-power mobile chip.

Looking at the nearest rivals clarifies where each card stands. The W7800's closest competitors are the NVIDIA RTX A5500 with an average score of 165217 (0.2% ahead of the W7800), the NVIDIA RTX 4500 Ada Generation at 166094 (0.7% ahead), the AMD Radeon Pro W6900X at 168574 (2.2% ahead), and the NVIDIA A100 PCIe 40 GB at 162504 (1.5% behind the W7800). These deltas are all within a few percentage points, meaning the W7800 trades blows with top-tier workstation accelerators from both AMD and NVIDIA.

The RTX 3050 A Mobile, by contrast, competes with much older and slower hardware. Its nearest rivals are the NVIDIA GeForce GTX 460 v2 at 8743 (0% difference), the NVIDIA Quadro P2200 at 8686 (0.7% behind the mobile chip), the AMD Radeon R9 M265X at 8851 (1.2% ahead), and the AMD Radeon Pro WX 5100 at 8863 (1.3% ahead). The mobile part essentially matches these legacy cards, which shows its performance class is roughly a decade old in desktop terms.

The head-to-head table records one win for the W7800 and zero for the RTX 3050 A Mobile. There are no other shared benchmark entries to compare, so the OpenCL result stands as the sole direct measurement between these two products.

Architecture Differences

The W7800 uses the Navi 31 chip with RDNA 3.0 architecture, codenamed Plum Bonito. It is built on a 5 nm process at TSMC, which packs 57,700 million transistors into a 529 mm² die. That works out to a transistor density of 109.1 million per square millimeter. The RTX 3050 A Mobile uses the GA106 chip with Ampere architecture from NVIDIA, manufactured on Samsung's 8 nm process. It contains 12,000 million transistors on a 276 mm² die, giving a density of 43.5 million per square millimeter. The W7800 has nearly five times the transistor count and almost double the die area, which explains its massive performance lead.

The compute resources differ dramatically. The W7800 has 4480 shading units, 280 texture mapping units, and 128 raster operation pipelines. It also includes 70 ray tracing cores. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, and 32 ROPs, with 14 ray tracing cores. Additionally, the NVIDIA part has 56 tensor cores, a feature the W7800 does not list. The shading unit count alone is 2.5 times higher on the AMD card, and the ROP count is four times higher.

Clock speeds also diverge sharply. The W7800 runs at a base clock of 1895 MHz and boosts to 2525 MHz. The RTX 3050 A Mobile runs at a base clock of 1065 MHz and boosts to 1343 MHz. The AMD card's boost clock is nearly double the NVIDIA part's base clock. Memory clocks follow the same pattern: the W7800 uses 2250 MHz (18 Gbps effective), while the mobile part uses 1500 MHz (12 Gbps effective).

Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical. The W7800 uses a PCIe 4.0 x16 interface, while the RTX 3050 A Mobile uses PCIe 4.0 x8. The W7800 draws power from two 8-pin connectors with a 260 W TDP, while the mobile part has no power connectors and a 45 W TDP. The W7800 is a dual-slot card measuring 280 mm in length, 110 mm in height, and 40 mm in width; the RTX 3050 A Mobile is an IGP (integrated graphics processor) with no listed dimensions.

Where Each One Wins

The W7800 wins in every scenario that involves heavy parallel compute. Its FP32 throughput is 45.25 TFLOPS versus 4.813 TFLOPS for the mobile part, a 9.4 times difference. Pixel rate is 323.2 GPixel/s versus 42.98 GPixel/s, and texture rate is 707.0 GTexel/s versus 75.21 GTexel/s. These figures indicate the W7800 is built for large-scale rendering, simulation, and machine learning workloads that demand sustained throughput across thousands of cores.

The W7800 also wins decisively on memory capacity and bandwidth. It has 32 GB of GDDR6 on a 256-bit bus, delivering 576.0 GB/s. The RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus, yielding 192.0 GB/s. For datasets that exceed 4 GB, which is common in professional 3D scenes, AI training, or scientific visualization, the W7800 is the only viable option between these two. The mobile part would run out of memory entirely, not just run slower.

The RTX 3050 A Mobile wins in the narrow sense of portability and power efficiency. Its 45 W TDP means it can operate inside a laptop with no external power connectors, whereas the W7800 requires a 600 W suggested power supply and two 8-pin connectors. The mobile part also has tensor cores, which the W7800 lacks, so applications that rely specifically on NVIDIA's tensor core instruction set could run on the mobile chip but not on the AMD card. However, the tensor core count of 56 is small, and the overall compute throughput is far below what the W7800 offers.

The production status differs too. The W7800 is listed as Active, meaning it is still in production. The RTX 3050 A Mobile is listed as End-of-life, meaning it has been discontinued. For long-term procurement or system refresh planning, the W7800 has the advantage of current availability.

FAQ

Q: How much faster is the AMD Radeon PRO W7800 than the NVIDIA GeForce RTX 3050 A Mobile in OpenCL?

A: The W7800 scores 154366 in Geekbench OpenCL, while the RTX 3050 A Mobile scores 52998. That is a 191.3% difference in favor of the AMD card.

Q: What is the memory capacity difference between the two cards?

A: The W7800 has 32 GB of GDDR6 memory, while the RTX 3050 A Mobile has 4 GB of GDDR6. The W7800 also uses a 256-bit bus with 576.0 GB/s bandwidth, versus a 128-bit bus with 192.0 GB/s on the mobile part.

Q: Which card has a higher boost clock?

A: The W7800 boosts to 2525 MHz, while the RTX 3050 A Mobile boosts to 1343 MHz. The AMD card's base clock of 1895 MHz is also higher than the NVIDIA part's boost clock.

Q: Do both cards support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature set is identical between the two.

Q: What is the power requirement difference?

A: The W7800 has a 260 W TDP and requires two 8-pin power connectors plus a 600 W suggested power supply. The RTX 3050 A Mobile has a 45 W TDP and uses no power connectors, drawing all power from its host system.

Q: How does the RTX 3050 A Mobile compare to its nearest rivals?

A: Its average benchmark score of 8746 is within 1.3% of the NVIDIA GeForce GTX 460 v2, the NVIDIA Quadro P2200, the AMD Radeon R9 M265X, and the AMD Radeon Pro WX 5100. It essentially matches those older cards.

Specification Differences

| Specification | AMD Radeon PRO W7800 | NVIDIA GeForce RTX 3050 A Mobile |

|---|---|---|

| Chip | Navi 31 | GA106 |

| Architecture | RDNA 3.0 | Ampere |

| Process node | 5 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Transistors | 57,700 million | 12,000 million |

| Die size | 529 mm² | 276 mm² |

| Base clock | 1895 MHz | 1065 MHz |

| Boost clock | 2525 MHz | 1343 MHz |

| Memory clock | 2250 MHz (18 Gbps effective) | 1500 MHz (12 Gbps effective) |

| Memory size | 32 GB | 4 GB |

| Memory bus width | 256 bit | 128 bit |

| Memory bandwidth | 576.0 GB/s | 192.0 GB/s |

| Shading units | 4480 | 1792 |

| TMUs | 280 | 56 |

| ROPs | 128 | 32 |

| Ray tracing cores | 70 | 14 |

| Tensor cores | None | 56 |

| Pixel rate | 323.2 GPixel/s | 42.98 GPixel/s |

| Texture rate | 707.0 GTexel/s | 75.21 GTexel/s |

| FP32 | 45.25 TFLOPS | 4.813 TFLOPS |

| FP16 | 90.50 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |

| TDP | 260 W | 45 W |

| Slot width | Dual-slot | IGP |

| Power connectors | 2x 8-pin | None |

| Suggested PSU | 600 W | None |

| Bus interface | PCIe 4.0 x16 | PCIe 4.0 x8 |

| Display outputs | 3x DisplayPort 2.1, 1x mini-DisplayPort 2.1 | Portable Device Dependent |

| Length | 280 mm (11 inches) | Not listed |

| Height | 110 mm (4.3 inches) | Not listed |

| Width | 40 mm (1.6 inches) | Not listed |

| Production status | Active | End-of-life |

| Release date | 2023-04-12 | 2023-12-31 |

| Predecessor | Radeon Pro Vega | GeForce 20 Mobile |

| Launch MSRP | 2,499 USD | None |

The Verdict

The data supports one clear conclusion: the AMD Radeon PRO W7800 is in a completely different performance class than the NVIDIA GeForce RTX 3050 A Mobile. The OpenCL score difference of 191.3% is decisive, and the architectural advantages in transistor count, shading units, memory capacity, and bandwidth compound that lead. The W7800 belongs to the top 3% of all GPUs in the database, while the mobile part sits near the middle of the pack. Anyone needing serious compute throughput for professional workloads should pick the W7800 without hesitation.

The RTX 3050 A Mobile has one legitimate use case: mobile systems where power draw is capped at 45 W and no external power connectors are available. Its tensor cores provide a narrow advantage for applications coded specifically for them, but the overall FP32 throughput of 4.813 TFLOPS is a fraction of the W7800's 45.25 TFLOPS. The 4 GB memory limit also caps the complexity of any workload it can handle.

For desktop workstations, the W7800 is the only real option between these two. It offers 32 GB of GDDR6, eight times the memory of the mobile part, and a memory bandwidth of 576.0 GB/s versus 192.0 GB/s. The W7800 is also actively in production, whereas the RTX 3050 A Mobile is end-of-life. The W7800's nearest rivals are high-end workstation cards like the RTX A5500 and RTX 4500 Ada Generation, with performance deltas under 1%. The RTX 3050 A Mobile's nearest rivals are legacy parts like the GTX 460 v2 and Quadro P2200. That comparison alone tells the full story about where each card sits in the market.

DETAILED SPECIFICATIONS

SPECIFICATION
PRO W7800
RTX 3050 A Mobile
Core Specs
Shading Units
4,480
1,792 -60.0%
Shaders
4,480
1,792 -60.0%
TMUs
280
56 -80.0%
ROPs
128
32 -75.0%
Compute Units
70
—
SM Count
—
14
Clocks
Base Clock
1895 MHz
1065 MHz
Boost Clock
2525 MHz
1343 MHz
Memory Clock
2250 MHz 18 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
32 GB
4 GB
VRAM (MB)
32,768
4,096 -87.5%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
576.0 GB/s
192.0 GB/s
Cache
L1 Cache
256 KB per Array
128 KB (per SM)
L2 Cache
6 MB
2 MB
L3 Cache
64 MB
—
L0 Cache
64 KB per WGP
—
Performance
Pixel Rate
323.2 GPixel/s
42.98 GPixel/s
Texture Rate
707.0 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
45.25 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
1,414.0 GFLOPS (1:32)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
90.50 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
70
14 -80.0%
Tensor Cores
—
56
Matrix Cores
140
—
Power
TDP
260 W
45 W
TDP (W)
260
45 -82.7%
Suggested PSU
600 W
—
Power Connectors
2x 8-pin
None
Architecture
Architecture
RDNA 3.0
Ampere
GPU Name
Navi 31
GA106
Codename
Plum Bonito
—
Generation
Radeon Pro Navi (Navi III Series)
GeForce 30 Mobile
Process Size
5 nm
8 nm
Transistors
57,700 million
12,000 million
Die Size
529 mm²
276 mm²
Foundry
TSMC
Samsung
Density
109.1M / mm²
43.5M / mm²
AMD MCM
GCD Transistors
45,400 million
—
GCD Die Size
304.35 mm²
—
MCD Transistors
2,050 million x6
—
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
8.6
Shader Model
6.8
6.9
Physical
Slot Width
Dual-slot
IGP
Length
280 mm 11 inches
—
Height
110 mm 4.3 inches
—
Outputs
3x DisplayPort 2.11x mini-DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Launch Price
2,499 USD
—
Production
Active
End-of-life
Predecessor
Radeon Pro Vega
GeForce 20 Mobile
View Radeon PRO W7800 Details View GeForce RTX 3050 A Mobile Details