AMD Radeon PRO W7500 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

AMD
RADEON

AMD Radeon PRO W7500

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 1700 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
58,213
52,998
geekbench_vulkan
68,634
N/A
passmark_directx_10
65
61
passmark_directx_11
125
94
passmark_directx_12
46
55
passmark_directx_9
200
152
passmark_g2d
1,174
526
passmark_g3d
13,368
11,664
passmark_gpu_compute
5,910
4,419

Analysis: AMD Radeon PRO W7500 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded data shows a clear overall advantage for the AMD Radeon PRO W7500, which wins seven of the eight head-to-head comparisons against the NVIDIA GeForce RTX 3050 A Mobile. The most decisive margin appears in the Passmark G2D test, where the AMD card scores 1174 against NVIDIA's 526, a 123.2% lead. This result indicates a substantial difference in 2D rendering and desktop composition workloads, likely reflecting the distinct positioning of the two products.

In compute-oriented tasks, the AMD card maintains a strong edge. The Passmark GPU Compute test shows the W7500 at 5910 versus 4419 for the RTX 3050 A Mobile, a 33.7% advantage. Similarly, the Passmark DirectX 11 test records 125 for AMD versus 94 for NVIDIA, a 33% gap. The DirectX 9 result follows the same pattern, with AMD scoring 200 against NVIDIA's 152, a 31.6% lead. These consistent margins across multiple API generations suggest that the W7500's raw shading throughput translates into measurable performance gains in legacy and modern rasterization workloads.

The Geekbench OpenCL result narrows the gap considerably. AMD scores 58213, while NVIDIA scores 52998, a 9.8% difference. This smaller margin may reflect the different driver optimizations and compute scheduling approaches used by each vendor in the OpenCL environment. The Passmark DirectX 10 test shows a similarly modest lead for AMD at 65 versus 61, a 6.6% delta.

The single benchmark where NVIDIA takes the lead is Passmark DirectX 12. The RTX 3050 A Mobile scores 55, while the W7500 scores 46, giving NVIDIA a 16.4% advantage. This result is notable because it reverses the trend seen in the older DirectX versions. The DirectX 12 win could indicate that the NVIDIA architecture handles certain modern rendering features or draw call patterns more efficiently, despite its lower overall throughput figures.

The Passmark G3D test, which aggregates many Direct3D workloads, shows AMD ahead at 13368 versus 11664, a 14.6% margin. This composite score aligns with the average benchmark scores in the database: the W7500 averages 16415, while the RTX 3050 A Mobile averages 8746. The percentile rankings reinforce the gap, with AMD at the 59th percentile among all GPUs and NVIDIA at the 44th percentile.

The nearest rivals in the database provide context for each card's standing. The W7500's average score of 16415 places it within 0.5% of the NVIDIA RTX PRO 6000 Blackwell (16408) and 0.3% above the AMD Radeon RX 5700 XT (16361). The RTX 3050 A Mobile's average of 8746 sits at nearly the same level as the NVIDIA GeForce GTX 460 v2 (8743), with a 0.7% gap to the NVIDIA Quadro P2200 (8686) and a 1.2% deficit behind the AMD Radeon R9 M265X (8851). This comparison shows that the W7500 competes in a much higher performance tier than the mobile NVIDIA part.

Where Each One Wins

The AMD Radeon PRO W7500 dominates in nearly every measured category, with its largest victories coming in 2D performance, compute throughput, and legacy DirectX workloads. The 123.2% lead in G2D suggests that the W7500 is particularly well suited for professional desktop environments, CAD viewports, and applications that rely heavily on 2D acceleration. The 33.7% advantage in GPU Compute points to strengths in general-purpose computing tasks such as rendering, simulation, and data processing.

The DirectX 11 and DirectX 9 wins, with deltas of 33% and 31.6% respectively, indicate that the W7500 handles older graphics APIs with greater efficiency. This matters for compatibility with legacy enterprise software that has not migrated to newer APIs. The DirectX 10 margin of 6.6% is smaller but still favors AMD.

The NVIDIA GeForce RTX 3050 A Mobile claims only one victory: Passmark DirectX 12 with a 16.4% lead. This single result suggests that NVIDIA's Ampere architecture has a particular strength in the modern DirectX 12 API, possibly due to its dedicated hardware scheduling features or driver maturity in that environment. For applications built exclusively on DirectX 12, the mobile NVIDIA part may deliver a more favorable experience despite losing the overall performance comparison.

The G3D composite score of 13368 versus 11664, a 14.6% delta, indicates that the AMD card wins across the broad mix of 3D scenes that make up that test. The OpenCL result, while closer at 9.8%, still favors AMD. The W7500's wins span seven of eight categories, giving it a comprehensive performance profile that covers 2D, compute, and most 3D rendering paths.

Architecture Differences

The two GPUs come from different manufacturers and use fundamentally different architectures. The AMD Radeon PRO W7500 uses the Navi 33 chip based on RDNA 3.0, with the codename Hotpink Bonefish. It is manufactured on a 6 nm process at TSMC, with 13,300 million transistors on a 204 mm² die, yielding a transistor density of 65.2M per mm². The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip based on the Ampere architecture, built on an 8 nm process at Samsung. It contains 12,000 million transistors on a 276 mm² die, giving a density of 43.5M per mm². The AMD chip is smaller and denser, despite having more transistors.

The clock speeds differ substantially. The W7500 runs at a base clock of 1500 MHz and a boost clock of 1700 MHz. The RTX 3050 A Mobile operates at a base clock of 1065 MHz and a boost clock of 1343 MHz. The AMD card's higher clocks contribute to its throughput advantage.

Memory configurations also diverge. The W7500 has 8 GB of GDDR6 memory on a 128-bit bus, with 2000 MHz memory clock and 16 Gbps effective speed, producing 256.0 GB/s of bandwidth. The RTX 3050 A Mobile has 4 GB of GDDR6 on the same 128-bit bus, but with a 1500 MHz memory clock and 12 Gbps effective speed, yielding 192.0 GB/s. The AMD card provides double the capacity and 33.3% more bandwidth.

The shader configurations reveal the architectural differences. Both cards have 1792 shading units, but the AMD card has 112 texture mapping units and 64 ROPs, while the NVIDIA card has 56 TMUs and 32 ROPs. The W7500 includes 28 ray tracing cores, while the RTX 3050 A Mobile has 14 RT cores. The NVIDIA card uniquely features 56 tensor cores, which the AMD card lacks. The pixel rate for AMD is 108.8 GPixel/s versus 42.98 GPixel/s for NVIDIA, and the texture rates are 190.4 GTexel/s versus 75.21 GTexel/s.

The FP32 compute figures show a wide gap: 12.19 TFLOPS for AMD versus 4.813 TFLOPS for NVIDIA. The FP16 performance also differs in ratio. AMD achieves 24.37 TFLOPS at a 2:1 ratio, while NVIDIA reaches 4.813 TFLOPS at a 1:1 ratio. This means the AMD card has 5.06 times the FP16 throughput, which can matter for workloads using mixed-precision operations.

The power envelopes reflect the different product classes. The W7500 has a TDP of 70 W, is a single-slot card, and draws power from the PCIe slot with no additional power connectors. It requires a suggested 250 W power supply. The RTX 3050 A Mobile has a TDP of 45 W and is classified as an IGP (integrated graphics processor), meaning it is designed for mobile platforms and has no standalone dimensions recorded. Its display outputs are described as portable device dependent. The AMD card offers 4x DisplayPort 2.1 outputs, while the NVIDIA card's outputs depend on the laptop design.

The production statuses differ: the W7500 is marked as Active, while the RTX 3050 A Mobile is End-of-life. The AMD card was released on 2023-08-02, and the NVIDIA card on 2023-12-31. The W7500 has a launch MSRP of 429 USD. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and both use a PCIe 4.0 x8 bus interface.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon PRO W7500 has an average benchmark score of 16415, while the NVIDIA GeForce RTX 3050 A Mobile has an average of 8746. This gives the AMD card an 87.7% higher average score.

Q: Does the NVIDIA card win any benchmark tests?

A: Yes, the RTX 3050 A Mobile wins the Passmark DirectX 12 test with a score of 55 versus 46 for the AMD card, a 16.4% advantage. This is its only win among the eight recorded head-to-head comparisons.

Q: How do the memory configurations compare?

A: The AMD card has 8 GB of GDDR6 memory with 256.0 GB/s bandwidth, while the NVIDIA card has 4 GB of GDDR6 with 192.0 GB/s bandwidth. Both use a 128-bit memory bus.

Q: What is the difference in FP32 compute performance?

A: The AMD Radeon PRO W7500 delivers 12.19 TFLOPS of FP32 performance, while the NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS. The AMD card provides approximately 2.53 times the FP32 throughput.

Q: Which GPU has more ray tracing cores?

A: The AMD Radeon PRO W7500 has 28 ray tracing cores, and the NVIDIA GeForce RTX 3050 A Mobile has 14 ray tracing cores. The NVIDIA card additionally has 56 tensor cores, which the AMD card does not have.

Q: What are the process nodes and die sizes?

A: The AMD card uses a 6 nm process at TSMC with a 204 mm² die and 13,300 million transistors. The NVIDIA card uses an 8 nm process at Samsung with a 276 mm² die and 12,000 million transistors.

Specification Differences

| Specification | AMD Radeon PRO W7500 | NVIDIA GeForce RTX 3050 A Mobile |

|---|---|---|

| Architecture | RDNA 3.0 | Ampere |

| Process Node | 6 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Transistors | 13,300 million | 12,000 million |

| Die Size | 204 mm² | 276 mm² |

| Transistor Density | 65.2M / mm² | 43.5M / mm² |

| Base Clock | 1500 MHz | 1065 MHz |

| Boost Clock | 1700 MHz | 1343 MHz |

| Memory Size | 8 GB | 4 GB |

| Memory Clock | 2000 MHz, 16 Gbps effective | 1500 MHz, 12 Gbps effective |

| Memory Bandwidth | 256.0 GB/s | 192.0 GB/s |

| TMUs | 112 | 56 |

| ROPs | 64 | 32 |

| RT Cores | 28 | 14 |

| Tensor Cores | None | 56 |

| Pixel Rate | 108.8 GPixel/s | 42.98 GPixel/s |

| Texture Rate | 190.4 GTexel/s | 75.21 GTexel/s |

| FP32 | 12.19 TFLOPS | 4.813 TFLOPS |

| FP16 | 24.37 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |

| TDP | 70 W | 45 W |

| Slot Width | Single-slot | IGP |

| Suggested PSU | 250 W | None |

| Display Outputs | 4x DisplayPort 2.1 | Portable Device Dependent |

| Production Status | Active | End-of-life |

| Release Date | 2023-08-02 | 2023-12-31 |

| Predecessor | Radeon Pro Vega | GeForce 20 Mobile |

| Launch MSRP | 429 USD | None |

| Dimensions | 216 mm x 115 mm x 20 mm | Not recorded |

| Geekbench OpenCL | 58213 | 52998 |

| Passmark G2D | 1174 | 526 |

| Passmark G3D | 13368 | 11664 |

| Passmark GPU Compute | 5910 | 4419 |

| Percentile vs All GPUs | 59 | 44 |

| Average Benchmark Score | 16415 | 8746 |

DETAILED SPECIFICATIONS

SPECIFICATION
PRO W7500
RTX 3050 A Mobile
Core Specs
Shading Units
1,792
1,792 0.0%
Shaders
1,792
1,792 0.0%
TMUs
112
56 -50.0%
ROPs
64
32 -50.0%
Compute Units
28
—
SM Count
—
14
Clocks
Base Clock
1500 MHz
1065 MHz
Boost Clock
1700 MHz
1343 MHz
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
256.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
2 MB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
108.8 GPixel/s
42.98 GPixel/s
Texture Rate
190.4 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
12.19 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
380.8 GFLOPS (1:32)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
24.37 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
28
14 -50.0%
Tensor Cores
—
56
Matrix Cores
56
—
Power
TDP
70 W
45 W
TDP (W)
70
45 -35.7%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Ampere
GPU Name
Navi 33
GA106
Codename
Hotpink Bonefish
—
Generation
Radeon Pro Navi (Navi III Series)
GeForce 30 Mobile
Process Size
6 nm
8 nm
Transistors
13,300 million
12,000 million
Die Size
204 mm²
276 mm²
Foundry
TSMC
Samsung
Density
65.2M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
8.6
Shader Model
6.8
6.9
Physical
Slot Width
Single-slot
IGP
Length
216 mm 8.5 inches
—
Height
115 mm 4.5 inches
—
Outputs
4x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Launch Price
429 USD
—
Production
Active
End-of-life
Predecessor
Radeon Pro Vega
GeForce 20 Mobile
View Radeon PRO W7500 Details View GeForce RTX 3050 A Mobile Details