AMD Radeon Pro W6600M vs NVIDIA GeForce RTX 5050 Mobile Comparison
AMD Radeon Pro W6600M
GeForce RTX 5050 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro W6600M vs NVIDIA GeForce RTX 5050 Mobile
Head-to-Head Benchmarks
The single recorded head-to-head comparison in the database is Geekbench OpenCL, and the result is decisive. The NVIDIA GeForce RTX 5050 Mobile scores 84,171 points, while the AMD Radeon Pro W6600M scores 56,140 points. That is a 33.3% deficit for the AMD part, meaning the NVIDIA GPU delivers roughly half again as much compute throughput in this specific workload. The delta is one of the larger margins you will see between two mobile GPUs in the same database tier.
The RTX 5050 Mobile's OpenCL result is not an outlier relative to its other recorded performance. Its average benchmark score across all tests sits at 43,268, which is dragged down by a separate 3DMark Steel Nomad DX12 result of 2,365 points. That 3DMark number is a different kind of workload, one that stresses modern graphics features rather than raw compute, and it explains why the average is far below the OpenCL peak. The W6600M, by contrast, has a much tighter spread: its Vulkan score is 67,652, and its average is 61,896, which places it in the 89th percentile of all GPUs in the database. The RTX 5050 Mobile sits in the 83rd percentile.
Looking at the nearest rivals in the database helps contextualize these averages. The W6600M's average of 61,896 is only 0.3% below the AMD Radeon 8050S (62,108), and it beats the NVIDIA GeForce RTX 4090 (60,347) by 2.6%. It also edges out the Intel Arc Pro A60 (60,326) by 2.6% and the AMD Radeon Pro Vega 48 (60,140) by 2.9%. So despite losing the head-to-head OpenCL bout, the W6600M is a solidly mid-pack performer among its close competitors.
The RTX 5050 Mobile's average of 43,268 is essentially dead even with the NVIDIA Quadro M6000 24 GB (43,262, a 0% delta) and the NVIDIA Quadro M6000 (43,301, a 0.1% delta). It is 0.1% ahead of the GeForce RTX 4070 SUPER (43,223) and 0.9% behind the GeForce RTX 4090 Mobile (43,667). That is a strange neighborhood for a modern Blackwell part, but the data is the data: the average score is heavily influenced by that low 3DMark result.
The takeaway from the numbers is that the RTX 5050 Mobile has a massive compute advantage in OpenCL, but its overall average is held back by a weak DirectX 12 result. The W6600M is more consistent across the tests it ran. If you care about raw compute in OpenCL, the NVIDIA part is the clear winner. If you care about balanced performance across different API workloads, the AMD part looks more stable.
Architecture Differences
The two GPUs come from different design generations and foundry processes. The AMD Radeon Pro W6600M is built on RDNA 2.0 using the Navi 23 chip, manufactured on TSMC's 7 nm process. The die measures 237 mm² and packs 11,060 million transistors, which works out to a transistor density of 46.7 million per square millimeter. The NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture with the GB207 chip, on a 5 nm TSMC process. Its die is much smaller at 149 mm², but it holds 16,900 million transistors, giving it a density of 113.4 million per square millimeter. That is more than double the transistor density of the AMD chip, a direct result of the newer process node.
Core counts tell a similar story of generational shift. The W6600M has 1,792 shading units, 112 texture mapping units, and 64 render output units. It also carries 28 ray tracing cores and no tensor cores. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, and only 32 ROPs. It has 20 ray tracing cores and 80 tensor cores. The NVIDIA part has more shaders and dedicated tensor hardware, but fewer texture units and half the ROPs. Clock speeds reflect a different design philosophy: the AMD chip runs at a 1,224 MHz base and 2,034 MHz boost, while the NVIDIA chip runs at a 1,020 MHz base and 1,500 MHz boost. The AMD part is clocked significantly higher, which helps it reach 7.290 TFLOPS of FP32 performance. The NVIDIA part's FP32 figure is 7.680 TFLOPS, slightly higher despite lower clocks, thanks to the wider shader array.
Memory subsystems differ substantially. Both have 8 GB of VRAM on a 128-bit bus, but the W6600M uses GDDR6 at 14 Gbps effective, yielding 224.0 GB/s of bandwidth. The RTX 5050 Mobile uses GDDR7 at 24 Gbps effective, yielding 384.0 GB/s. That is a 71% bandwidth advantage for the NVIDIA part, and it matters for any workload that saturates memory. The FP16 story is also different: the AMD GPU achieves 14.58 TFLOPS with a 2:1 ratio, while the NVIDIA GPU stays at 7.680 TFLOPS with a 1:1 ratio. If you need fast half-precision math, the AMD part is the better choice.
Power and interface specs diverge as well. The W6600M is rated at 90 W TDP, while the RTX 5050 Mobile is rated at 50 W. Both are integrated into the mobile platform with no power connectors and a portable-device-dependent display output. The AMD part uses PCIe 4.0 x16, while the NVIDIA part uses PCIe 5.0 x16, doubling the available bus bandwidth. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status differs: the W6600M is end-of-life, released on June 7, 2021, while the RTX 5050 Mobile is active, released on June 23, 2025. The AMD part's predecessor is FirePro Mobile, and the NVIDIA part's predecessor is GeForce 40 Mobile.
Where Each One Wins
The RTX 5050 Mobile wins the only direct benchmark comparison, and it wins big. In Geekbench OpenCL, it beats the W6600M by 33.3%. That is a workload that emphasizes general compute through the OpenCL API, and the NVIDIA GPU's combination of more shaders, tensor cores, and higher memory bandwidth proves decisive. If your application uses OpenCL for compute tasks, the RTX 5050 Mobile is the obvious pick.
The W6600M's wins are more subtle. Its average benchmark score of 61,896 is far above the RTX 5050 Mobile's 43,268, and that is driven by the Vulkan result of 67,652. The database does not include a direct Vulkan comparison between these two, but the absolute numbers suggest the AMD part is substantially ahead in that API. The W6600M also has the higher FP16 throughput at 14.58 TFLOPS versus 7.680 TFLOPS, which matters for workloads that can use half-precision math. Its 90 W TDP is higher, so it can sustain more power draw, but that is not necessarily a win depending on your thermal budget.
For gaming and modern graphics features, the RTX 5050 Mobile's tensor cores give it dedicated hardware for AI-accelerated features, and its 3DMark Steel Nomad DX12 result, while low in absolute terms, is a data point that the W6600M does not have. The NVIDIA part also has significantly more memory bandwidth, which helps in texture-heavy scenes. The AMD part, meanwhile, has more ROPs (64 versus 32) and higher pixel rate (130.2 GPixel/s versus 48.00 GPixel/s), which could matter for fill-rate-bound workloads at lower resolutions.
The production status is a practical consideration. The W6600M is end-of-life, released in 2021, while the RTX 5050 Mobile is an active product from 2025. If you are choosing between a new laptop with the newer GPU and a used or clearance machine with the older one, the NVIDIA part has the advantage of being a current product with ongoing driver support.
FAQ
Q: Which GPU is faster in Geekbench OpenCL?
A: The NVIDIA GeForce RTX 5050 Mobile scores 84,171, which is 33.3% higher than the AMD Radeon Pro W6600M's 56,140.
Q: How do their average benchmark scores compare?
A: The AMD Radeon Pro W6600M has an average score of 61,896, which is well above the NVIDIA GeForce RTX 5050 Mobile's 43,268. The NVIDIA part's average is pulled down by a 3DMark Steel Nomad DX12 score of 2,365.
Q: Do both GPUs have the same amount of memory?
A: Yes, both have 8 GB of VRAM on a 128-bit bus. The AMD part uses GDDR6 with 224.0 GB/s bandwidth, while the NVIDIA part uses GDDR7 with 384.0 GB/s bandwidth.
Q: Which GPU has higher FP16 performance?
A: The AMD Radeon Pro W6600M achieves 14.58 TFLOPS with a 2:1 ratio, while the NVIDIA GeForce RTX 5050 Mobile achieves 7.680 TFLOPS with a 1:1 ratio.
Q: What is the TDP of each GPU?
A: The AMD Radeon Pro W6600M is rated at 90 W, and the NVIDIA GeForce RTX 5050 Mobile is rated at 50 W.
Q: Are both GPUs current products?
A: No. The AMD Radeon Pro W6600M is end-of-life and was released on June 7, 2021. The NVIDIA GeForce RTX 5050 Mobile is active and was released on June 23, 2025.
Specification Differences
The database records the following differences between the two GPUs:
- Architecture: RDNA 2.0 (AMD) versus Blackwell 2.0 (NVIDIA)
- Process node: 7 nm (AMD) versus 5 nm (NVIDIA)
- Transistors: 11,060 million (AMD) versus 16,900 million (NVIDIA)
- Die size: 237 mm² (AMD) versus 149 mm² (NVIDIA)
- Transistor density: 46.7M / mm² (AMD) versus 113.4M / mm² (NVIDIA)
- Base clock: 1,224 MHz (AMD) versus 1,020 MHz (NVIDIA)
- Boost clock: 2,034 MHz (AMD) versus 1,500 MHz (NVIDIA)
- Memory clock: 1,750 MHz, 14 Gbps effective (AMD) versus 1,500 MHz, 24 Gbps effective (NVIDIA)
- Memory type: GDDR6 (AMD) versus GDDR7 (NVIDIA)
- Bandwidth: 224.0 GB/s (AMD) versus 384.0 GB/s (NVIDIA)
- Shading units: 1,792 (AMD) versus 2,560 (NVIDIA)
- TMUs: 112 (AMD) versus 80 (NVIDIA)
- ROPs: 64 (AMD) versus 32 (NVIDIA)
- RT cores: 28 (AMD) versus 20 (NVIDIA)
- Tensor cores: none (AMD) versus 80 (NVIDIA)
- Pixel rate: 130.2 GPixel/s (AMD) versus 48.00 GPixel/s (NVIDIA)
- Texture rate: 227.8 GTexel/s (AMD) versus 120.0 GTexel/s (NVIDIA)
- FP32: 7.290 TFLOPS (AMD) versus 7.680 TFLOPS (NVIDIA)
- FP16: 14.58 TFLOPS (2:1) (AMD) versus 7.680 TFLOPS (1:1) (NVIDIA)
- TDP: 90 W (AMD) versus 50 W (NVIDIA)
- Bus interface: PCIe 4.0 x16 (AMD) versus PCIe 5.0 x16 (NVIDIA)
- Production status: End-of-life (AMD) versus Active (NVIDIA)
- Release date: June 7, 2021 (AMD) versus June 23, 2025 (NVIDIA)
- Predecessor: FirePro Mobile (AMD) versus GeForce 40 Mobile (NVIDIA)
The Verdict
The data points to two very different products. The AMD Radeon Pro W6600M is an older, higher-power part with strong compute consistency. Its average benchmark score of 61,896 is 43% higher than the RTX 5050 Mobile's average, and it sits in the 89th percentile of all GPUs, six points above the NVIDIA part. Its FP16 throughput is double that of the NVIDIA GPU, and its pixel and texture rates are substantially higher. If your workload runs Vulkan or needs fast half-precision math, the W6600M is the better choice, assuming you can find one given its end-of-life status.
The NVIDIA GeForce RTX 5050 Mobile is a newer, more efficient part with a massive OpenCL advantage. Its 84,171 OpenCL score beats the W6600M by 33.3%, and its 50 W TDP is 40 W lower. It has 80 tensor cores for AI-accelerated features, double the memory bandwidth, and PCIe 5.0 connectivity. Its average score is low only because of a weak 3DMark Steel Nomad DX12 result of 2,365, which indicates it is not a strong performer for traditional rasterization-heavy gaming. But for compute workloads that leverage OpenCL and its higher shader count, it is the clear winner.
The practical recommendation depends on your use case. If you need a current, low-power GPU for OpenCL compute or AI-adjacent tasks, the RTX 5050 Mobile is the one to pick. If you need balanced performance across multiple APIs, especially Vulkan and FP16 workloads, and you are willing to deal with an end-of-life product, the W6600M has the better overall record in the database. The benchmark results are unambiguous: the NVIDIA part wins the direct comparison, but the AMD part wins the consistency battle.