AMD Radeon Pro W5700 vs NVIDIA RTX A4000 Mobile Comparison
AMD Radeon Pro W5700
RTX A4000 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro W5700 vs NVIDIA RTX A4000 Mobile
Where Each One Wins
The benchmark split between the AMD Radeon Pro W5700 and the NVIDIA RTX A4000 Mobile is not a clean generational sweep; it is a functional divide. The RTX A4000 Mobile wins the majority of recorded tests, taking 6 of 9 head-to-head comparisons, but the AMD Radeon Pro W5700 claims the remaining 3, and those wins are concentrated in areas that reveal distinct workload personalities.
The NVIDIA RTX A4000 Mobile dominates the modern API and compute-oriented tests. In Geekbench OpenCL, it posts a score of 97178 against the AMD's 74613, a 23.2% advantage. That is the largest margin in the entire comparison and signals a decisive lead in general-purpose compute workloads that exercise OpenCL. The Geekbench Vulkan result also favors NVIDIA, 73002 versus 70706, a narrower 3.1% gap, but still a win. DirectX 10, 11, and 12 all go to NVIDIA, with deltas of 16.2%, 18.1%, and 18.2% respectively. The PassMark G3D score, often treated as a proxy for overall 3D rendering performance, also lands with NVIDIA at 14796 versus 14520, though the margin is only 1.9%.
The AMD Radeon Pro W5700 wins exactly where the NVIDIA card is weakest. Its PassMark DirectX 9 score of 225 crushes the NVIDIA's 157, a 43.3% advantage. The PassMark G2D score is even more lopsided: 899 versus 585, a 53.7% lead. AMD also edges out NVIDIA in PassMark GPU Compute, 6495 versus 6394, a modest 1.6% win. This is a card that retains strength in legacy DirectX 9 titles and 2D tasks, while keeping a slight edge in one compute metric.
The overall average benchmark scores tell a different story than the head-to-head wins. The AMD Radeon Pro W5700 has an average benchmark score of 25726, while the RTX A4000 Mobile sits at 21379. That puts the AMD card in the 71st percentile of all GPUs, compared to the 66th percentile for NVIDIA. The AMD card's nearest rivals by average score include the NVIDIA GeForce RTX 3080 Ti Mobile at 25740 (0.1% ahead) and the AMD Radeon RX 6700M at 25633 (0.4% behind). The NVIDIA RTX A4000 Mobile sits near the AMD Radeon HD 8970M at 21237 (0.7% behind) and the NVIDIA Quadro RTX 5000 at 21629 (1.2% ahead). The average score discrepancy is driven by the AMD card's massive lead in the older DirectX 9 and G2D tests, which weigh heavily in the aggregate even if they matter less for modern workloads.
Architecture Differences
The two GPUs come from different foundries and process nodes. The AMD Radeon Pro W5700 uses the Navi 10 chip built on TSMC's 7 nm process, with 10,300 million transistors on a 251 mm² die. The NVIDIA RTX A4000 Mobile uses the GA104 chip built on Samsung's 8 nm process, with 17,400 million transistors on a 392 mm² die. That makes the NVIDIA die larger by 141 mm², and its transistor density is higher at 44.4 million transistors per mm² versus 41.0 million for AMD.
The compute configurations diverge sharply. The AMD card has 2304 shading units, 144 texture mapping units, and 64 ROPs. The NVIDIA card has 5120 shading units, 160 TMUs, and 80 ROPs. NVIDIA also includes 40 RT cores and 160 tensor cores, while the AMD card has none of either. The FP32 throughput reflects this: NVIDIA posts 17.20 TFLOPS, almost exactly double AMD's 8.663 TFLOPS. The FP16 figures are identical on the NVIDIA card at 17.20 TFLOPS with a 1:1 ratio, while AMD reaches 17.33 TFLOPS only through a 2:1 rate.
Memory configurations are similar in capacity and bus width, but not in bandwidth. Both cards have 8 GB of GDDR6 on a 256-bit bus. AMD's memory runs at 14 Gbps effective and delivers 448.0 GB/s, while NVIDIA's runs at 12 Gbps effective and delivers 384.0 GB/s. That gives AMD a 64 GB/s bandwidth advantage. Pixel fill rate favors NVIDIA at 134.4 GPixel/s versus 120.3 GPixel/s for AMD, but texture fill rates are nearly identical: 270.7 GTexel/s for AMD versus 268.8 GTexel/s for NVIDIA.
The APIs supported also differ. NVIDIA supports DirectX 12 Ultimate (12_2), while AMD reaches DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The power and physical profiles are very different: the AMD card has a 205 W TDP, is dual-slot, requires a 550 W suggested PSU, and uses 1x 6-pin plus 1x 8-pin power connectors. The NVIDIA card has a 115 W TDP, needs no external power connectors, and has no slot width listed. AMD's card is 267 mm long and 111 mm tall, while NVIDIA's dimensions are not recorded in the database.
Head-to-Head Benchmarks
The largest single win belongs to NVIDIA in Geekbench OpenCL. The RTX A4000 Mobile scores 97178 against 74613, a 23.2% lead. This is the clearest signal that for OpenCL-heavy compute tasks, the NVIDIA architecture's doubled shading unit count and FP32 throughput translate directly into performance. The AMD card's 8.663 TFLOPS FP32 simply cannot match the 17.20 TFLOPS of the NVIDIA chip.
DirectX 11 and DirectX 12 results show consistent NVIDIA advantages. In DirectX 11, NVIDIA wins 127 to 104, an 18.1% margin. In DirectX 12, NVIDIA wins 66 to 54, an 18.2% margin. DirectX 10 follows the same pattern: NVIDIA 105, AMD 88, a 16.2% gap. These are not isolated outliers; they form a block of results where NVIDIA leads by roughly 16% to 18%.
The Geekbench Vulkan test is the closest modern-API result. NVIDIA wins 73002 to 70706, a margin of only 3.1%. That suggests that in Vulkan workloads, the AMD card is far more competitive than in OpenCL or the DirectX tests. The PassMark G3D score is similarly close: NVIDIA 14796, AMD 14520, a 1.9% difference. In both cases, the AMD card's architecture keeps the gap small, but it does not close it.
AMD's wins are dramatic in the older and 2D domains. The PassMark DirectX 9 result is a 43.3% blowout: 225 versus 157. The PassMark G2D result is a 53.7% blowout: 899 versus 585. Even in PassMark GPU Compute, AMD wins 6495 to 6394, a 1.6% edge that flips the compute narrative slightly, though the much larger OpenCL gap favors NVIDIA overall.
The Verdict
The data points to a clear split by workload era and API. For modern 3D workloads, OpenCL compute, and DirectX 10 through 12, the NVIDIA RTX A4000 Mobile is the stronger card. Its 23.2% OpenCL lead, 18.2% DirectX 12 lead, and 18.1% DirectX 11 lead are decisive. The doubled FP32 throughput, the presence of RT cores and tensor cores, and the DirectX 12 Ultimate support all reinforce this conclusion. The RTX A4000 Mobile also does this at a 115 W TDP with no external power connectors, a major efficiency advantage over the AMD card's 205 W TDP and dual power connector requirement.
For legacy DirectX 9 applications, 2D rendering, and one specific compute metric, the AMD Radeon Pro W5700 is the better choice. Its 43.3% DirectX 9 lead and 53.7% G2D lead are not marginal; they are dominant. If a workstation or application environment still relies on older DirectX 9 paths, the AMD card will handle those tasks with far greater headroom. Its higher memory bandwidth of 448.0 GB/s versus 384.0 GB/s also gives it a theoretical advantage in bandwidth-sensitive scenarios, even though the benchmark data does not isolate that factor directly.
The average benchmark score favors AMD overall, 25726 versus 21379, and the AMD card sits in the 71st percentile versus the 66th for NVIDIA. But that aggregate is heavily influenced by the legacy test wins. For users prioritizing modern performance, NVIDIA is the verdict. For users with legacy DirectX 9 or 2D-centric workloads, AMD is the verdict. The RTX A4000 Mobile is the more future-proof option, with DirectX 12 Ultimate support and dedicated RT and tensor cores, while the Radeon Pro W5700 is an end-of-life product from 2019 that still holds value only in its specific legacy strengths.
FAQ
Q: Which GPU wins in OpenCL compute performance?
A: The NVIDIA RTX A4000 Mobile wins decisively, scoring 97178 versus 74613 for the AMD Radeon Pro W5700, a 23.2% advantage.
Q: Is the AMD Radeon Pro W5700 better in any benchmark?
A: Yes. It wins PassMark DirectX 9 (225 versus 157, a 43.3% lead), PassMark G2D (899 versus 585, a 53.7% lead), and PassMark GPU Compute (6495 versus 6394, a 1.6% lead).
Q: How do the two cards compare in DirectX 12 performance?
A: The NVIDIA RTX A4000 Mobile wins 66 to 54, an 18.2% margin. NVIDIA also supports DirectX 12 Ultimate (12_2), while AMD supports DirectX 12 (12_1).
Q: What are the memory bandwidth figures for each card?
A: The AMD Radeon Pro W5700 has 448.0 GB/s, while the NVIDIA RTX A4000 Mobile has 384.0 GB/s, both using 8 GB of GDDR6 on a 256-bit bus.
Q: Which GPU has higher FP32 compute throughput?
A: The NVIDIA RTX A4000 Mobile has 17.20 TFLOPS, while the AMD Radeon Pro W5700 has 8.663 TFLOPS. NVIDIA's FP16 throughput is also 17.20 TFLOPS at a 1:1 ratio, while AMD reaches 17.33 TFLOPS at a 2:1 ratio.
Q: How do their power requirements differ?
A: The AMD Radeon Pro W5700 has a 205 W TDP, requires a 550 W suggested PSU, and uses 1x 6-pin plus 1x 8-pin power connectors. The NVIDIA RTX A4000 Mobile has a 115 W TDP and requires no external power connectors.
Specification Differences
| Specification | AMD Radeon Pro W5700 | NVIDIA RTX A4000 Mobile |
|---|---|---|
| Process node | 7 nm (TSMC) | 8 nm (Samsung) |
| Transistors | 10,300 million | 17,400 million |
| Die size | 251 mm² | 392 mm² |
| Transistor density | 41.0M / mm² | 44.4M / mm² |
| Base clock | 1400 MHz | 1140 MHz |
| Boost clock | 1880 MHz | 1680 MHz |
| Memory clock | 14 Gbps effective | 12 Gbps effective |
| Memory bandwidth | 448.0 GB/s | 384.0 GB/s |
| Shading units | 2304 | 5120 |
| TMUs | 144 | 160 |
| ROPs | 64 | 80 |
| RT cores | None | 40 |
| Tensor cores | None | 160 |
| Pixel rate | 120.3 GPixel/s | 134.4 GPixel/s |
| Texture rate | 270.7 GTexel/s | 268.8 GTexel/s |
| FP32 | 8.663 TFLOPS | 17.20 TFLOPS |
| FP16 | 17.33 TFLOPS (2:1) | 17.20 TFLOPS (1:1) |
| TDP | 205 W | 115 W |
| Slot width | Dual-slot | Not recorded |
| Power connectors | 1x 6-pin + 1x 8-pin | None |
| Suggested PSU | 550 W | Not recorded |
| DirectX support | 12 (12_1) | 12 Ultimate (12_2) |
| Release date | 2019-11-18 | 2021-04-11 |
| Production status | End-of-life | End-of-life |