AMD Radeon Pro W5500X vs NVIDIA GeForce RTX 3070 Ti Mobile Comparison
AMD Radeon Pro W5500X
GeForce RTX 3070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro W5500X vs NVIDIA GeForce RTX 3070 Ti Mobile
Head-to-Head Benchmarks
The recorded data places these two GPUs in different benchmark ecosystems, making a direct apples-to-apples comparison difficult. The AMD Radeon Pro W5500X has a single recorded benchmark score: 27,973 points in Geekbench Metal. The NVIDIA GeForce RTX 3070 Ti Mobile has no Geekbench Metal result; instead, its strongest recorded scores come from Geekbench OpenCL at 106,022 and Geekbench Vulkan at 100,027. In the database's aggregate scoring, the AMD Radeon Pro W5500X posts an average benchmark score of 27,973, while the NVIDIA GeForce RTX 3070 Ti Mobile averages 23,518 across its suite.
Looking at the nearest rivals in the database, the AMD Radeon Pro W5500X sits at the 73rd percentile of all GPUs. Its closest competitor is the NVIDIA GeForce GTX 980 Ti with an average score of 28,020, a delta of -0.2%, meaning the AMD part trails by a fraction of a percent. The AMD Radeon RX 7800M scores 27,883, putting the W5500X 0.3% ahead. Against the AMD Radeon Pro Vega 20 at 27,839, the W5500X leads by 0.5%. The AMD FirePro S7150 scores 28,117, meaning the W5500X is 0.5% behind that part. These deltas are all within a single percentage point, indicating the W5500X clusters tightly with its immediate peers in the database.
The NVIDIA GeForce RTX 3070 Ti Mobile holds the 69th percentile of all GPUs. Its nearest rival is the NVIDIA GeForce RTX 3080 Mobile with an average score of 23,628, a delta of -0.5%, meaning the 3070 Ti Mobile trails its higher-tier sibling by half a percent. The AMD Radeon AI PRO R9700 scores 23,315, putting the 3070 Ti Mobile 0.9% ahead. The NVIDIA GeForce GTX TITAN Z scores 23,736, and the 3070 Ti Mobile is 0.9% behind it. The AMD Radeon R9 M290X scores 23,276, and the 3070 Ti Mobile leads that part by 1%. Again, all deltas remain within a tight one-percent band.
The database records zero head-to-head benchmark wins for either GPU, and the win count for both is zero. This is because no shared benchmark test appears in the head-to-head table. The AMD part's only benchmark is Geekbench Metal, a macOS-oriented API test, while the NVIDIA part's suite includes 3DMark Steel Nomad DX12, Geekbench OpenCL, Geekbench Vulkan, and multiple Passmark tests. Without a common test, the aggregate scores are the only cross-comparison available. The AMD Radeon Pro W5500X's average of 27,973 is 18.9% higher than the NVIDIA part's average of 23,518, but this gap reflects different test mixes rather than a direct performance hierarchy.
The NVIDIA GeForce RTX 3070 Ti Mobile shows its strongest individual results in compute-oriented workloads. Its Geekbench OpenCL score of 106,022 and Vulkan score of 100,027 are both far above its Passmark G3D score of 17,727. The Passmark DirectX tests are notably lower: DirectX 9 at 196, DirectX 11 at 153, DirectX 10 at 124, and DirectX 12 at 73. The Passmark G2D score is 783, and the GPU compute score is 7,504. These numbers suggest the mobile NVIDIA part is heavily optimized for modern compute APIs rather than legacy DirectX paths. The AMD Radeon Pro W5500X, with its single Metal score of 27,973, cannot be compared on those same axes, so the data set leaves the cross-vendor comparison incomplete.
Architecture Differences
The AMD Radeon Pro W5500X is built on the Navi 14 chip using the RDNA 1.0 architecture, manufactured on a 7 nm process at TSMC. The die contains 6,400 million transistors on a 158 mm² area, yielding a transistor density of 40.5 million per square millimeter. The NVIDIA GeForce RTX 3070 Ti Mobile uses the GA104 chip with the Ampere architecture, fabricated on an 8 nm process at Samsung. Its die holds 17,400 million transistors across 392 mm², for a density of 44.4 million per square millimeter. The NVIDIA chip has nearly three times the transistor count and more than double the die area, though the density difference is modest at roughly 9.6% higher for the NVIDIA part.
Memory configurations differ substantially. Both GPUs use GDDR6 memory and 8 GB capacity, but the bus widths diverge: the AMD part uses a 128-bit interface, while the NVIDIA part uses a 256-bit interface. This doubles the memory bandwidth, from 224.0 GB/s on the AMD side to 448.0 GB/s on the NVIDIA side. Both run memory at 1750 MHz with 14 Gbps effective speed, so the bandwidth gap comes entirely from the wider bus on the NVIDIA chip.
Compute resources are heavily skewed toward the NVIDIA part. The AMD Radeon Pro W5500X has 1,536 shading units, 96 texture mapping units, and 32 raster operation pipelines. The NVIDIA GeForce RTX 3070 Ti Mobile has 5,888 shading units, 184 TMUs, and 96 ROPs. The NVIDIA part also includes 46 ray tracing cores and 184 tensor cores, features entirely absent from the AMD GPU. The pixel rate is 56.22 GPixel/s on the AMD side versus 135.4 GPixel/s on the NVIDIA side. Texture rate is 168.7 GTexel/s for AMD versus 259.4 GTexel/s for NVIDIA. FP32 throughput is 5.398 TFLOPS for AMD and 16.60 TFLOPS for NVIDIA, a difference of roughly 3.1 times. FP16 performance on the AMD part is 10.80 TFLOPS at a 2:1 ratio, while the NVIDIA part achieves 16.60 TFLOPS at a 1:1 ratio.
Clock speeds tell a different story. The AMD Radeon Pro W5500X has a base clock of 1187 MHz and a boost clock of 1757 MHz. The NVIDIA GeForce RTX 3070 Ti Mobile has a base clock of 915 MHz and a boost clock of 1410 MHz. The AMD part runs at higher clocks, but the NVIDIA part compensates with far more execution units. Power draw is listed at 125 W for the AMD part and 115 W for the NVIDIA mobile part, making the NVIDIA GPU slightly more power-efficient per watt given its much higher throughput.
The AMD part uses the Apple MPX bus interface, while the NVIDIA mobile part uses PCIe 4.0 x16. Display outputs are 2x HDMI 2.0b on the AMD side, whereas the NVIDIA mobile GPU's outputs are portable device dependent. The AMD card is dual-slot with a suggested PSU of 300 W, while the NVIDIA mobile part lists no power connectors and no suggested PSU. API support differs: the AMD part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, while the NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part's DirectX 12 Ultimate designation includes ray tracing and mesh shaders, consistent with its hardware RT cores.
The Verdict
The data points to clear roles for each GPU. The AMD Radeon Pro W5500X, with its single Geekbench Metal score of 27,973 and 73rd percentile ranking, is positioned for Apple-centric workflows where Metal is the primary API. Its dual-slot design, Apple MPX bus interface, and 2x HDMI 2.0b outputs reinforce this. The NVIDIA GeForce RTX 3070 Ti Mobile, with its 69th percentile and a broad benchmark suite, is a mobile part aimed at general-purpose DirectX and compute workloads. Its 46 ray tracing cores and 184 tensor cores make it the only one of the two with hardware support for ray tracing and AI acceleration.
For users whose software relies on Metal, the AMD part's 27,973 score is the only relevant data point, and it clusters within 1% of its nearest rivals. For users running OpenCL or Vulkan, the NVIDIA part's scores of 106,022 and 100,027 respectively are the recorded figures to consider, though no comparable numbers exist for the AMD part in those tests. The NVIDIA part also has 448.0 GB/s of memory bandwidth versus 224.0 GB/s on the AMD side, which matters for bandwidth-sensitive workloads. However, the AMD part has a higher boost clock at 1757 MHz versus 1410 MHz, which can help in latency-sensitive single-threaded tasks.
The production status for both is end-of-life, so neither is a forward-looking purchase. The AMD part launched on December 10, 2019, with a launch MSRP of 599 USD. The NVIDIA part released on January 3, 2022, with no launch MSRP recorded. The AMD part has no predecessor or successor listed, while the NVIDIA part's predecessor is GeForce 20 Mobile. The choice comes down to platform: the AMD card is a Mac-oriented desktop part, and the NVIDIA GPU is a mobile part for portable devices.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon Pro W5500X has an average benchmark score of 27,973, while the NVIDIA GeForce RTX 3070 Ti Mobile has an average of 23,518.
Q: Does the NVIDIA GeForce RTX 3070 Ti Mobile support ray tracing?
A: Yes, it has 46 ray tracing cores and supports DirectX 12 Ultimate (12_2), which includes ray tracing features.
Q: What memory bandwidth does each GPU provide?
A: The AMD Radeon Pro W5500X provides 224.0 GB/s over a 128-bit bus, and the NVIDIA GeForce RTX 3070 Ti Mobile provides 448.0 GB/s over a 256-bit bus.
Q: What is the process node difference between the two?
A: The AMD Radeon Pro W5500X uses a 7 nm process at TSMC, while the NVIDIA GeForce RTX 3070 Ti Mobile uses an 8 nm process at Samsung.
Q: What is the production status of both GPUs?
A: Both the AMD Radeon Pro W5500X and the NVIDIA GeForce RTX 3070 Ti Mobile are listed as end-of-life.
Q: What launch MSRP is recorded for the AMD part?
A: The AMD Radeon Pro W5500X has a launch MSRP of 599 USD; no launch MSRP is recorded for the NVIDIA GeForce RTX 3070 Ti Mobile.
Where Each One Wins
The AMD Radeon Pro W5500X wins in the macOS ecosystem. Its Geekbench Metal score of 27,973 is the only benchmark recorded for it, and it sits at the 73rd percentile of all GPUs. It has a higher boost clock at 1757 MHz versus 1410 MHz for the NVIDIA part, which can benefit tasks that scale with clock speed rather than core count. Its 125 W TDP is slightly higher than the NVIDIA mobile part's 115 W, but it is a dual-slot desktop card with an Apple MPX interface, designed for Mac Pro systems. Its 2x HDMI 2.0b outputs are fixed, whereas the NVIDIA mobile GPU's outputs depend on the portable device.
The NVIDIA GeForce RTX 3070 Ti Mobile wins in raw compute and modern API workloads. Its Geekbench OpenCL score of 106,022 and Vulkan score of 100,027 are far above its own Passmark G3D score of 17,727, indicating strong compute performance. It has 16.60 TFLOPS of FP32 throughput versus 5.398 TFLOPS for the AMD part, and 448.0 GB/s of memory bandwidth versus 224.0 GB/s. It includes 46 ray tracing cores and 184 tensor cores, enabling hardware ray tracing and AI acceleration that the AMD part lacks. Its DirectX 12 Ultimate support covers features like mesh shaders, while the AMD part only reaches DirectX 12 (12_1). The NVIDIA part also has 5,888 shading units, 184 TMUs, and 96 ROPs, roughly 3.8 times the shading units, 1.9 times the TMUs, and 3 times the ROPs of the AMD GPU.
The AMD part wins on transistor density per area in a different sense: its 7 nm process packs 40.5M transistors per mm², but the NVIDIA part achieves 44.4M per mm² on 8 nm, so the NVIDIA chip is actually denser. The AMD part has a lower transistor count at 6,400 million versus 17,400 million, and a smaller die at 158 mm² versus 392 mm². For users on Apple MPX platforms with Metal-based software, the AMD part is the relevant choice. For users on portable devices with PCIe 4.0 x16 and diverse DirectX, Vulkan, and OpenCL workloads, the NVIDIA part is the only one with recorded data in those areas.
Specification Differences
The two GPUs differ in nearly every measured specification. The AMD Radeon Pro W5500X uses the Navi 14 chip with RDNA 1.0 architecture, while the NVIDIA GeForce RTX 3070 Ti Mobile uses GA104 with Ampere. The process nodes are 7 nm TSMC for AMD and 8 nm Samsung for NVIDIA. Transistor counts are 6,400 million versus 17,400 million, and die sizes are 158 mm² versus 392 mm². Transistor density is 40.5M per mm² versus 44.4M per mm².
Base clocks are 1187 MHz for AMD and 915 MHz for NVIDIA. Boost clocks are 1757 MHz for AMD and 1410 MHz for NVIDIA. Memory is 8 GB GDDR6 on both, but bus widths are 128-bit for AMD and 256-bit for NVIDIA, giving bandwidths of 224.0 GB/s and 448.0 GB/s respectively. Shading units are 1,536 versus 5,888. TMUs are 96 versus 184. ROPs are 32 versus 96. The NVIDIA part has 46 RT cores and 184 tensor cores; the AMD part has none. Pixel rates are 56.22 GPixel/s versus 135.4 GPixel/s. Texture rates are 168.7 GTexel/s versus 259.4 GTexel/s. FP32 is 5.398 TFLOPS versus 16.60 TFLOPS. FP16 is 10.80 TFLOPS (2:1) versus 16.60 TFLOPS (1:1).
TDP is 125 W for AMD and 115 W for NVIDIA. The AMD part is dual-slot with an Apple MPX bus interface and 2x HDMI 2.0b outputs. The NVIDIA part has no slot width listed, uses PCIe 4.0 x16, has no power connectors, and has portable device dependent outputs. The AMD part lists a suggested PSU of 300 W; the NVIDIA part lists none. DirectX support is 12 (12_1) for AMD and 12 Ultimate (12_2) for NVIDIA. OpenGL is 4.6 for both, and Vulkan is 1.4 for both. The AMD part released on December 10, 2019, with a launch MSRP of 599 USD. The NVIDIA part released on January 3, 2022, with no launch MSRP. The NVIDIA part's predecessor is GeForce 20 Mobile; the AMD part has no predecessor listed.