AMD Radeon Pro Vega 48 vs AMD Radeon RX 6950 XT Comparison

AMD
RADEON

AMD Radeon Pro Vega 48

CORE STATE Vega 10
VRAM 8 GB
CLOCK SPEED —
TDP —
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
AMD
RADEON

Radeon RX 6950 XT

CORE STATE Navi 21
VRAM 16 GB
CLOCK SPEED 2310 MHz
TDP 335 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_metal
69,010
222,653
geekbench_opencl
53,757
205,998
geekbench_vulkan
57,653
165,212
3dmark_3dmark_steel_nomad_dx12
N/A
4,235
passmark_directx_10
N/A
164
passmark_directx_11
N/A
300
passmark_directx_12
N/A
114
passmark_directx_9
N/A
303
passmark_g2d
N/A
1,063
passmark_g3d
N/A
28,070
passmark_gpu_compute
N/A
14,199

Analysis: AMD Radeon Pro Vega 48 vs AMD Radeon RX 6950 XT

AMD Radeon Pro Vega 48 and AMD Radeon RX 6950 XT represent two distinct generations of AMD graphics technology, separated by a process node shrink and a fundamental architecture shift. The data shows a clear performance hierarchy, but the comparison is more nuanced than a simple specification sheet might suggest, given their differing target roles and platform contexts.

Where Each One Wins

The benchmark results are unambiguous: the AMD Radeon RX 6950 XT wins every head-to-head test recorded in the data. Across the three shared benchmark applications, the RX 6950 XT secures 3 wins out of 3, with a decisive average delta of approximately -69.3% (meaning the Pro Vega 48 trails by that margin on average). There are no tests in the dataset where the Radeon Pro Vega 48 emerges victorious.

However, the Pro Vega 48 still occupies a distinct niche. Its closest rival by average score is the Intel Arc Pro A60, with a delta of -0.3%, and it sits just 0.3% behind the NVIDIA GeForce RTX 4090 in average benchmark score. This places the Pro Vega 48 in a performance tier that is competitive with modern professional and high-end consumer parts, despite its age. The RX 6950 XT, by contrast, is bracketed by the NVIDIA P102-100 (0.2% behind) and the AMD Radeon PRO V710 (0.5% ahead), showing it holds its own against workstation-oriented silicon.

The real split is in compute versus rasterization workloads. The Pro Vega 48, with its GCN 5.0 architecture and HBM2 memory, is built for professional compute and memory-bandwidth-sensitive tasks. The RX 6950 XT, with RDNA 2.0 and 80 dedicated ray tracing cores, is designed for high-refresh gaming and modern graphics APIs. In the data, the RX 6950 XT’s lead is largest in OpenCL (73.9% faster), slightly smaller in Metal (69% faster), and smallest in Vulkan (65.1% faster), suggesting the gap narrows when using lower-level graphics APIs.

Architecture Differences

The two GPUs are separated by a full architecture generation and a process node jump. The Radeon Pro Vega 48 uses the Vega 10 chip built on GlobalFoundries’ 14 nm process, containing 12,500 million transistors across a 495 mm² die, yielding a transistor density of 25.3 million transistors per square millimeter. The Radeon RX 6950 XT uses the Navi 21 chip on TSMC’s 7 nm process, packing 26,800 million transistors into a 520 mm² die, achieving a density of 51.5 million transistors per square millimeter. This means the RX 6950 XT crams over twice the transistors per area, directly contributing to its higher compute throughput.

The memory subsystems are fundamentally different. The Pro Vega 48 features 8 GB of HBM2 on a 2048-bit bus, delivering 402.4 GB/s of bandwidth. The RX 6950 XT uses 16 GB of GDDR6 on a 256-bit bus, achieving 576.0 GB/s. While the RX 6950 XT has a wider absolute bandwidth advantage, the Pro Vega 48’s HBM2 implementation is notable for its low power profile, given that it is an integrated graphics processor (IGP) with no dedicated power connectors and no TDP listed. The RX 6950 XT, in contrast, has a 335 W TDP, a triple-slot cooler, and requires a 700 W power supply.

Shader resources also differ sharply. The Pro Vega 48 has 3,072 shading units, 192 texture mapping units, and 64 ROPs. The RX 6950 XT more than doubles this: 5,120 shading units, 320 TMUs, and 128 ROPs. Critically, the RX 6950 XT adds 80 ray tracing cores, a feature entirely absent from the GCN-based Pro Vega 48. Pixel and texture rates follow suit: 76.80 GPixel/s and 230.4 GTexel/s for the Pro Vega 48 versus 295.7 GPixel/s and 739.2 GTexel/s for the RX 6950 XT. FP32 compute is 7.373 TFLOPS versus 23.65 TFLOPS, a 3.2x advantage for the newer card.

Head-to-Head Benchmarks

The three shared benchmarks paint a consistent picture of a large but varying performance gap. In Geekbench Metal, the Pro Vega 48 scores 69,010 while the RX 6950 XT scores 222,653, a delta of -69%. This is the closest of the three tests, likely because Metal on macOS is well-optimized for the Pro Vega 48’s professional driver stack. In Geekbench Vulkan, the gap narrows further proportionally: 57,653 versus 165,212, a delta of -65.1%. This suggests the RX 6950 XT’s advantage is slightly less pronounced when using a cross-platform low-level API like Vulkan.

The largest margin is in Geekbench OpenCL, where the RX 6950 XT scores 205,998 against the Pro Vega 48’s 53,757, a delta of -73.9%. OpenCL compute performance is where the RX 6950 XT’s raw shader count and memory bandwidth translate most directly into throughput. The data shows that the RX 6950 XT is not just faster, but disproportionately faster in compute-heavy workloads compared to graphics-oriented APIs.

The Pro Vega 48’s average benchmark score of 60,140 across all GPU tests places it in the 88th percentile of all GPUs. The RX 6950 XT’s average score of 58,392 also lands at the 88th percentile, despite its far higher peak scores. This is because the RX 6950 XT’s benchmark suite includes additional tests like Passmark DirectX 9, 10, 11, 12, G2D, G3D, and GPU Compute, which are absent for the Pro Vega 48. Those Passmark scores are relatively low (e.g., 114 in DirectX 12, 164 in DirectX 10), dragging down its average. The Pro Vega 48, with only three Geekbench tests, benefits from a more focused and favorable set of results.

FAQ

Q: Which GPU has higher raw compute performance?

A: The AMD Radeon RX 6950 XT, with 23.65 TFLOPS FP32 versus 7.373 TFLOPS for the Radeon Pro Vega 48, a 3.2x advantage.

Q: Do both cards support ray tracing?

A: No. The RX 6950 XT has 80 dedicated ray tracing cores; the Pro Vega 48 has none, as its GCN 5.0 architecture predates RDNA 2.0’s ray tracing hardware.

Q: Which card has more memory bandwidth?

A: The RX 6950 XT at 576.0 GB/s, compared to the Pro Vega 48’s 402.4 GB/s, despite the latter’s much wider 2048-bit bus.

Q: Are these cards in the same performance percentile?

A: Yes, both sit at the 88th percentile of all GPUs, but the RX 6950 XT’s average is lowered by its inclusion of slower legacy DirectX and Passmark tests.

Q: What is the largest benchmark margin between them?

A: The largest is in Geekbench OpenCL, where the RX 6950 XT leads by 73.9%; the smallest is in Geekbench Metal, at 69% ahead.

Q: Which card requires more power delivery hardware?

A: The RX 6950 XT, which has a 335 W TDP, a triple-slot cooler, and two 8-pin power connectors, plus a 700 W recommended PSU; the Pro Vega 48 is an IGP with no power connectors.

The Verdict

The data supports a clear recommendation for the AMD Radeon RX 6950 XT for any user prioritizing raw performance. It wins all three head-to-head benchmarks, has 3.2x the FP32 throughput, 4x the pixel rate, and 3.2x the texture rate. It also adds ray tracing support and double the memory capacity (16 GB vs 8 GB). For gaming, DirectX 12 Ultimate, or any compute-heavy workload, the RX 6950 XT is the superior choice by a wide margin.

The Radeon Pro Vega 48, however, is not without merit. Its integrated nature (IGP, no power connectors) makes it suitable for compact or low-power systems where a discrete triple-slot card with a 335 W TDP and 700 W PSU requirement is not feasible. Its HBM2 memory, while lower bandwidth, offers a different trade-off profile, and its Metal and Vulkan scores are respectable relative to its age. The Pro Vega 48’s 88th percentile standing, achieved with only three benchmark tests, indicates it remains competitive in professional macOS environments.

The choice hinges on the platform and workload. If the system can accommodate a large, power-hungry discrete card and the task benefits from ray tracing or massive compute throughput, the RX 6950 XT is the only rational pick. If the requirement is for a low-profile, integrated solution with no external power, the Pro Vega 48 is the sole viable option among these two. The RX 6950 XT’s launch MSRP is 1,099 USD, reflecting its high-end positioning; the Pro Vega 48 has no listed launch MSRP, underscoring its OEM and integration-focused role.

Specification Differences

| Specification | AMD Radeon Pro Vega 48 | AMD Radeon RX 6950 XT |

|----------------|------------------------|-----------------------|

| Architecture | GCN 5.0 | RDNA 2.0 |

| Process Node | 14 nm (GlobalFoundries)| 7 nm (TSMC) |

| Transistors | 12,500 million | 26,800 million |

| Die Size | 495 mm² | 520 mm² |

| Transistor Density | 25.3M / mm² | 51.5M / mm² |

| Memory Size | 8 GB | 16 GB |

| Memory Type | HBM2 | GDDR6 |

| Memory Bus | 2048 bit | 256 bit |

| Memory Bandwidth | 402.4 GB/s | 576.0 GB/s |

| Shading Units | 3072 | 5120 |

| TMUs | 192 | 320 |

| ROPs | 64 | 128 |

| Ray Tracing Cores | None | 80 |

| Pixel Rate | 76.80 GPixel/s | 295.7 GPixel/s |

| Texture Rate | 230.4 GTexel/s | 739.2 GTexel/s |

| FP32 Compute | 7.373 TFLOPS | 23.65 TFLOPS |

| FP16 Compute | 14.75 TFLOPS (2:1) | 47.31 TFLOPS (2:1) |

| TDP | Not listed | 335 W |

| Slot Width | IGP | Triple-slot |

| Power Connectors | None | 2x 8-pin |

| Suggested PSU | Not listed | 700 W |

| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Vulkan | 1.3 | 1.4 |

| Release Date | 2019-03-18 | 2022-05-09 |

| Launch MSRP | Not listed | 1,099 USD |

DETAILED SPECIFICATIONS

SPECIFICATION
Pro Vega 48
RX 6950 XT
Core Specs
Shading Units
3,072
5,120 +66.7%
Shaders
3,072
5,120 +66.7%
TMUs
192
320 +66.7%
ROPs
64
128 +100.0%
Compute Units
48
80 +66.7%
Clocks
Base Clock
—
1860 MHz
Boost Clock
—
2310 MHz
GPU Clock
1200 MHz
—
Game Clock
—
2100 MHz
Memory Clock
786 MHz 1572 Mbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
8 GB
16 GB
VRAM (MB)
8,192
16,384 +100.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
256 bit
Bandwidth
402.4 GB/s
576.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB per Array
L2 Cache
4 MB
4 MB
L3 Cache
—
128 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
76.80 GPixel/s
295.7 GPixel/s
Texture Rate
230.4 GTexel/s
739.2 GTexel/s
FP32 (TFLOPS)
7.373 TFLOPS
23.65 TFLOPS
FP64 (TFLOPS)
460.8 GFLOPS (1:16)
1,478.4 GFLOPS (1:16)
FP16 (TFLOPS)
14.75 TFLOPS (2:1)
47.31 TFLOPS (2:1)
AI/RT
RT Cores
—
80
Power
TDP
—
335 W
TDP (W)
—
335
Suggested PSU
—
700 W
Power Connectors
None
2x 8-pin
Architecture
Architecture
GCN 5.0
RDNA 2.0
GPU Name
Vega 10
Navi 21
Generation
Radeon Pro Mac (Vega Series)
Navi II (RX 6000)
Process Size
14 nm
7 nm
Transistors
12,500 million
26,800 million
Die Size
495 mm²
520 mm²
Foundry
GlobalFoundries
TSMC
Density
25.3M / mm²
51.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
2.1
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Triple-slot
Length
—
267 mm 10.5 inches
Height
—
120 mm 4.7 inches
Outputs
Portable Device Dependent
1x HDMI 2.12x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Launch Price
—
1,099 USD
Production
End-of-life
End-of-life
Predecessor
—
Navi
Successor
—
Navi III
View Radeon Pro Vega 48 Details View Radeon RX 6950 XT Details