AMD Radeon Pro 570X vs AMD Radeon RX Vega M GH Comparison
AMD Radeon Pro 570X
Radeon RX Vega M GH
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 570X vs AMD Radeon RX Vega M GH
AMD Radeon Pro 570X and AMD Radeon RX Vega M GH are both end-of-life mobile-class GPUs built on the same 14 nm GCN 4.0 architecture, yet they target different workloads and exhibit distinct performance profiles. The database records an average benchmark score of 32,176 for the Radeon Pro 570X, placing it in the 76th percentile of all GPUs, while the Radeon RX Vega M GH averages 29,197, sitting in the 74th percentile. This 2,979-point gap in average score (approximately 10.2%) is notable, but the head-to-head results show that the comparison is not one-sided.
Head-to-Head Benchmarks
The database includes two direct comparison tests: Geekbench OpenCL and Geekbench Vulkan. In the OpenCL compute test, the Radeon Pro 570X scores 27,604 against 27,125 for the Radeon RX Vega M GH, a narrow victory of 1.8%. This result is consistent with the Pro 570X's higher FP32 throughput of 3.960 TFLOPS compared to 3.656 TFLOPS for the Vega M GH, a difference of about 8.3%. The Pro 570X also has more shading units (1,792 vs. 1,536) and more texture mapping units (112 vs. 96), which directly benefits raw compute and texture-heavy workloads.
However, the Vulkan result flips the outcome decisively. The Radeon RX Vega M GH scores 31,268, which is 7.7% higher than the Pro 570X's 28,859. This is a substantial margin in a modern graphics API, and it highlights a key architectural advantage: the Vega M GH has double the ROP count (64 vs. 32) and a much higher pixel rate of 76.16 GPixel/s versus 35.36 GPixel/s for the Pro 570X. The Vega M GH's pixel throughput is 115% higher, which directly explains its Vulkan superiority, as rasterization and fill-rate-bound operations scale with ROP count. The Vega M GH also has a higher boost clock (1190 MHz vs. 1105 MHz), which helps in latency-sensitive graphics workloads, even though its FP32 peak is lower.
Interestingly, the Pro 570X's OpenCL lead is smaller than its theoretical FP32 advantage would suggest. The Vega M GH's HBM2 memory, while having slightly lower bandwidth (204.8 GB/s vs. 217.0 GB/s), offers a much wider 1024-bit bus compared to the Pro 570X's 256-bit GDDR5 interface. This wider bus likely reduces memory latency and improves efficiency in certain compute workloads, partially offsetting the Pro 570X's higher shader count. In the end, the two GPUs split the two recorded head-to-head benchmarks, with one win each, indicating a balanced but specialized rivalry.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon Pro 570X has an average score of 32,176, while the AMD Radeon RX Vega M GH averages 29,197. The Pro 570X also ranks higher in the overall percentile, at 76th versus 74th.
Q: How do the two compare in OpenCL compute performance?
A: The Radeon Pro 570X wins the Geekbench OpenCL test with a score of 27,604, beating the Radeon RX Vega M GH's 27,125 by 1.8%. This aligns with the Pro 570X's higher FP32 throughput of 3.960 TFLOPS and larger shader count.
Q: Which GPU performs better in Vulkan graphics workloads?
A: The Radeon RX Vega M GH takes the Geekbench Vulkan test with a score of 31,268, which is 7.7% higher than the Radeon Pro 570X's 28,859. The Vega M GH's doubled ROP count (64 vs. 32) and higher pixel rate are the primary reasons.
Q: Do both GPUs support the same APIs?
A: Yes, both support DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. Neither has ray tracing or tensor cores, as those features are not listed in the database for either part.
Q: What are the closest rivals for each GPU based on average score?
A: For the Radeon Pro 570X, the nearest rivals are the AMD FirePro S10000 (average score 32,388, 0.7% lower), AMD Radeon RX 7900 GRE (32,456, 0.9% lower), Intel Arc Pro A30M (31,894, 0.9% higher), and AMD FirePro S9300 X2 (32,540, 1.1% lower). For the Radeon RX Vega M GH, the nearest rivals are the AMD FirePro W8000 (29,211, 0% difference), Intel Arc A370M (29,175, 0.1% higher), AMD Radeon RX 470 (28,996, 0.7% higher), and AMD Radeon RX 6800M (28,874, 1.1% higher).
Q: Which GPU has the higher memory bandwidth?
A: The Radeon Pro 570X has a slightly higher bandwidth of 217.0 GB/s, compared to 204.8 GB/s for the Radeon RX Vega M GH. However, the Vega M GH uses HBM2 memory with a 1024-bit bus, whereas the Pro 570X uses GDDR5 with a 256-bit bus.
Architecture Differences
Both GPUs are built on the same GCN 4.0 architecture and the same 14 nm process from GlobalFoundries, but the underlying chips differ. The Radeon Pro 570X uses the Ellesmere chip, while the Radeon RX Vega M GH uses Polaris 22. The Ellesmere die is larger at 232 mm² with 5,700 million transistors, giving a transistor density of 24.6 million per mm². The Polaris 22 chip is smaller at 208 mm² with 5,000 million transistors, resulting in a slightly lower density of 24.0 million per mm². Despite the smaller chip, the Vega M GH is designed for integrated graphics within a mobile package, whereas the Pro 570X is also listed as an IGP but with a PCIe 3.0 x16 bus interface. The Vega M GH uses a direct IGP interface with no bus.
The compute configuration differs significantly. The Pro 570X has 1,792 shading units, 112 TMUs, and 32 ROPs. The Vega M GH has fewer shading units (1,536) and TMUs (96) but doubles the ROPs to 64. This explains the pixel rate difference: 35.36 GPixel/s for the Pro 570X versus 76.16 GPixel/s for the Vega M GH. The texture rates are closer, with the Pro 570X at 123.8 GTexel/s and the Vega M GH at 114.2 GTexel/s. FP32 compute is 3.960 TFLOPS for the Pro 570X and 3.656 TFLOPS for the Vega M GH, with both offering FP16 at the same 1:1 ratio.
Memory subsystems are a major divergence. The Pro 570X uses 4 GB of GDDR5 on a 256-bit bus, achieving 217.0 GB/s bandwidth. The Vega M GH also has 4 GB, but it is HBM2 on a massive 1024-bit bus, yielding 204.8 GB/s. The memory clocks differ: the Pro 570X runs at 1695 MHz (6.8 Gbps effective), while the Vega M GH runs at 800 MHz (1600 Mbps effective). The HBM2's lower clock but wider bus trades raw bandwidth for potentially lower latency and better power efficiency. Power consumption reflects this: the Pro 570X has a TDP of 150 W, while the Vega M GH is more efficient at 100 W. Both have no power connectors and are marked as portable device dependent for display outputs.
The release dates are also distinct. The Radeon RX Vega M GH launched earlier, on 2018-01-31, while the Radeon Pro 570X followed on 2019-03-17. Both are now end-of-life. The Pro 570X belongs to the Radeon Pro Mac (500X Series) generation, while the Vega M GH is part of the Vega (Vega M) generation. Neither has a recorded launch MSRP in the database.
The Verdict
Based on recorded benchmark data, the choice between these two GPUs depends on the workload. The Radeon Pro 570X is the better compute-oriented part. It wins the OpenCL test by 1.8%, has 8.3% higher FP32 throughput, and a 7.5% higher texture rate. Its average benchmark score is 10.2% higher, and it ranks two percentile points higher (76th vs. 74th). For tasks that stress shader compute, such as rendering, simulation, or general OpenCL acceleration, the Pro 570X is the stronger option.
The Radeon RX Vega M GH, however, is superior for graphics rasterization, particularly in Vulkan. Its 7.7% win in the Vulkan test is backed by a 115% higher pixel rate and double the ROPs. In real-world gaming or graphics applications that rely on fill rate and pixel throughput, the Vega M GH would deliver noticeably better performance. It also consumes 50 W less power (100 W vs. 150 W), making it more suitable for thermally constrained mobile designs.
The nearest rival data reinforces this split. The Pro 570X's closest competitor, the AMD FirePro S10000, is nearly identical in average score (32,388 vs. 32,176, a 0.7% gap), indicating the Pro 570X sits at a performance plateau typical of workstation-class parts. The Vega M GH's nearest rival, the AMD FirePro W8000, matches it exactly (29,211 vs. 29,197, a 0% delta), suggesting the Vega M GH is also well-positioned in its class, but that class is lower.
In summary, the database shows a 1-1 split in head-to-head tests. The Radeon Pro 570X is the pick for compute-heavy professional workloads where OpenCL and FP32 matter. The Radeon RX Vega M GH is the pick for graphics-centric workloads, especially those using Vulkan, where its pixel throughput and ROP count provide a clear advantage. Neither GPU is a universal winner; the choice hinges on whether the application is compute-bound or fill-rate-bound.
Specification Differences
| Field | AMD Radeon Pro 570X | AMD Radeon RX Vega M GH |
|-------|---------------------|--------------------------|
| Chip | Ellesmere | Polaris 22 |
| Generation | Radeon Pro Mac (500X Series) | Vega (Vega M) |
| Transistors | 5,700 million | 5,000 million |
| Die Size | 232 mm² | 208 mm² |
| Transistor Density | 24.6M / mm² | 24.0M / mm² |
| Base Clock | 1000 MHz | 1063 MHz |
| Boost Clock | 1105 MHz | 1190 MHz |
| Memory Clock | 1695 MHz (6.8 Gbps effective) | 800 MHz (1600 Mbps effective) |
| Memory Type | GDDR5 | HBM2 |
| Memory Bus Width | 256 bit | 1024 bit |
| Memory Bandwidth | 217.0 GB/s | 204.8 GB/s |
| Shading Units | 1792 | 1536 |
| TMUs | 112 | 96 |
| ROPs | 32 | 64 |
| Pixel Rate | 35.36 GPixel/s | 76.16 GPixel/s |
| Texture Rate | 123.8 GTexel/s | 114.2 GTexel/s |
| FP32 | 3.960 TFLOPS | 3.656 TFLOPS |
| FP16 | 3.960 TFLOPS (1:1) | 3.656 TFLOPS (1:1) |
| TDP | 150 W | 100 W |
| Bus Interface | PCIe 3.0 x16 | IGP |
| Release Date | 2019-03-17 | 2018-01-31 |
| Avg Benchmark Score | 32,176 | 29,197 |
| Percentile | 76 | 74 |
The specification table shows that the Radeon Pro 570X trades raw pixel throughput for higher compute density and bandwidth, while the Radeon RX Vega M GH prioritizes fill rate and power efficiency. Both share the same API support, process node, foundry, and lack of RT/tensor cores. The Pro 570X has a higher TDP and a discrete PCIe interface, whereas the Vega M GH is a true integrated part with a wider memory bus.