AMD Radeon Pro 5700 vs NVIDIA RTX A4000 Mobile Comparison
AMD Radeon Pro 5700
RTX A4000 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 5700 vs NVIDIA RTX A4000 Mobile
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA RTX A4000 Mobile records an average benchmark score of 21379, while the AMD Radeon Pro 5700 sits at 18189. That is a difference of roughly 17.5% in favor of the NVIDIA part.
Q: How do these GPUs rank against all other GPUs in the database?
A: The RTX A4000 Mobile sits at the 66th percentile, while the Radeon Pro 5700 is at the 62nd percentile. Both are above the median, but the NVIDIA part is placed higher overall.
Q: Which GPU wins the most head-to-head benchmark comparisons?
A: The NVIDIA RTX A4000 Mobile wins 8 out of 9 recorded head-to-head tests. The AMD Radeon Pro 5700 wins only 1, specifically in the Passmark G2D test.
Q: What is the memory configuration of both GPUs?
A: Both GPUs feature 8 GB of GDDR6 memory on a 256-bit bus, with 384.0 GB/s of bandwidth and 12 Gbps effective memory speed.
Q: Does either GPU support hardware ray tracing?
A: The NVIDIA RTX A4000 Mobile includes 40 RT cores dedicated to ray tracing. The AMD Radeon Pro 5700 lists no RT cores in the database.
Q: What is the production status of these two GPUs?
A: Both are marked as end-of-life in the database. The NVIDIA RTX A4000 Mobile was released in April 2021, while the AMD Radeon Pro 5700 was released in August 2020.
Architecture Differences
The two GPUs come from fundamentally different design philosophies. The NVIDIA RTX A4000 Mobile is built on the GA104 chip using the Ampere architecture, manufactured on an 8 nm process at Samsung. The AMD Radeon Pro 5700 uses the Navi 10 chip with RDNA 1.0 architecture, built on a 7 nm process at TSMC. The smaller 7 nm process node gives AMD a manufacturing advantage, but the NVIDIA chip packs significantly more transistors: 17,400 million versus 10,300 million. That translates to a larger die as well, at 392 mm² compared to 251 mm². Interestingly, the transistor density is similar, with NVIDIA at 44.4M per mm² and AMD at 41.0M per mm², suggesting both designs are comparably dense despite the process difference.
The compute resources differ dramatically. The RTX A4000 Mobile carries 5120 shading units, 160 TMUs, and 80 ROPs. The Radeon Pro 5700 has 2304 shading units, 144 TMUs, and 64 ROPs. The NVIDIA part has more than double the shading units. It also includes 40 RT cores and 160 tensor cores, while the AMD GPU lists neither. The RTX A4000 Mobile supports DirectX 12 Ultimate (12_2), whereas the Radeon Pro 5700 only reaches DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Clock behavior also differs. The AMD chip has a higher base clock at 1243 MHz versus 1140 MHz, but its boost clock is lower at 1350 MHz versus 1680 MHz on the NVIDIA side. The higher boost ceiling on the NVIDIA part helps explain its larger compute throughput. The FP32 output tells the story: 17.20 TFLOPS for NVIDIA versus 6.221 TFLOPS for AMD. The FP16 numbers are interesting too. NVIDIA achieves 17.20 TFLOPS at a 1:1 ratio, while AMD reaches 12.44 TFLOPS at a 2:1 ratio, meaning AMD's FP16 throughput is double its FP32 rate.
Power characteristics differ as well. The RTX A4000 Mobile is rated at 115 W TDP with no power connectors listed. The Radeon Pro 5700 has a 130 W TDP, also no power connectors, but the database lists a suggested PSU of 300 W. The AMD part is described as an IGP (integrated graphics processor) with no display outputs, while the NVIDIA part has display outputs described as portable device dependent.
Head-to-Head Benchmarks
The recorded head-to-head data shows a clear pattern: the NVIDIA RTX A4000 Mobile dominates in nearly every category. The largest margin comes in Geekbench OpenCL, where the NVIDIA part scores 97178 against AMD's 52787, a delta of 84.1%. That is nearly double the raw score.
The Geekbench Vulkan test also favors NVIDIA, with 73002 versus 51289, a 42.3% advantage. This is a particularly notable result because Vulkan is a low-level API that often narrows gaps between architectures. The fact that NVIDIA still leads by over 40% suggests a substantial compute advantage.
In the Passmark suite, NVIDIA wins every DirectX test. The DirectX 11 result shows 127 versus 78, a 62.8% delta. DirectX 10 shows 105 versus 71, a 47.9% delta. DirectX 12 shows 66 versus 48, a 37.5% delta. Even the older DirectX 9 test, which might be expected to favor the AMD architecture, goes to NVIDIA with 157 versus 143, though the margin narrows to just 9.8%.
The Passmark G3D test, which is often used as a general gaming performance indicator, gives NVIDIA a 27.7% win with 14796 versus 11583. The GPU Compute test follows a similar pattern: 6394 versus 4961, a 28.9% delta.
The one AMD victory comes in Passmark G2D, a 2D graphics test. The Radeon Pro 5700 scores 805 versus 585, a delta of -27.3% from NVIDIA's perspective. That is a significant margin, but 2D performance is rarely a bottleneck in modern workloads. It does suggest the AMD part has a different strength profile for simpler graphics operations.
Specification Differences
The clearest specification gap is in shading units: 5120 on the NVIDIA part versus 2304 on AMD. That is a 2.2x difference. The TMU count is closer, 160 versus 144, and the ROP count is 80 versus 64. The RTX A4000 Mobile has 40 RT cores and 160 tensor cores; the Radeon Pro 5700 has neither.
The process node differs: 8 nm Samsung for NVIDIA versus 7 nm TSMC for AMD. The transistor count is 17,400 million versus 10,300 million, and the die size is 392 mm² versus 251 mm². Despite the larger die, the NVIDIA part has a slightly higher transistor density at 44.4M per mm² versus 41.0M per mm².
Clock speeds differ in both directions. Base clocks are 1140 MHz for NVIDIA and 1243 MHz for AMD, meaning AMD starts higher. Boost clocks reverse the order: 1680 MHz for NVIDIA and 1350 MHz for AMD. The memory clock is identical at 1500 MHz with 12 Gbps effective speed for both.
Pixel rate and texture rate are both higher on NVIDIA: 134.4 GPixel/s versus 86.40 GPixel/s, and 268.8 GTexel/s versus 194.4 GTexel/s. FP32 compute is 17.20 TFLOPS versus 6.221 TFLOPS. FP16 differs in ratio as well as absolute terms: NVIDIA does 17.20 TFLOPS at 1:1, AMD does 12.44 TFLOPS at 2:1.
The TDP is 115 W for NVIDIA and 130 W for AMD, an interesting inversion given that NVIDIA has far more compute units. The bus interface is PCIe 4.0 x16 for both. The AMD part is listed as an IGP with no display outputs, while NVIDIA's display outputs are portable device dependent. The release dates are about eight months apart, with NVIDIA releasing in April 2021 and AMD in August 2020.
The Verdict
The benchmark data is unambiguous about the overall winner. The NVIDIA RTX A4000 Mobile wins 8 of 9 head-to-head tests and leads by margins ranging from 9.8% to 84.1%. Its average benchmark score of 21379 places it at the 66th percentile, while the AMD Radeon Pro 5700 sits at 18189 and the 62nd percentile.
The architecture comparison reinforces the benchmark results. NVIDIA has more than double the shading units, higher boost clocks, dedicated RT and tensor cores, and higher FP32 throughput. The only metric where AMD leads is the 2D test, which is a narrow use case. The AMD part also has a higher base clock and a smaller die on a more advanced process node, but those advantages do not translate into benchmark wins.
For a user deciding between these two, the data points clearly to the NVIDIA part for any compute-heavy or 3D workload. The AMD GPU could be considered for scenarios where 2D performance matters, or where the lower transistor count and smaller die are relevant constraints. But in terms of raw recorded performance, the RTX A4000 Mobile is the stronger GPU.
Where Each One Wins
The NVIDIA RTX A4000 Mobile wins across the entire 3D and compute spectrum. Its largest margin is in Geekbench OpenCL at 84.1%, which points to strong general-purpose compute performance. The Vulkan result, a 42.3% lead, suggests the advantage carries into modern cross-platform graphics APIs. DirectX 11 and DirectX 10 show leads of 62.8% and 47.9% respectively, indicating robust legacy API performance as well. The DirectX 12 lead of 37.5% is smaller but still decisive.
The Passmark G3D result, a 27.7% lead, is relevant for gaming-oriented workloads. The GPU Compute result, a 28.9% lead, shows NVIDIA also wins in compute-heavy tasks. Even the DirectX 9 test, where the margin narrows to 9.8%, goes to NVIDIA. This means the RTX A4000 Mobile is the pick for anyone prioritizing 3D rendering, compute tasks, or modern gaming APIs.
The AMD Radeon Pro 5700 has exactly one recorded win: Passmark G2D with a 27.3% margin over NVIDIA. This makes it the better choice for workloads that are heavily dependent on 2D graphics operations. The database does not record any other AMD wins, so any other use case would lean toward the NVIDIA part based on the available data. The AMD GPU also has a different power profile with a 130 W TDP versus 115 W, and it is listed as an IGP with no display outputs, which could be relevant in specific system integration scenarios. But for benchmark performance, the NVIDIA RTX A4000 Mobile is the clear leader.