AMD Radeon Pro 555 vs AMD Radeon RX 7600 Comparison

AMD
RADEON

AMD Radeon Pro 555

CORE STATE Polaris 21
VRAM 2 GB
CLOCK SPEED
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
AMD
RADEON

Radeon RX 7600

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2655 MHz
TDP 165 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
16,236
N/A
geekbench_opencl
11,682
88,051
geekbench_vulkan
12,303
34,401
3dmark_3dmark_steel_nomad_dx12
N/A
2,310
passmark_directx_10
N/A
84
passmark_directx_11
N/A
172
passmark_directx_12
N/A
58
passmark_directx_9
N/A
226
passmark_g2d
N/A
984
passmark_g3d
N/A
16,634
passmark_gpu_compute
N/A
8,790

Analysis: AMD Radeon Pro 555 vs AMD Radeon RX 7600

The AMD Radeon RX 7600 and the AMD Radeon Pro 555 sit in very different corners of the database, despite both wearing the Radeon name. The RX 7600 is an active desktop gaming card built on RDNA 3.0, while the Pro 555 is an end-of-life integrated Mac graphics solution from the GCN 4.0 era. The recorded head-to-head data leaves little ambiguity: across the two shared benchmarks, the RX 7600 wins both, and by enormous margins. The interesting story is in how far the hardware itself has moved between these two designs.

Head-to-Head Benchmarks

Only two tests appear in the shared benchmark set for both cards, and the RX 7600 dominates both.

In Geekbench OpenCL, the RX 7600 scores 88,051 against the Pro 555's 11,682. That is a gap of roughly 653 percent in the newer card's favor, one of the largest spreads recorded between two nominally comparable parts in this segment of the database. OpenCL results track general compute throughput, so this reflects the raw difference in shader resources and memory bandwidth available to GPU workloads.

Geekbench Vulkan tells a similar story at a smaller scale: the RX 7600 posts 34,401 versus 12,303 for the Pro 555, a lead of about 179 percent. Vulkan performance is a good proxy for modern game rendering paths, and a near tripling of the score indicates the Pro 555 falls well behind anything resembling current gaming workloads.

Beyond the direct matchups, the aggregate picture is consistent. The RX 7600 carries an average benchmark score of 15,171 and sits at the 57th percentile against all GPUs in the database; the Pro 555 averages 13,407 and lands at the 54th percentile. The modest percentile difference is partly a function of which tests each card has recorded, since the Pro 555's database entry includes a Geekbench Metal score of 16,236 that the RX 7600 does not have an equivalent for. In the tests that actually overlap, the newer card is untouchable here.

Context from each card's nearest rivals reinforces the generational gap. The RX 7600 scores within a fraction of a percent of cards like the NVIDIA GeForce RTX 3050 OEM (average score 15,199, essentially dead even), the AMD Radeon Pro 560X (15,082), the AMD Radeon 680M (15,270), and the NVIDIA GeForce GTX 660 Ti (15,063). The Pro 555's neighborhood consists of the AMD Radeon HD 8950M, the AMD Radeon RX 5500M, the AMD FirePro M6100, and the NVIDIA P106-090, all clustered within about half a percent of its average score. One card competes with current entry-level desktop and iGPU-class parts on aggregate; the other's rival set is composed of older mobile parts.

The RX 7600's other recorded results round out the picture: 2,310 in 3DMark Steel Nomad (DX12), 226 in PassMark DirectX 9, 172 in PassMark DirectX 11, 84 in PassMark DirectX 10, 58 in PassMark DirectX 12, 984 in PassMark G2D, 16,634 in PassMark G3D, and 8,790 in PassMark GPU Compute. The Pro 555 has no entries for any of these tests, which itself says something about its intended platform and era.

Architecture Differences

The two cards are separated by two full architecture generations and a major process node shift. The RX 7600 uses the Navi 33 chip, codenamed "Hotpink Bonefish," built on RDNA 3.0 as part of the RX 7000 series. It is manufactured by TSMC on a 6 nm process, packs 13,300 million transistors onto a 204 mm² die, and reaches a density of 65.2 million transistors per square millimeter. The Pro 555 uses the Polaris 21 chip on GCN 4.0, produced by GlobalFoundries on a 14 nm process, with 3,000 million transistors on a 123 mm² die for a density of 24.4 million per square millimeter. That is more than four times the transistor count and roughly two and a half times the density for the newer card.

The resource counts scale accordingly. The RX 7600 has 2,048 shading units, 128 texture mapping units, 64 render output units, and 32 ray tracing cores. The Pro 555 offers 768 shading units, 48 TMUs, 16 ROPs, and no ray tracing hardware at all. Neither card has tensor cores listed.

Clock behavior differs sharply. The RX 7600 runs a 1720 MHz base clock, a 2250 MHz game clock, and a 2655 MHz boost clock. The Pro 555 has no base, game, or boost clock recorded, only a memory clock of 1275 MHz, or 5.1 Gbps effective. The resulting throughput numbers are not close: the RX 7600 delivers 169.9 GPixel/s of pixel fill and 339.8 GTexel/s of texture fill, against 13.60 GPixel/s and 40.80 GTexel/s for the Pro 555. FP32 compute is 21.75 TFLOPS on the RX 7600 versus 1,305.6 GFLOPS on the Pro 555, a difference of more than an order of magnitude. Both cards run FP16 at a 1:1 ratio with FP32.

Memory is another decisive gap. The RX 7600 pairs 8 GB of GDDR6 on a 128-bit bus with 288.0 GB/s of bandwidth, clocked at 2250 MHz (18 Gbps effective). The Pro 555 has 2 GB of GDDR5 on the same 128-bit bus width but only 81.60 GB/s of bandwidth. A quarter of the capacity and less than a third of the bandwidth rules the older card out of modern game asset loads regardless of compute numbers.

Platform characteristics diverge too. The RX 7600 is a dual-slot desktop card drawing 165 W, fed by a single 8-pin connector, with a suggested 450 W power supply. It connects over PCIe 4.0 x8 and offers one HDMI 2.1a port plus three DisplayPort 2.1 outputs. The Pro 555 is an integrated solution listed as IGP with a 75 W TDP, no power connectors, a PCIe 3.0 x8 interface, and display outputs described only as portable device dependent. Its physical dimensions are not recorded, while the RX 7600 measures 204 mm long and 115 mm tall.

Software support also splits along generational lines. The RX 7600 supports DirectX 12 Ultimate (feature level 12_2) and Vulkan 1.4; the Pro 555 supports DirectX 12 at feature level 12_0 and Vulkan 1.3. Both support OpenGL 4.6. The Pro 555 was released in June 2017 and is flagged end-of-life; the RX 7600 launched in May 2023 and remains in active production. Its launch MSRP was 269 USD.

FAQ

Q: Which card is faster overall?

A: The RX 7600, decisively. It won both shared benchmarks, including a Geekbench OpenCL result of 88,051 versus 11,682, roughly 653 percent ahead.

Q: Can the Radeon Pro 555 play modern games?

A: The data suggests serious limitations. Its Vulkan score of 12,303 is about a third of the RX 7600's 34,401, it has 2 GB of GDDR5, and it lacks the ray tracing cores and DirectX 12 Ultimate support found on the newer card.

Q: How do their average benchmark scores compare?

A: The RX 7600 averages 15,171 and sits at the 57th percentile of all GPUs; the Pro 555 averages 13,407 at the 54th percentile.

Q: Do these cards compete with the same rivals?

A: No. The RX 7600's closest rivals include the RTX 3050 OEM and the Radeon 680M, while the Pro 555's set includes the Radeon HD 8950M, RX 5500M, FirePro M6100, and P106-090.

Q: Which card is still in production?

A: The RX 7600 is active. The Pro 555 is end-of-life, having launched in 2017 versus the RX 7600's 2023 release.

Q: What power arrangements do they need?

A: The RX 7600 has a 165 W TDP, one 8-pin connector, and a suggested 450 W supply. The Pro 555 has a 75 W TDP and no power connectors.

Specification Differences

  • Chip: Navi 33 versus Polaris 21
  • Architecture: RDNA 3.0 versus GCN 4.0
  • Process: TSMC 6 nm versus GlobalFoundries 14 nm
  • Transistors: 13,300 million versus 3,000 million
  • Die size: 204 mm² versus 123 mm²
  • Shading units: 2,048 versus 768
  • TMUs: 128 versus 48
  • ROPs: 64 versus 16
  • Ray tracing cores: 32 versus none
  • Memory: 8 GB GDDR6 at 288.0 GB/s versus 2 GB GDDR5 at 81.60 GB/s
  • FP32 compute: 21.75 TFLOPS versus 1,305.6 GFLOPS
  • Pixel rate: 169.9 GPixel/s versus 13.60 GPixel/s
  • Texture rate: 339.8 GTexel/s versus 40.80 GTexel/s
  • Bus: PCIe 4.0 x8 versus PCIe 3.0 x8
  • TDP: 165 W versus 75 W
  • DirectX: 12 Ultimate (12_2) versus 12 (12_0); Vulkan 1.4 versus 1.3
  • Status: Active versus end-of-life
  • Form factor: Dual-slot card versus IGP

The Verdict

For any workload in the recorded data, the RX 7600 is the clear pick. It doubles or better the Pro 555's performance in every shared test, holds a higher percentile ranking, and competes with current entry-level desktop and integrated rivals rather than legacy mobile parts. Buyers building a modern system should treat the comparison as settled by the numbers.

The Pro 555's remaining relevance is situational. It exists inside specific portable devices, draws 75 W with no power connectors, and its database entry includes a Metal benchmark (16,236) relevant only to that platform context. It is end-of-life hardware with 2 GB of memory and no ray tracing support. Anyone choosing between these two for gaming or compute has no decision to make: the data points one way.

Where Each One Wins

RX 7600 wins:

  • General compute: OpenCL 88,051 versus 11,682
  • Modern graphics APIs: Vulkan 34,401 versus 12,303
  • Feature support: ray tracing cores, DirectX 12 Ultimate, Vulkan 1.4, DisplayPort 2.1 and HDMI 2.1a outputs
  • Memory capacity and bandwidth: 8 GB at 288.0 GB/s

Pro 555 wins:

  • Power efficiency on paper: 75 W TDP versus 165 W, with no auxiliary connectors required
  • Platform integration: an IGP solution where no discrete card or external power is involved

Every performance category in the shared data goes to the RX 7600. The Pro 555's advantages are strictly about integration and power draw, not speed.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 555
RX 7600
Core Specs
Shading Units
768
2,048 +166.7%
Shaders
768
2,048 +166.7%
TMUs
48
128 +166.7%
ROPs
16
64 +300.0%
Compute Units
12
32 +166.7%
Clocks
Base Clock
1720 MHz
Boost Clock
2655 MHz
GPU Clock
850 MHz
Game Clock
2250 MHz
Shader Clock
2250 MHz
Memory Clock
1275 MHz 5.1 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192 +300.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
81.60 GB/s
288.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB per Array
L2 Cache
1024 KB
2 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
13.60 GPixel/s
169.9 GPixel/s
Texture Rate
40.80 GTexel/s
339.8 GTexel/s
FP32 (TFLOPS)
1,305.6 GFLOPS
21.75 TFLOPS
FP64 (TFLOPS)
81.60 GFLOPS (1:16)
679.7 GFLOPS (1:32)
FP16 (TFLOPS)
1,305.6 GFLOPS (1:1)
21.75 TFLOPS (1:1)
AI/RT
RT Cores
32
Matrix Cores
64
Power
TDP
75 W
165 W
TDP (W)
75
165 +120.0%
Suggested PSU
450 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
GCN 4.0
RDNA 3.0
GPU Name
Polaris 21
Navi 33
Codename
Hotpink Bonefish
Generation
Radeon Pro Mac (500 Series)
Navi III (RX 7000)
Process Size
14 nm
6 nm
Transistors
3,000 million
13,300 million
Die Size
123 mm²
204 mm²
Foundry
GlobalFoundries
TSMC
Density
24.4M / mm²
65.2M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
2.2
Shader Model
6.7
6.9
Physical
Slot Width
IGP
Dual-slot
Length
204 mm 8 inches
Height
115 mm 4.5 inches
Outputs
Portable Device Dependent
1x HDMI 2.1a3x DisplayPort 2.1
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x8
Other
Launch Price
269 USD
Production
End-of-life
Active
Predecessor
Navi II
Successor
Navi IV
View Radeon Pro 555 Details View Radeon RX 7600 Details