GPU Comparison
RADEON
AMD Radeon HD 8950 OEM
CORE STATE
Tahiti
VRAM
3 GB
CLOCK SPEED
925 MHz
TDP
200 W
BUS WIDTH
384 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD 8950 OEM
GTX 1650 Mobile
Core Specs
Shading Units
1,792
1,024
-42.9%
Shaders
1,792
1,024
-42.9%
TMUs
112
64
-42.9%
ROPs
32
32
0.0%
Compute Units
28
—
SM Count
—
16
Clocks
Base Clock
850 MHz
1395 MHz
Boost Clock
925 MHz
1560 MHz
Memory Clock
1250 MHz
5 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
3 GB
4 GB
VRAM (MB)
3,072
4,096
+33.3%
Memory Type
GDDR5
GDDR5
Memory Bus
384 bit
128 bit
Bandwidth
240.0 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
768 KB
1024 KB
Performance
Pixel Rate
29.60 GPixel/s
49.92 GPixel/s
Texture Rate
103.6 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
3.315 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
828.8 GFLOPS (1:4)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
200 W
50 W
TDP (W)
200
50
-75.0%
Suggested PSU
550 W
—
Power Connectors
2x 6-pin
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Tahiti
TU117
Generation
Sea Islands
(HD 8900)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
4,313 million
4,700 million
Die Size
352 mm²
200 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Dual-slot
—
Length
267 mm
10.5 inches
—
Outputs
1x DVI1x HDMI 1.4a2x mini-DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Southern Islands
GeForce 10 Mobile
Successor
Volcanic Islands
GeForce 20 Mobile