GPU Comparison
RADEON
AMD Radeon HD 8870 OEM
CORE STATE
Pitcairn
VRAM
2 GB
CLOCK SPEED
—
TDP
175 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD 8870 OEM
GTX 1650 Mobile
Core Specs
Shading Units
1,280
1,024
-20.0%
Shaders
1,280
1,024
-20.0%
TMUs
80
64
-20.0%
ROPs
32
32
0.0%
Compute Units
20
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
1000 MHz
—
Memory Clock
1200 MHz
4.8 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
153.6 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
512 KB
1024 KB
Performance
Pixel Rate
32.00 GPixel/s
49.92 GPixel/s
Texture Rate
80.00 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
2.560 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:16)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
175 W
50 W
TDP (W)
175
50
-71.4%
Suggested PSU
450 W
—
Power Connectors
2x 6-pin
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Pitcairn
TU117
Generation
Sea Islands
(HD 8800)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
2,800 million
4,700 million
Die Size
212 mm²
200 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Dual-slot
—
Length
241 mm
9.5 inches
—
Outputs
1x DVI1x HDMI 1.4a2x mini-DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Southern Islands
GeForce 10 Mobile
Successor
Volcanic Islands
GeForce 20 Mobile