GPU Comparison
RADEON
AMD Radeon 880M
CORE STATE
Strix Point
VRAM
System Shared
CLOCK SPEED
2900 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
RDNA 3.5
PROCESS
4 nm
LAUNCH DATE
2024
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
880M
RTX 5050 Mobile
Core Specs
Shading Units
768
2,560
+233.3%
Shaders
768
2,560
+233.3%
TMUs
48
80
+66.7%
ROPs
16
32
+100.0%
Compute Units
12
—
SM Count
—
20
Clocks
Base Clock
400 MHz
1020 MHz
Boost Clock
2900 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
32 MB
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
46.40 GPixel/s
48.00 GPixel/s
Texture Rate
139.2 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
4.454 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
278.4 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.909 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
12
20
+66.7%
Tensor Cores
—
80
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Blackwell 2.0
GPU Name
Strix Point
GB207
Generation
Navi III IGP
(Strix Point Mobile)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
34,000 million
16,900 million
Die Size
233 mm²
149 mm²
Foundry
TSMC
TSMC
Density
145.9M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Navi II IGP
GeForce 40 Mobile