AMD Radeon 860M vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon 860M

CORE STATE Krackan Point
VRAM System Shared
CLOCK SPEED 3000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
22,759
84,171
geekbench_vulkan
30,043
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: AMD Radeon 860M vs NVIDIA GeForce RTX 5050 Mobile

The Verdict

The recorded data positions the NVIDIA GeForce RTX 5050 Mobile as the dominant performer in this comparison, with an average benchmark score of 43268 compared to the AMD Radeon 860M's 26401. The RTX 5050 Mobile sits at the 83rd percentile of all GPUs, while the Radeon 860M rests at the 72nd percentile. The single head-to-head benchmark available, Geekbench OpenCL, shows the NVIDIA part scoring 84171 against the AMD part's 22759, a delta of -73 percent from the AMD side. The RTX 5050 Mobile wins the only direct comparison and does so by a wide margin.

The Radeon 860M is an integrated graphics processor with a 15 W TDP and system-shared memory, which explains its lower absolute scores. Its nearest rivals in the database include the NVIDIA GeForce MX550 at 26421 (-0.1 percent), the NVIDIA GeForce RTX 5060 at 26331 (+0.3 percent), the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (-0.6 percent), and the NVIDIA RTX A4000 at 26683 (-1.1 percent). This clustering indicates the 860M competes with entry-level discrete mobile GPUs and older desktop parts, not with modern high-end mobile solutions.

The RTX 5050 Mobile, by contrast, matches against the NVIDIA Quadro M6000 24 GB at 43262 (0 percent), the Quadro M6000 at 43301 (-0.1 percent), the NVIDIA GeForce RTX 4070 SUPER at 43223 (+0.1 percent), and the NVIDIA GeForce RTX 4090 Mobile at 43667 (-0.9 percent). The delta percentages are all within one point, meaning the RTX 5050 Mobile's average score places it in the same performance tier as those much larger desktop and mobile parts.

Who should pick which is clear from the data. The Radeon 860M serves systems where power draw is capped at 15 W and where dedicated graphics memory is absent; its performance profile matches older discrete MX-class parts. The RTX 5050 Mobile demands 50 W and brings 8 GB of GDDR7, and its scores place it in a different performance class entirely. The data does not support treating these as direct alternatives for the same workload.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5050 Mobile scores 43268 on average, while the AMD Radeon 860M scores 26401. The RTX 5050 Mobile also holds the 83rd percentile against all GPUs, compared to the 860M's 72nd percentile.

Q: How do the two compare in the Geekbench OpenCL test?

A: The RTX 5050 Mobile scores 84171, and the Radeon 860M scores 22759. The delta is -73 percent from the AMD side, meaning the NVIDIA part is approximately 3.7 times faster in this specific test.

Q: What memory configurations do the two GPUs use?

A: The Radeon 860M uses system-shared memory with bandwidth described as system dependent. The RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s of bandwidth.

Q: Are these GPUs in the same performance tier according to the nearest rivals data?

A: No. The Radeon 860M's nearest rivals are the NVIDIA GeForce MX550 (26421, -0.1 percent), RTX 5060 (26331, +0.3 percent), RX 5700 XT 50th Anniversary (26553, -0.6 percent), and RTX A4000 (26683, -1.1 percent). The RTX 5050 Mobile's nearest rivals are the Quadro M6000 24 GB (43262, 0 percent), Quadro M6000 (43301, -0.1 percent), RTX 4070 SUPER (43223, +0.1 percent), and RTX 4090 Mobile (43667, -0.9 percent).

Q: What is the power consumption difference?

A: The Radeon 860M has a 15 W TDP, while the RTX 5050 Mobile has a 50 W TDP. Both are listed as IGP slot width with no power connectors.

Q: Which GPU has more shading units?

A: The RTX 5050 Mobile has 2560 shading units, while the Radeon 860M has 512. The NVIDIA part also has 80 texture mapping units versus 32, and 32 ROPs versus 16.

Architecture Differences

The two GPUs come from different architectural generations and foundry processes. The AMD Radeon 860M uses the Krackan Point chip built on RDNA 3.5, manufactured on a 4 nm process at TSMC. Its generation is listed as Navi III IGP (Strix Point Mobile), and its predecessor is Navi II IGP. The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip on the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. Its generation is GeForce 50 Mobile, with the predecessor being GeForce 40 Mobile.

The transistor counts differ substantially. The RTX 5050 Mobile integrates 16,900 million transistors on a 149 mm² die, yielding a transistor density of 113.4M per mm². The Radeon 860M's transistor count and die size are listed as unknown in the database, so no direct comparison of density is possible from the recorded data.

Ray tracing hardware differs in count. The Radeon 860M has 8 ray tracing cores, while the RTX 5050 Mobile has 20. The NVIDIA part also includes 80 tensor cores, while the AMD part has no tensor core field populated in the database. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the API feature set is identical at the recorded level.

The Radeon 860M's memory architecture is entirely system-shared, with no dedicated VRAM. The RTX 5050 Mobile uses 8 GB of GDDR7 over a 128-bit bus. This is a fundamental architectural difference: one GPU depends on main system memory bandwidth, while the other has its own high-speed memory pool.

The bus interfaces also differ. The Radeon 860M connects via PCIe 4.0 x8, while the RTX 5050 Mobile uses PCIe 5.0 x16. The RTX 5050 Mobile's wider and newer interface provides more potential bandwidth to the host system, though the practical impact depends on the portable device implementation.

Specification Differences

Clock speeds show a notable inversion. The Radeon 860M has a base clock of 600 MHz and a boost clock of 3000 MHz. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The AMD part boosts much higher, but the NVIDIA part starts from a higher base. The RTX 5050 Mobile's memory clock is listed as 1500 MHz with 24 Gbps effective, while the Radeon 860M's memory clock is simply "System Shared."

Compute resources differ by large factors. The Radeon 860M has 512 shading units, 32 TMUs, and 16 ROPs. The RTX 5050 Mobile has 2560 shading units, 80 TMUs, and 32 ROPs. The NVIDIA part has exactly five times the shading units and 2.5 times the TMUs.

Pixel and texture rates reflect those resource differences. The Radeon 860M achieves 48.00 GPixel/s and 96.00 GTexel/s. The RTX 5050 Mobile also achieves 48.00 GPixel/s, which matches the AMD part exactly, but its texture rate is 120.0 GTexel/s. The identical pixel rate is a notable data point: both GPUs output the same pixel throughput despite the NVIDIA part having twice the ROP count.

Floating-point throughput diverges sharply. The Radeon 860M delivers 3.072 TFLOPS in both FP32 and FP16 (1:1 ratio). The RTX 5050 Mobile delivers 7.680 TFLOPS in both FP32 and FP16 (also 1:1). The NVIDIA part has exactly 2.5 times the raw FP32 throughput.

Power and physical specs differ. The Radeon 860M has a 15 W TDP, while the RTX 5050 Mobile has a 50 W TDP. Both are listed as IGP slot width with no power connectors and no suggested PSU. Both have portable-device-dependent display outputs. The RTX 5050 Mobile's release date is recorded as 2025-06-23, while the Radeon 860M's is 2025-02-28, so the AMD part appeared in the database first by several months.

Head-to-Head Benchmarks

The database contains one direct head-to-head benchmark between these two GPUs: Geekbench OpenCL. The RTX 5050 Mobile scores 84171, and the Radeon 860M scores 22759. The delta percentage is -73, indicating the AMD part trails by 73 percent of its own score. In absolute terms, the NVIDIA part is 61412 points ahead.

This single benchmark dominates the comparison because it is the only direct measurement available. The gap is large enough that even accounting for benchmark-specific behavior, the RTX 5050 Mobile's advantage is clear. The Geekbench OpenCL workload exercises general compute through the OpenCL API, which stresses raw shading unit throughput and memory bandwidth. The RTX 5050 Mobile's 2560 shading units and 384.0 GB/s memory bandwidth versus the Radeon 860M's 512 shading units and system-dependent bandwidth explain the magnitude of the difference.

The average benchmark scores tell a consistent story. The RTX 5050 Mobile averages 43268 across its recorded tests, which include 3DMark Steel Nomad DX12 (2365) and Geekbench OpenCL (84171). The Radeon 860M averages 26401 across Geekbench OpenCL (22759) and Geekbench Vulkan (30043). The RTX 5050 Mobile's average is 64 percent higher than the Radeon 860M's average.

The nearest rival data reinforces the gap. The Radeon 860M's closest competitor, the NVIDIA RTX A4000, scores 26683, just 1.1 percent above the AMD part. The RTX 5050 Mobile's closest competitor, the Quadro M6000 24 GB, scores 43262, essentially identical to the NVIDIA part. The two GPUs inhabit different performance neighborhoods entirely, with no overlap in their rival clusters.

Where Each One Wins

The RTX 5050 Mobile wins the only direct benchmark and wins on every compute resource metric recorded. Its 7.680 TFLOPS FP32 throughput is 2.5 times the Radeon 860M's 3.072 TFLOPS. Its 120.0 GTexel/s texture rate exceeds the AMD part's 96.00 GTexel/s by 25 percent. Its 20 ray tracing cores and 80 tensor cores provide hardware features the Radeon 860M either lacks or has in smaller count (8 RT cores, no tensor core data). Its 8 GB of GDDR7 with 384.0 GB/s bandwidth is a dedicated memory pool, whereas the Radeon 860M shares system memory with bandwidth that varies by platform.

The Radeon 860M's wins are narrower and more specific. Its boost clock of 3000 MHz is double the RTX 5050 Mobile's 1500 MHz boost, which suggests efficiency in lightly threaded or clock-bound workloads. Its pixel rate of 48.00 GPixel/s matches the RTX 5050 Mobile exactly, indicating that for pixel-fill-limited tasks, the two GPUs could perform similarly despite the NVIDIA part's larger ROP count. Its 15 W TDP is one-third of the RTX 5050 Mobile's 50 W, so systems constrained to low power envelopes have no choice but to use the AMD part or similar integrated solutions. The Radeon 860M also carries a 4 nm process node versus the RTX 5050 Mobile's 5 nm, which may contribute to its higher boost clock at lower power.

For use cases, the data splits cleanly. The RTX 5050 Mobile suits workloads that demand raw compute, high texture throughput, dedicated memory bandwidth, and ray tracing or tensor operations. The Radeon 860M suits systems where power draw is capped near 15 W, where system-shared memory is acceptable, and where pixel fill rate is the primary concern. The database records no scenario where the Radeon 860M outperforms the RTX 5050 Mobile in a direct benchmark, so any decision between them rests on power constraints and system integration rather than measured performance parity.

DETAILED SPECIFICATIONS

SPECIFICATION
860M
RTX 5050 Mobile
Core Specs
Shading Units
512
2,560 +400.0%
Shaders
512
2,560 +400.0%
TMUs
32
80 +150.0%
ROPs
16
32 +100.0%
Compute Units
8
SM Count
20
Clocks
Base Clock
600 MHz
1020 MHz
Boost Clock
3000 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
48.00 GPixel/s
48.00 GPixel/s
Texture Rate
96.00 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
192.0 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
3.072 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
8
20 +150.0%
Tensor Cores
80
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Blackwell 2.0
GPU Name
Krackan Point
GB207
Generation
Navi III IGP (Strix Point Mobile)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
unknown
16,900 million
Die Size
unknown
149 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Navi II IGP
GeForce 40 Mobile
View Radeon 860M Details View GeForce RTX 5050 Mobile Details