GPU Comparison
RADEON
AMD Playstation 4 Slim GPU
CORE STATE
Liverpool 16nm
VRAM
8 GB
CLOCK SPEED
—
TDP
75 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 2.0
PROCESS
16 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Playstation 4 Slim GPU
GTX 1650 Mobile
Core Specs
Shading Units
1,152
1,024
-11.1%
Shaders
1,152
1,024
-11.1%
TMUs
72
64
-11.1%
ROPs
32
32
0.0%
Compute Units
18
—
SM Count
—
16
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
800 MHz
—
Memory Clock
1375 MHz
5.5 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096
-50.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
176.0 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
25.60 GPixel/s
49.92 GPixel/s
Texture Rate
57.60 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1.843 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
1.843 TFLOPS (1:1)
6.390 TFLOPS (2:1)
Power
TDP
75 W
50 W
TDP (W)
75
50
-33.3%
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Liverpool 16nm
TU117
Generation
Console GPU
(Sony)
GeForce 16 Mobile
Process Size
16 nm
12 nm
Transistors
—
4,700 million
Die Size
209 mm²
200 mm²
Foundry
TSMC
TSMC
Density
—
23.5M / mm²
API Support
DirectX
11.1*
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.1
6.8
Physical
Length
288 mm
11.3 inches
—
Height
265 mm
10.4 inches
—
Outputs
1x HDMI 1.4a
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
399 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile