AMD Instinct MI350X vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Instinct MI350X

CORE STATE MI350 256CU
VRAM 288 GB
CLOCK SPEED 2200 MHz
TDP 1000 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 4.0
nm
PROCESS 3 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: AMD Instinct MI350X vs NVIDIA GeForce RTX 5050 Mobile

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark comparisons between the AMD Instinct MI350X and the NVIDIA GeForce RTX 5050 Mobile. The MI350X has no recorded benchmark scores and an average benchmark score of zero, placing it at the 50th percentile among all GPUs. The RTX 5050 Mobile, by contrast, has two recorded benchmark scores and sits at the 83rd percentile, indicating a substantial difference in measured performance data availability.

The RTX 5050 Mobile's recorded data provides a reference point. In the 3DMark Steel Nomad DX12 test, it scores 2,365 points. In Geekbench OpenCL, it scores 84,171 points. Its average benchmark score across these tests is 43,268. The nearest rivals to the RTX 5050 Mobile are all within a narrow band. The NVIDIA Quadro M6000 24 GB averages 43,262, a delta of 0 percent. The NVIDIA Quadro M6000 averages 43,301, a delta of -0.1 percent. The NVIDIA GeForce RTX 4070 SUPER averages 43,223, a delta of 0.1 percent. The NVIDIA GeForce RTX 4090 Mobile averages 43,667, a delta of -0.9 percent. These figures indicate the RTX 5050 Mobile performs within roughly one percent of these four rivals in aggregate benchmark scoring, despite the RTX 4090 Mobile being a higher-tier product. The data suggests the RTX 5050 Mobile delivers performance comparable to desktop cards from earlier generations and to a higher-end mobile part, at least in the averaged metrics recorded.

The MI350X, lacking any benchmark entries, cannot be placed relative to these scores. The absence of measured results means any comparison of raw performance must rely on the specification data, which describes a very different product class. The MI350X is an OAM module built for compute workloads, while the RTX 5050 Mobile is an integrated graphics processor for laptops. Their target applications barely overlap, and the recorded data reflects that divide.

FAQ

Q: What benchmark scores does the AMD Instinct MI350X have in the database?

A: The MI350X has no recorded benchmark scores. Its average benchmark score is 0, and its percentile versus all GPUs is 50.

Q: What are the RTX 5050 Mobile's recorded benchmark results?

A: The RTX 5050 Mobile scores 2,365 in 3DMark Steel Nomad DX12 and 84,171 in Geekbench OpenCL. Its average benchmark score is 43,268.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: The RTX 5050 Mobile's average score of 43,268 is within 0.9 percent of the NVIDIA Quadro M6000 24 GB, the NVIDIA Quadro M6000, the NVIDIA GeForce RTX 4070 SUPER, and the NVIDIA GeForce RTX 4090 Mobile. The largest delta is -0.9 percent against the RTX 4090 Mobile.

Q: Which GPU has a higher transistor density?

A: The NVIDIA RTX 5050 Mobile has a transistor density of 113.4 million transistors per square millimeter. The AMD Instinct MI350X has a density of 77.7 million per square millimeter.

Q: Which GPU has the larger memory capacity?

A: The AMD Instinct MI350X has 288 GB of HBM3e memory. The NVIDIA RTX 5050 Mobile has 8 GB of GDDR7 memory.

Q: What is the performance percentile of each GPU?

A: The AMD Instinct MI350X is at the 50th percentile among all GPUs. The NVIDIA RTX 5050 Mobile is at the 83rd percentile.

Architecture Differences

The two GPUs are built on different architectures from different manufacturers. The AMD Instinct MI350X uses CDNA 4.0, the architecture designed for the Instinct series compute accelerators. The NVIDIA GeForce RTX 5050 Mobile uses Blackwell 2.0, the architecture for the GeForce 50-series mobile line. Both are fabricated by TSMC, but on different nodes: the MI350X uses a 3 nm process, while the RTX 5050 Mobile uses a 5 nm process.

The MI350X chip, designated MI350 256CU, contains 185,000 million transistors on a die size of 2,380 square millimeters. The RTX 5050 Mobile chip, designated GB207, contains 16,900 million transistors on a die size of 149 square millimeters. The transistor density favors the NVIDIA part, with 113.4 million transistors per square millimeter versus 77.7 million for the AMD part. The MI350X's massive die size and transistor count reflect a design targeting high-throughput compute, not efficiency.

The MI350X has 16,384 shading units and 1,024 texture mapping units. It reports 0 ROPs and a pixel rate of 0 MPixel/s, indicating it is not designed for rasterized graphics output. It has no display outputs. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. Its pixel rate is 48.00 GPixel/s and its texture rate is 120.0 GTexel/s. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI350X lists its API support as N/A for DirectX, OpenGL, and Vulkan. The MI350X also has no RT cores or tensor cores listed, reinforcing its role as a compute-only accelerator.

The memory subsystems differ dramatically. The MI350X uses 288 GB of HBM3e on an 8,192-bit bus, delivering 8.19 TB/s of bandwidth. The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s. The AMD part's memory bandwidth is over twenty times higher. The MI350X's memory clock is listed at 2000 MHz with 8 Gbps effective, while the RTX 5050 Mobile's memory runs at 1500 MHz with 24 Gbps effective.

Specification Differences

The clock speeds differ in both base and boost. The MI350X has a base clock of 1000 MHz and a boost clock of 2200 MHz. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The AMD part boosts higher, while the NVIDIA part has a marginally higher base clock.

The FP32 compute figures show a large gap. The MI350X delivers 72.09 TFLOPS, while the RTX 5050 Mobile delivers 7.680 TFLOPS. Both list FP16 at a 1:1 ratio with their FP32 figures. The texture rate also favors the AMD part: 2,252.8 GTexel/s against 120.0 GTexel/s.

The power profiles are opposite ends of the spectrum. The MI350X has a TDP of 1000 W and a suggested PSU of 1400 W. The RTX 5050 Mobile has a TDP of 50 W and no suggested PSU listed. The MI350X uses an OAM Module slot width, while the RTX 5050 Mobile uses an IGP form factor. Both use PCIe 5.0 x16 as their bus interface. Neither uses external power connectors.

The dimensions are only listed for the MI350X: 102 mm (4 inches) in length and 165 mm (6.5 inches) in width. The RTX 5050 Mobile has no dimensions recorded. The RTX 5050 Mobile is marked as Active in production status, while the MI350X has no production status listed. The launch dates are close: the MI350X released on June 11, 2025, and the RTX 5050 Mobile on June 23, 2025. Neither has a launch MSRP recorded in the database.

Where Each One Wins

The MI350X wins decisively in compute throughput metrics. Its FP32 performance of 72.09 TFLOPS is roughly 9.4 times the RTX 5050 Mobile's 7.680 TFLOPS. Its texture rate of 2,252.8 GTexel/s is nearly 18.8 times higher. Its memory bandwidth of 8.19 TB/s dwarfs the RTX 5050 Mobile's 384.0 GB/s by a factor of more than 21. Its 288 GB memory capacity is 36 times larger. The MI350X also has a higher boost clock, 2200 MHz versus 1500 MHz. It uses a more advanced 3 nm process node, and its 185,000 million transistors vastly exceed the RTX 5050 Mobile's 16,900 million. For workloads that scale with raw compute, memory capacity, and bandwidth, the MI350X is the clear choice based on the recorded specifications.

The RTX 5050 Mobile wins in areas tied to graphics output and efficiency. It has 32 ROPs, a 48.00 GPixel/s pixel rate, 20 RT cores, and 80 tensor cores, while the MI350X reports zero ROPs, zero pixel rate, and no RT or tensor cores. The RTX 5050 Mobile supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the MI350X lists no API support. The RTX 5050 Mobile has display outputs described as portable device dependent, while the MI350X has no outputs. The RTX 5050 Mobile uses 50 W of power versus 1000 W. It also has a higher transistor density, 113.4 million per square millimeter versus 77.7 million. The RTX 5050 Mobile has recorded benchmark scores and sits at the 83rd percentile, giving it a measurable performance profile in the database. The MI350X has no benchmark results, so its real-world standing cannot be verified from the data.

The Verdict

The data describes two products with essentially no overlap in purpose. The AMD Instinct MI350X is a compute accelerator with enormous memory capacity, extreme bandwidth, and very high FP32 throughput. It has no display outputs, no graphics API support, and a 1000 W TDP. The NVIDIA GeForce RTX 5050 Mobile is a low-power mobile graphics processor with a 50 W TDP, full graphics API support, RT and tensor cores, and a compact IGP form factor. The RTX 5050 Mobile has recorded benchmark results that place it near the Quadro M6000 24 GB, the Quadro M6000, the RTX 4070 SUPER, and the RTX 4090 Mobile in average score. The MI350X has no benchmark results, so its performance cannot be compared directly.

A system builder targeting compute-heavy workloads with massive memory requirements would select the MI350X based on its specification sheet. A laptop manufacturer needing a standard mobile graphics solution with API support and low power draw would select the RTX 5050 Mobile. The MI350X's 72.09 TFLOPS and 8.19 TB/s bandwidth suggest it is built for large-scale data center tasks, while the RTX 5050 Mobile's 7.680 TFLOPS and 384.0 GB/s bandwidth suit conventional rendering workloads. The percentile data reinforces this split: the RTX 5050 Mobile has measured performance at the 83rd percentile, while the MI350X sits at the 50th percentile with zero recorded scores. The choice between them depends entirely on whether the workload is graphics-oriented or compute-oriented, and the recorded data supports that distinction clearly.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI350X
RTX 5050 Mobile
Core Specs
Shading Units
16,384
2,560 -84.4%
Shaders
16,384
2,560 -84.4%
TMUs
1,024
80 -92.2%
ROPs
0
32 +∞%
Compute Units
256
—
SM Count
—
20
Clocks
Base Clock
1000 MHz
1020 MHz
Boost Clock
2200 MHz
1500 MHz
Memory Clock
2000 MHz 8 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
288 GB
8 GB
VRAM (MB)
294,912
8,192 -97.2%
Memory Type
HBM3e
GDDR7
Memory Bus
8192 bit
128 bit
Bandwidth
8.19 TB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
L3 Cache
256 MB
—
Performance
Pixel Rate
0 MPixel/s
48.00 GPixel/s
Texture Rate
2,252.8 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
72.09 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
36.04 TFLOPS (1:2)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
72.09 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Matrix Cores
1,024
—
Power
TDP
1000 W
50 W
TDP (W)
1,000
50 -95.0%
Suggested PSU
1400 W
—
Power Connectors
None
None
Architecture
Architecture
CDNA 4.0
Blackwell 2.0
GPU Name
MI350 256CU
GB207
Generation
Instinct (MIx)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
185,000 million
16,900 million
Die Size
2380 mm²
149 mm²
Foundry
TSMC
TSMC
Density
77.7M / mm²
113.4M / mm²
AMD MCM
MCM
2
—
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
—
6.9
Physical
Slot Width
OAM Module
IGP
Length
102 mm 4 inches
—
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
—
Active
Predecessor
Radeon Instinct
GeForce 40 Mobile
View Instinct MI350X Details View GeForce RTX 5050 Mobile Details