AMD Instinct MI308X vs NVIDIA GeForce RTX 4060 Max-Q Comparison
AMD Instinct MI308X
GeForce RTX 4060 Max-Q
Analysis: AMD Instinct MI308X vs NVIDIA GeForce RTX 4060 Max-Q
Head-to-Head Benchmarks
The recorded data contains no direct benchmark scores for either the AMD Instinct MI308X or the NVIDIA GeForce RTX 4060 Max-Q. Both entries show an average benchmark score of 0, and the head-to-head benchmark matrix is empty. The percentile rank against all GPUs is identical for both at 50, placing each at the midpoint of the database distribution, though this figure carries no comparative weight given the absence of measured results.
The FP32 compute figures provide the clearest numerical separation. The MI308X delivers 81.72 TFLOPS of FP32 throughput, while the RTX 4060 Max-Q delivers 9.032 TFLOPS. This represents a 9.0x advantage for the AMD part in raw single-precision compute. The same ratio applies to FP16, as both products implement 1:1 FP16 to FP32 rates, so the MI308X again posts 81.72 TFLOPS against 9.032 TFLOPS for the NVIDIA part.
Texture rate follows a similar pattern. The MI308X achieves 2,553.6 GTexel/s, while the RTX 4060 Max-Q achieves 141.1 GTexel/s. That is an 18.1x delta in favor of the AMD accelerator. Pixel rate, however, flips the comparison. The MI308X records 0 MPixel/s, as it has no raster output units, while the RTX 4060 Max-Q posts 70.56 GPixel/s. The NVIDIA mobile GPU therefore holds the only category where the AMD part cannot produce a number at all.
Memory bandwidth is another decisive MI308X win. The AMD part reaches 5.32 TB/s over an 8192-bit HBM3 interface, whereas the RTX 4060 Max-Q reaches 256.0 GB/s over a 128-bit GDDR6 bus. The bandwidth ratio is roughly 20.8x in favor of the Instinct part. Memory capacity is similarly lopsided: 192 GB versus 8 GB, a 24x difference.
Architecture Differences
The two products share a foundry and process node. Both use TSMC at 5 nm, though the transistor budgets diverge sharply. The MI308X integrates 153,000 million transistors on a 1017 mm² die, yielding a transistor density of 150.4M per mm². The RTX 4060 Max-Q integrates 18,900 million transistors on a 159 mm² die, yielding 118.9M per mm². The AMD chip is roughly 6.4x larger in die area and carries about 8.1x more transistors.
The MI308X uses the Aqua Vanjaram chip built on CDNA 3.0 architecture. The RTX 4060 Max-Q uses the AD107 chip built on Ada Lovelace. The generations differ as well: the Instinct part belongs to the Instinct (MIx) generation, while the NVIDIA part belongs to GeForce 40 Mobile.
Core configurations are not directly comparable. The MI308X has 19,456 shading units and 1,216 texture mapping units. The RTX 4060 Max-Q has 3,072 shading units and 96 TMUs. The AMD part does not list RT cores or tensor cores, and it has 0 ROPs. The NVIDIA part lists 24 RT cores and 96 tensor cores, with 48 ROPs. The absence of RT and tensor core counts for the MI308X means the database does not confirm whether such hardware exists on that chip.
Clock behavior also differs. The MI308X runs at a 1000 MHz base and 2100 MHz boost. The RTX 4060 Max-Q runs at a 1140 MHz base and 1470 MHz boost. The NVIDIA part has a higher base clock but a lower boost clock. Memory clocks are presented in different effective terms: the MI308X memory runs at 1300 MHz with 5.2 Gbps effective, while the RTX 4060 Max-Q memory runs at 2000 MHz with 16 Gbps effective.
Bus interfaces differ. The MI308X uses PCIe 5.0 x16, while the RTX 4060 Max-Q uses PCIe 4.0 x8. The AMD part is an OAM module with no display outputs. The NVIDIA part is an IGP with outputs described as portable device dependent. The API support is likewise split: the MI308X lists N/A for DirectX, OpenGL, and Vulkan, while the RTX 4060 Max-Q supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Where Each One Wins
The MI308X wins decisively in compute throughput, memory capacity, memory bandwidth, texture rate, and transistor scale. Its 81.72 TFLOPS FP32 result and 5.32 TB/s bandwidth position it for workloads that saturate massive parallel arrays and high-bandwidth memory pools. The 192 GB capacity is the largest memory allocation in this comparison by a wide margin, and the 2,553.6 GTexel/s texture rate indicates strong fill capability for texture-heavy compute passes.
The RTX 4060 Max-Q wins in pixel throughput, API compatibility, and power efficiency. Its 70.56 GPixel/s pixel rate is the only performance metric where it produces a non-zero result against the MI308X's 0 MPixel/s. The NVIDIA part supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the AMD part reports no graphics API support at all. The power envelope is starkly different: the RTX 4060 Max-Q consumes 35 W, while the MI308X consumes 750 W. The NVIDIA part runs as an IGP with portable device dependent outputs, indicating it is designed for mobile platforms.
The RTX 4060 Max-Q also holds advantages in form factor and integration. It is an IGP, requires no power connectors, and has a suggested PSU of none. The MI308X is an OAM module, also with no power connectors, but carries a suggested PSU of 1150 W. The NVIDIA part's production status is listed as Active, while the MI308X has no production status recorded.
Release timing favors the NVIDIA part. The RTX 4060 Max-Q has a release date of 2023-01-02, while the MI308X has a release date of 2023-12-05. The NVIDIA part also has a recorded successor, GeForce 50 Mobile, whereas the MI308X has no successor listed. The AMD part's predecessor is Radeon Instinct, while the NVIDIA part's predecessor is GeForce 30 Mobile.
The Verdict
The data shows two products with almost no overlap in purpose. The AMD Instinct MI308X is a compute accelerator with no display outputs, no graphics API support, and no raster pipeline. It delivers 81.72 TFLOPS of FP32, 5.32 TB/s of memory bandwidth, and 192 GB of HBM3. The NVIDIA GeForce RTX 4060 Max-Q is a mobile graphics processor with full DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support, 70.56 GPixel/s pixel throughput, and a 35 W power draw.
For compute-bound workloads that require maximum FP32 throughput, maximum memory bandwidth, and maximum memory capacity, the MI308X is the clear choice from the recorded metrics. Its 9.0x FP32 lead and 20.8x bandwidth lead are the largest margins in the comparison. The lack of RT and tensor core data does not undermine its raw compute position, as its shading unit count and FP32 figures stand alone.
For graphics rendering, mobile deployment, and API-driven workloads, the RTX 4060 Max-Q is the only viable option in this pair. The MI308X cannot output to a display, cannot run DirectX or Vulkan applications, and has no pixel pipeline. The RTX 4060 Max-Q also operates at 35 W versus 750 W, making it suitable for portable devices where the MI308X's power requirements would be prohibitive.
There is no meaningful head-to-head benchmark result to arbitrate between them. The empty benchmark arrays and zero average scores mean the database does not contain measured performance data for either product. The verdict rests entirely on architectural specifications and feature sets.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The AMD Instinct MI308X delivers 81.72 TFLOPS of FP32, which is 9.0x higher than the NVIDIA GeForce RTX 4060 Max-Q's 9.032 TFLOPS.
Q: What is the memory capacity difference?
A: The MI308X has 192 GB of HBM3 memory, while the RTX 4060 Max-Q has 8 GB of GDDR6. The AMD part holds a 24x capacity advantage.
Q: Does the AMD Instinct MI308X support DirectX?
A: No. The database lists DirectX, OpenGL, and Vulkan support as N/A for the MI308X. The RTX 4060 Max-Q supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: Which product has higher pixel rate?
A: The NVIDIA GeForce RTX 4060 Max-Q has a pixel rate of 70.56 GPixel/s. The AMD Instinct MI308X has a pixel rate of 0 MPixel/s because it has no ROPs.
Q: What are the power requirements?
A: The MI308X has a TDP of 750 W and a suggested PSU of 1150 W. The RTX 4060 Max-Q has a TDP of 35 W and no suggested PSU listed.
Q: Which product was released first?
A: The NVIDIA GeForce RTX 4060 Max-Q has a release date of 2023-01-02. The AMD Instinct MI308X has a release date of 2023-12-05.
Specification Differences
| Specification | AMD Instinct MI308X | NVIDIA GeForce RTX 4060 Max-Q |
|---|---|---|
| Architecture | CDNA 3.0 | Ada Lovelace |
| Chip | Aqua Vanjaram | AD107 |
| Transistors | 153,000 million | 18,900 million |
| Die Size | 1017 mm² | 159 mm² |
| Transistor Density | 150.4M / mm² | 118.9M / mm² |
| Base Clock | 1000 MHz | 1140 MHz |
| Boost Clock | 2100 MHz | 1470 MHz |
| Memory Size | 192 GB | 8 GB |
| Memory Type | HBM3 | GDDR6 |
| Memory Bus Width | 8192 bit | 128 bit |
| Memory Bandwidth | 5.32 TB/s | 256.0 GB/s |
| Shading Units | 19456 | 3072 |
| TMUs | 1216 | 96 |
| ROPs | 0 | 48 |
| RT Cores | None listed | 24 |
| Tensor Cores | None listed | 96 |
| Pixel Rate | 0 MPixel/s | 70.56 GPixel/s |
| Texture Rate | 2,553.6 GTexel/s | 141.1 GTexel/s |
| FP32 | 81.72 TFLOPS | 9.032 TFLOPS |
| FP16 | 81.72 TFLOPS (1:1) | 9.032 TFLOPS (1:1) |
| TDP | 750 W | 35 W |
| Slot Width | OAM Module | IGP |
| Suggested PSU | 1150 W | None |
| Bus Interface | PCIe 5.0 x16 | PCIe 4.0 x8 |
| Display Outputs | No outputs | Portable Device Dependent |
| DirectX | N/A | 12 Ultimate (12_2) |
| OpenGL | N/A | 4.6 |
| Vulkan | N/A | 1.4 |
| Production Status | None listed | Active |
| Release Date | 2023-12-05 | 2023-01-02 |
| Predecessor | Radeon Instinct | GeForce 30 Mobile |
| Successor | None listed | GeForce 50 Mobile |