GPU Comparison

AMD
RADEON

AMD FirePro S9100

CORE STATE Hawaii
VRAM 12 GB
CLOCK SPEED
TDP 225 W
BUS WIDTH 512 bit
ARCHITECTURE GCN 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2014
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1560 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019

DETAILED SPECIFICATIONS

SPECIFICATION
FirePro S9100
GTX 1650 Mobile
Core Specs
Shading Units
2,560
1,024 -60.0%
Shaders
2,560
1,024 -60.0%
TMUs
160
64 -60.0%
ROPs
64
32 -50.0%
Compute Units
40
SM Count
16
Clocks
Base Clock
1395 MHz
Boost Clock
1560 MHz
GPU Clock
824 MHz
Memory Clock
1250 MHz 5 Gbps effective
2001 MHz 8 Gbps effective
Memory
Memory Size
12 GB
4 GB
VRAM (MB)
12,288
4,096 -66.7%
Memory Type
GDDR5
GDDR5
Memory Bus
512 bit
128 bit
Bandwidth
320.0 GB/s
128.1 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
52.74 GPixel/s
49.92 GPixel/s
Texture Rate
131.8 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
4.219 TFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
2.109 TFLOPS (1:2)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
6.390 TFLOPS (2:1)
Power
TDP
225 W
50 W
TDP (W)
225
50 -77.8%
Suggested PSU
550 W
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Hawaii
TU117
Generation
FirePro Server (Sx100)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
6,200 million
4,700 million
Die Size
438 mm²
200 mm²
Foundry
TSMC
TSMC
Density
14.2M / mm²
23.5M / mm²
API Support
DirectX
12 (12_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1
3.0
CUDA
7.5
Shader Model
6.5
6.8
Physical
Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
FirePro Terascale
GeForce 10 Mobile
Successor
Radeon Pro GCN
GeForce 20 Mobile
View FirePro S9100 Details View GeForce GTX 1650 Mobile Details