AMD FirePro S10000 vs AMD Radeon RX 7800M Comparison
AMD FirePro S10000
Radeon RX 7800M
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro S10000 vs AMD Radeon RX 7800M
The Verdict
The AMD Radeon RX 7800M is the decisive winner in this comparison. The recorded data shows the RX 7800M defeats the FirePro S10000 in both head-to-head benchmarks, with wins in OpenCL and Vulkan workloads. The FirePro S10000 is an end-of-life server product from 2012, while the RX 7800M is an active mobile part from 2024, and the benchmark results reflect that generational gap.
For users selecting between these two, the RX 7800M is the clear choice for modern compute and graphics tasks. Its average benchmark score of 27,883 places it near the AMD Radeon Pro Vega 20 (28,139, a 0.2% difference) and AMD Radeon Pro W5500X (27,973, a -0.3% difference). The FirePro S10000, despite having a higher average score of 32,388, wins zero head-to-head tests against the RX 7800M. The FirePro S10000 sits in the 77th percentile of all GPUs, while the RX 7800M sits in the 73rd percentile, but that percentile ranking is based on different benchmark suites, and the direct comparison tells the real story.
The FirePro S10000 is only viable for legacy server deployments where its specific interface and display outputs are required. Its 3 GB memory capacity and 2012 release date make it unsuitable for modern workloads. The RX 7800M, with 12 GB of memory, 60 ray tracing cores, and support for DirectX 12 Ultimate, is the only sensible pick for current applications.
Architecture Differences
The architectural gap between these two GPUs is substantial. The FirePro S10000 uses the Tahiti chip built on GCN 1.0 architecture, fabricated on a 28 nm process at TSMC with 4,313 million transistors on a 352 mm² die. The RX 7800M uses the Navi 32 chip built on RDNA 3.0 architecture, fabricated on a 5 nm process at TSMC with 28,100 million transistors on a 346 mm² die. The transistor density difference is dramatic: the RX 7800M packs 81.2 million transistors per square millimeter, while the FirePro S10000 manages only 12.3 million per square millimeter.
The RX 7800M features 3,840 shading units, 240 texture mapping units, and 96 raster output pipelines. The FirePro S10000 has 1,792 shading units, 112 TMUs, and 32 ROPs. The RX 7800M also includes 60 ray tracing cores, a feature entirely absent from the FirePro S10000. Clock speeds reflect the modern design: the RX 7800M boosts to 2,335 MHz with a game clock of 2,145 MHz, while the FirePro S10000 boosts to 950 MHz from a base of 825 MHz.
Memory architecture differs completely. The RX 7800M uses 12 GB of GDDR6 on a 192-bit bus delivering 432.0 GB/s of bandwidth, while the FirePro S10000 uses 3 GB of GDDR5 on a 384-bit bus delivering 240.0 GB/s. The RX 7800M's memory runs at 18 Gbps effective, versus 5 Gbps effective for the FirePro S10000. The RX 7800M supports PCIe 4.0 x16, while the FirePro S10000 is limited to PCIe 3.0 x16. API support also differs: the RX 7800M supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the FirePro S10000 supports DirectX 12 (11_1) and Vulkan 1.2.170.
Head-to-Head Benchmarks
The head-to-head benchmark data shows a dominant performance advantage for the RX 7800M in both recorded tests. The only shared benchmark between the two is Geekbench, with OpenCL and Vulkan variants.
In Geekbench OpenCL, the RX 7800M scores 120,778 against the FirePro S10000's 30,631. That is a 74.6% advantage for the RX 7800M, meaning the FirePro S10000 delivers less than one-quarter of the RX 7800M's compute throughput in this test. The RX 7800M's FP32 throughput of 35.87 TFLOPS versus the FirePro S10000's 3.405 TFLOPS explains this gap, a roughly tenfold difference in raw floating-point capability.
In Geekbench Vulkan, the RX 7800M scores 126,668 against the FirePro S10000's 34,145. The delta is 73% in favor of the RX 7800M. Vulkan performance is particularly relevant for modern games and compute applications, and the RX 7800M's RDNA 3.0 architecture with hardware ray tracing support provides capabilities the GCN 1.0 FirePro S10000 cannot match.
The RX 7800M also records performance in other tests not shared with the FirePro S10000: PassMark G3D scores 17,613, PassMark GPU Compute scores 9,342, and 3DMark Steel Nomad DX12 scores 2,994. These additional data points confirm the RX 7800M's modern feature set, but the head-to-head comparison rests on the two Geekbench tests where the RX 7800M wins both.
FAQ
Q: Which GPU has higher compute performance in OpenCL?
A: The AMD Radeon RX 7800M scores 120,778 in Geekbench OpenCL, while the AMD FirePro S10000 scores 30,631. The RX 7800M leads by 74.6% in this benchmark.
Q: Does the FirePro S10000 win any head-to-head benchmark?
A: No. The recorded head-to-head data shows zero wins for the FirePro S10000 and two wins for the RX 7800M across the Geekbench OpenCL and Geekbench Vulkan tests.
Q: How do the memory capacities compare?
A: The RX 7800M has 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s bandwidth. The FirePro S10000 has 3 GB of GDDR5 memory on a 384-bit bus with 240.0 GB/s bandwidth.
Q: Which GPU supports ray tracing?
A: The RX 7800M includes 60 ray tracing cores. The FirePro S10000 has no ray tracing cores listed in the database.
Q: What is the power consumption difference?
A: The FirePro S10000 has a TDP of 375 W and requires a 750 W suggested power supply with 2x 8-pin connectors. The RX 7800M has a TDP of 180 W and uses no power connectors, as it is an integrated GPU for portable devices.
Q: Which GPU has a higher percentile ranking among all GPUs?
A: The FirePro S10000 ranks in the 77th percentile, while the RX 7800M ranks in the 73rd percentile. However, the direct head-to-head benchmarks show the RX 7800M winning both tests by wide margins.
Where Each One Wins
The RX 7800M wins every measurable category in the head-to-head data. Its 35.87 TFLOPS FP32 performance and 35.87 TFLOPS FP16 performance (at 1:1 ratio) make it suitable for compute-heavy workloads like machine learning inference, scientific simulation, and content creation. The 60 ray tracing cores enable hardware-accelerated ray tracing in supported games and 3D applications, a feature the FirePro S10000 lacks entirely. The 432.0 GB/s memory bandwidth and 12 GB capacity support large datasets and high-resolution textures, while the 224.2 GPixel/s pixel rate and 560.4 GTexel/s texture rate handle modern display resolutions and high-detail scenes.
The FirePro S10000 retains relevance only in legacy server contexts. Its 3 GB memory capacity and 384-bit bus provide 240.0 GB/s bandwidth, which was competitive at its 2012 release date but is now limiting. The card's dual-slot form factor, 305 mm length, and 2x 8-pin power connectors make it a workstation-oriented part, and its 1x DVI plus 4x mini-DisplayPort 1.2 outputs suit older multi-monitor server setups. The FirePro S10000's 30.40 GPixel/s pixel rate and 106.4 GTexel/s texture rate are adequate for basic 2D rendering and legacy compute, but the data shows no scenario where it outperforms the RX 7800M in shared benchmarks.
For portable gaming laptops and mobile workstations, the RX 7800M is the only viable option. Its IGP slot width, lack of power connectors, and portable-device-dependent display outputs are designed for integration into laptops. The FirePro S10000's 375 W TDP and 750 W suggested PSU make it unsuitable for any mobile application.
Specification Differences
The two GPUs differ across nearly every specification field. The process node differs: 5 nm for the RX 7800M versus 28 nm for the FirePro S10000. Transistor counts are 28,100 million versus 4,313 million, with die sizes of 346 mm² versus 352 mm². Transistor density is 81.2 million per mm² versus 12.3 million per mm².
Clock speeds differ substantially: the RX 7800M has a base clock of 1,295 MHz, boost of 2,335 MHz, and game clock of 2,145 MHz, while the FirePro S10000 has a base of 825 MHz and boost of 950 MHz. Memory clocks are 2,250 MHz (18 Gbps effective) versus 1,250 MHz (5 Gbps effective).
Compute resources differ: 3,840 shading units versus 1,792, 240 TMUs versus 112, 96 ROPs versus 32, and 60 ray tracing cores versus none. Pixel rate is 224.2 GPixel/s versus 30.40 GPixel/s, texture rate is 560.4 GTexel/s versus 106.4 GTexel/s, and FP32 is 35.87 TFLOPS versus 3.405 TFLOPS. The RX 7800M lists FP16 at 35.87 TFLOPS, while the FirePro S10000 has no FP16 figure.
Memory differs: 12 GB GDDR6 on 192-bit versus 3 GB GDDR5 on 384-bit, with bandwidth of 432.0 GB/s versus 240.0 GB/s. TDP is 180 W versus 375 W. Slot width is IGP versus dual-slot, power connectors are none versus 2x 8-pin, and the suggested PSU is absent versus 750 W. Bus interface is PCIe 4.0 x16 versus PCIe 3.0 x16. Display outputs are portable-device-dependent versus 1x DVI and 4x mini-DisplayPort 1.2. DirectX support is 12 Ultimate (12_2) versus 12 (11_1), and Vulkan support is 1.4 versus 1.2.170. The RX 7800M has no length or height dimensions recorded, while the FirePro S10000 measures 305 mm long and 111 mm tall.