AMD FirePro M4150
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro M4150 Specifications
GPU Core
Shader units and compute resources
The AMD FirePro M4150 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro M4150 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro M4150's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro M4150 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro M4150 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro M4150's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro M4150 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the FirePro M4150, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
FirePro M4150 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro M4150 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD FirePro M4150 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro M4150 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro M4150 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro M4150 to maintain boost clocks without throttling.
FirePro M4150 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro M4150 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro M4150. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro M4150 Product Information
Release and pricing details
The AMD FirePro M4150 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro M4150 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD FirePro M4150
The AMD FirePro M4150 is an end-of-life mobile workstation GPU built on the GCN 1.0 architecture using a 28 nm process at TSMC. It integrates 950 million transistors on a 77 mm² die, resulting in a transistor density of 12.3 million per mm². This chip, codenamed Opal, targets the FirePro Mobile (Mx100) generation and was released in October 2013, succeeding the FirePro Mobility line and preceding Radeon Pro Mobile.
Benchmark Performance
The M4150 delivers a Geekbench OpenCL score of 3862, placing it in the 22nd percentile of all GPUs. This means it outperforms roughly a fifth of the database, a modest showing that reflects its age and mobile-oriented design. The single benchmark result serves as the average score, with no other tests available for this part.
Against its nearest rivals, the M4150 sits in a tight cluster. It trails the AMD Radeon R5 M330 by a negligible 0.3% (3876 vs. 3862) and the NVIDIA Quadro 2000 by 0.4% (3879 vs. 3862). Conversely, it leads the NVIDIA GeForce MX110 by 0.7% (3834 vs. 3862) and falls behind the NVIDIA Quadro P1000 by a more noticeable 1% (3900 vs. 3862). These deltas are all within a narrow band, indicating that the M4150 delivers essentially interchangeable raw compute performance with these contemporaries.
The FP32 throughput is 549.1 GFLOPS, derived from 384 shading units operating at the given memory clock-derived core behavior. The pixel rate stands at 5.720 GPixel/s, while the texture rate reaches 17.16 GTexel/s. Benchmark results indicate that this card is not a compute powerhouse; its performance is best described as entry-level for its era. In practical terms, the 0.7% advantage over the MX110 is the only positive delta in its rival set, yet it is too small to translate into a perceptible user experience difference. The 1% deficit to the Quadro P1000, while also minor, positions the M4150 as the slower option in that pairing.
Ray Tracing and Feature Set
The M4150 has no dedicated ray tracing cores and no tensor cores, as these features were absent from the GCN 1.0 architecture. Hardware-accelerated ray tracing is therefore not supported by this GPU. The feature set relies entirely on traditional rasterization and compute pipelines. The shading units handle all graphics workloads, and the lack of specialized acceleration means any ray-traced effects would need to run through software fallbacks, which are impractical for real-time use on this hardware.
API support is limited to DirectX 12 (11_1) and OpenGL 4.6, with Vulkan 1.2.170 available. The DirectX 12 implementation is the 11_1 feature level, which restricts some modern DX12 capabilities. Vulkan support at version 1.2.170 provides access to contemporary graphics APIs, but the underlying hardware's age caps actual performance. For professional workloads, OpenGL 4.6 offers a stable baseline for CAD or scientific visualization software. The M4150 is a legacy part, and the absence of RT or tensor cores means it is unsuitable for AI acceleration or ray tracing tasks that newer GPUs handle natively.
Memory Subsystem
The M4150 comes equipped with 1024 MB of GDDR5 memory on a 128-bit bus. Memory operates at 1000 MHz, translating to 4 Gbps effective data rate. This configuration yields a memory bandwidth of 64.00 GB/s. For a mobile GPU from 2013, this capacity is modest, and the bandwidth is a clear bottleneck for high-resolution workloads.
At 1080p, the 1 GB frame buffer is sufficient for older titles or lightweight professional applications, but it will struggle with modern textures or multi-monitor setups. The 128-bit bus width limits the amount of data that can be transferred concurrently, and the 64.00 GB/s bandwidth constrains texture-heavy scenes. For high-resolution rendering, such as 1440p or 4K, the memory subsystem becomes a severe limitation. The pixel rate of 5.720 GPixel/s compounds this issue, as the GPU cannot generate frames fast enough to justify larger frame buffers. Benchmark results suggest that users should target low resolutions and reduced texture quality to stay within the memory capacity.
How It Compares
AMD Radeon R5 M330: The M4150 is 0.3% slower than this rival, a difference of 14 points in the Geekbench score. Both cards are entry-level mobile parts, and the data shows they perform within statistical noise of each other. The M330 is a consumer-oriented chip, while the M4150 carries the FirePro branding, but benchmark results indicate no practical performance gap.
NVIDIA Quadro 2000: The M4150 trails the Quadro 2000 by 0.4% (3862 vs. 3879). This is a 17-point deficit, again negligible in real-world use. The Quadro 2000 is an older professional card, and the M4150 matches its compute output closely. Neither card offers compelling modern performance, but for legacy workstation tasks, the M4150 holds its ground.
NVIDIA GeForce MX110: The M4150 leads the MX110 by 0.7%, with a 28-point advantage (3862 vs. 3834). This is the only rival it beats, though the margin is minor. The MX110 is a low-end consumer chip, and the M4150's slight edge in raw OpenCL compute does not translate into a meaningful gaming or productivity advantage. Still, benchmark results indicate the M4150 is the faster of the two.
NVIDIA Quadro P1000: The M4150 is 1% slower than the Quadro P1000, a 38-point gap (3862 vs. 3900). This is the largest delta among its nearest rivals, yet it remains under 1.5%. The P1000 is a newer professional card, and the data shows it edges out the M4150. For buyers choosing between these, the P1000 offers marginally better performance, but the difference is not transformative.
FAQ
Q: What is the Geekbench OpenCL score for the AMD FirePro M4150?
A: The M4150 scores 3862 in the Geekbench OpenCL benchmark, which places it in the 22nd percentile of all GPUs.
Q: How does the M4150 compare to the NVIDIA Quadro P1000?
A: The M4150 is 1% slower than the Quadro P1000, with scores of 3862 and 3900 respectively.
Q: Does the M4150 support hardware ray tracing?
A: No, the M4150 has no ray tracing cores or tensor cores, so hardware-accelerated ray tracing is unsupported.
Q: What is the memory bandwidth of the M4150?
A: The memory bandwidth is 64.00 GB/s, provided by 1024 MB of GDDR5 on a 128-bit bus running at 4 Gbps effective.
Q: Which API versions does the M4150 support?
A: It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: What is the production status of the M4150?
A: The M4150 is end-of-life, having been released in October 2013.
Power and Cooling
The FACT PACK provides no TDP figure for the M4150, and no suggested PSU rating is listed. The card uses an MXM Module slot width, which is a standardized form factor for mobile graphics. Power connectors are not specified, and the display outputs are listed as "Portable Device Dependent," meaning they vary by the laptop chassis. Because no power draw or PSU guidance is available, builders should rely on the host system's design. The MXM form factor implies the card draws power from the laptop's dedicated power delivery circuitry rather than a standalone PSU. For cooling, a capable air cooler is sufficient given the lack of a high TDP figure, but the absence of official numbers means thermal management is system-dependent. The PCIe 3.0 x8 bus interface is adequate for this GPU's bandwidth needs, and it does not require a high-end power supply. Users upgrading such a system should verify the MXM slot's power limits and connector layout in their specific laptop, as the M4150's requirements are not documented in the available data.
Detailed benchmark scores and charts for the AMD FirePro M4150 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD FirePro M4150 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
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