NVIDIA GeForce GT 745M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 745M Specifications
GeForce GT 745M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 745M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 745M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 745M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 745M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 745M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 745M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 745M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 745M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 745M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 745M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 745M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 745M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 745M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 745M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 745M to maintain boost clocks without throttling.
GeForce GT 745M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 745M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 745M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 745M Product Information
Release and pricing details
The NVIDIA GeForce GT 745M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 745M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 745M Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GT 745M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 745M handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GT 745M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About NVIDIA GeForce GT 745M
The NVIDIA GeForce GT 745M is a Kepler-architecture part built on TSMC's 28 nm process, packing 1,270 million transistors into a 118 mm² die with a transistor density of 10.8 million per square millimeter. It belongs to the GeForce 700M generation and is now end-of-life, having been released in March 2013. In the Geekbench OpenCL benchmark, it scores 3537 points, placing it at the 20th percentile of all GPUs in the database—meaning it outperforms only a fifth of the field. This score is nearly identical to several modern and professional parts, as detailed in the nearest rival comparisons below.
Memory Subsystem
The GT 745M is equipped with 2 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 64.00 GB/s. The memory clock is listed at 1000 MHz, which translates to 4 Gbps effective data rate. For a GPU of this era and class, the 128-bit interface and 64 GB/s bandwidth are modest figures. At high resolutions, the limited bandwidth becomes a bottleneck because each frame requires more texture fetches and framebuffer operations than at lower resolutions. The 2 GB capacity also restricts the amount of texture data and geometry that can be resident, making it unsuitable for modern high-resolution asset packs. Benchmark data shows that the GPU's overall performance is low, and the memory subsystem is a contributing factor—the pixel rate of 4.392 GPixel/s and texture rate of 17.57 GTexel/s are consistent with a part that will saturate its memory bus quickly when pushing many pixels. While the GDDR5 type is a step above DDR3, the narrow bus and relatively low bandwidth mean that users should expect significant performance degradation when moving from 720p-class workloads to 1440p or 4K, even if the GPU's compute capacity were sufficient.
Ray Tracing and Feature Set
The GT 745M does not include any dedicated ray tracing cores or tensor cores; both fields are null in the specification. This is expected for a Kepler-generation product, as hardware-accelerated ray tracing was not introduced until much later. The API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is at the 11_0 feature level, meaning the GPU can run DirectX 12 applications but with the feature set of the older 11_0 specification. This limits its ability to leverage newer DirectX 12 features such as mesh shaders or variable rate shading. Vulkan 1.2.175 provides a modern low-level API path, but without dedicated RT or tensor hardware, any ray-traced effects must be implemented via compute shaders, which will be extremely slow given the FP32 performance of 421.6 GFLOPS. The GPU's shading units total 384, with 32 texture mapping units and 16 ROPs, which are modest counts for a part that targets entry-level mobile graphics. The lack of tensor cores also precludes any AI-accelerated features like DLSS, which rely on dedicated hardware.
Power and Cooling
The GT 745M has a thermal design power (TDP) of 45 W, which is low by desktop standards but typical for a mobile integrated graphics solution. The slot width is listed as "IGP," indicating that the GPU is designed to be integrated directly into a motherboard or laptop logic board rather than installed as a separate card. No power connector is specified, and no suggested PSU is provided, which aligns with an integrated design that draws power from the system's main power delivery. The 45 W TDP means that cooling solutions can be modest—likely a small fan or heatpipe in a thin laptop chassis. This low power envelope makes the GT 745M suitable for systems where battery life and thermal management are priorities over raw performance. However, the 45 W figure also constrains clock speeds and shader activity, and the benchmark score reflects that constraint. Users should not expect to overclock or push this GPU beyond its factory settings, as the integrated nature and lack of discrete power connectors limit headroom.
Who Should Consider It
Given its 20th percentile standing and 2 GB VRAM, the GT 745M is best suited for light, older games and productivity tasks at lower resolutions. The memory bandwidth of 64 GB/s and pixel rate of 4.392 GPixel/s suggest that the GPU can handle 720p gaming with moderate settings in titles from its release era. For 1080p, the GPU will likely struggle with modern games, especially those with high-resolution textures or complex shading. The FP32 throughput of 421.6 GFLOPS is insufficient for heavy compute workloads, so users should not consider this part for machine learning or 3D rendering. The API support for Vulkan 1.2.175 and OpenGL 4.6 means that some current lightweight applications will run, but performance will be limited. In short, this is a legacy integrated GPU that is appropriate for basic web browsing, video playback, and very old or esports-level games at low settings. It is not a candidate for high-refresh-rate gaming or content creation.
Benchmark Performance
The sole benchmark result in the database is a Geekbench OpenCL score of 3537. This places the GT 745M at the 20th percentile, meaning it is slower than 80% of all GPUs tracked. The nearest rivals are revealing: the NVIDIA GeForce RTX 5060 Ti 16 GB scores 3577, a delta of -1.1% relative to the GT 745M—so the GT 745M is just 1.1% slower than a modern high-end card. Similarly, the RTX 5000 Mobile Ada Generation scores 3596, putting the GT 745M 1.6% behind. The GeForce GT 545, a desktop part from an older generation, scores 3643, which is 2.9% higher than the GT 745M. On the other side, the Quadro 2000M scores 3429, and the GT 745M is 3.1% ahead of it. These deltas are remarkably small, indicating that the GT 745M's OpenCL compute performance is roughly on par with these disparate cards—despite massive differences in architecture, memory, and power. This suggests that the OpenCL workload is not memory-bound or shader-bound in a way that differentiates these GPUs; instead, it may be limited by driver overhead or specific compute patterns. The near-identical scores also imply that the GT 745M, despite its age, can handle basic OpenCL compute tasks at a level comparable to much newer parts, though its gaming and graphics capabilities are far more limited due to its older feature set and lower bandwidth.
FAQ
Q: What is the memory configuration of the GT 745M?
A: It has 2 GB of GDDR5 memory on a 128-bit bus, providing 64.00 GB/s of bandwidth and a 4 Gbps effective memory clock.
Q: Does the GT 745M support hardware ray tracing?
A: No. The specification lists no ray tracing cores or tensor cores, so ray tracing is not hardware-accelerated.
Q: What is the TDP of this GPU?
A: The TDP is 45 W, and the slot width is listed as IGP, indicating an integrated design with no external power connector.
Q: How does it compare to the GeForce GT 545?
A: The GT 745M scores 3537 in OpenCL, which is 2.9% lower than the GT 545's score of 3643.
Q: What DirectX version does it support?
A: It supports DirectX 12 at the 11_0 feature level, along with OpenGL 4.6 and Vulkan 1.2.175.
Q: Is the GT 745M still in production?
A: No, its production status is end-of-life, and it was released in March 2013.
How It Compares
NVIDIA GeForce RTX 5060 Ti 16 GB
The RTX 5060 Ti scores 3577, just 1.1% higher than the GT 745M. Despite the massive generational and architectural gap, the OpenCL compute result is nearly identical. This suggests that the GT 745M's compute throughput, while low in absolute terms, is still competitive for certain parallel workloads that do not rely on memory bandwidth or modern instruction sets.
NVIDIA RTX 5000 Mobile Ada Generation
With a score of 3596, this professional mobile GPU is 1.6% ahead of the GT 745M. The Ada part features dedicated RT and tensor cores, but those are not exercised in the OpenCL benchmark. The close margin indicates that the GT 745M's Kepler shaders can hold their own in raw compute, though it lacks the specialized hardware that makes the RTX 5000 far more capable in modern applications.
NVIDIA GeForce GT 545
The GT 545 scores 3643, which is 2.9% higher than the GT 745M. Both are older Kepler-generation parts, but the GT 545 is a desktop card with a higher power envelope. The small delta implies that the GT 745M's mobile design does not severely hamper its OpenCL performance, though the desktop part still edges ahead.
NVIDIA Quadro 2000M
The Quadro 2000M scores 3429, and the GT 745M is 3.1% faster. This is a direct win for the GT 745M, showing that it outperforms a professional mobile GPU from the same era in compute tasks. The advantage is modest but consistent with the GT 745M's higher shader count and newer architecture.
The AMD Equivalent of GeForce GT 745M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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