Revolution Idle
FPS performance data for different CPU and GPU combinations
An addictive incremental strategy game where you multiply circles to reach astronomical numbers through infinite prestige layers.
Minimum Requirements
- CPU: 2.0 GHz Dual Core Processor
- GPU: Integrated Graphics (Intel HD 4000 or equivalent)
- RAM: 2 GB
- Storage: 200 MB available space
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Revolution Idle
Revolution Idle is the rare game in our benchmark library that most readers could run on an office box from 2014, yet it earned a full test pass across 3,712 CPU and GPU combinations for one simple reason: people actually play it, for hundreds of hours, often alongside whatever else is on their PC. Oni Gaming's free incremental game, in circulation since 2023 and released on Steam in May 2025, turns filling circles into one of the most compulsive loops in the idle genre. Our measured results look strange at first glance: 67 FPS average at 1080p Ultra, 42 FPS at 1440p Ultra, and 22 FPS at 4K Ultra, with the fastest systems reaching 285 FPS at 1080p Low and the slowest crawling at 17 FPS at 1080p Ultra. That spread is not the game being heavy. It is what happens when a genuinely lightweight title gets benchmarked on everything from decade-old laptops to flagship rigs, and it makes Revolution Idle a useful honesty test for what "runs on anything" actually means.
A 2D incremental game, and what that means for hardware
Revolution Idle is a 2D game in the literal sense: the simulation is arithmetic on absurdly large numbers, and the presentation is circles, progress bars, particles, and text. There is no physics engine earning its keep, no AI, no world streaming, no draw-call storm. The CPU's per-frame workload is trivial by modern standards, and a single core of almost any processor from the last ten years handles the game logic without complaint. This is the opposite of the CPU-bound survival and simulation titles that dominate the demanding end of our database.
The GPU's job is compositing a 2D scene with glow and particle effects, and that cost scales almost perfectly with pixel count, which is exactly what our data shows: 67 FPS at 1080p Ultra falls to 42 at 1440p Ultra and 22 at 4K Ultra across the full spread of tested hardware. One detail in the numbers is worth pausing on. Even the fastest combinations in our database top out near 133 FPS at 1080p Ultra, while the best systems reach 285 FPS at 1080p Low. That gap tells you the Ultra preset does real render work in this game rather than being a cosmetic label, and it tells you the engine is happy to render as many frames as you let it, which matters later when we talk about frame rate caps.
Memory deserves a different kind of mention here. Revolution Idle's RAM footprint is modest at launch, but this is a game people leave running for days at a time, because that is the entire point of an idle game. Long-session memory creep, not peak usage, is the thing to watch. A fresh launch uses very little; a session that has been prestige-farming in the background since Tuesday uses more, and the fix is a restart, not a hardware purchase.
1080p: the average is the honest middle
At 1920x1080 with the Ultra preset, the average across all 3,712 tested combinations is 67 FPS, and the median is 64 FPS. When the median and average sit that close together, the figure is not being distorted by outliers: it is the genuine middle of the field. More than half the database, 2,057 of 3,712 combinations, clears 60 FPS at 1080p Ultra, and that count includes hardware that was old when the game launched.
The floor of 17 FPS comes from the weakest systems we tested, ancient integrated graphics and pre-2015 office machines trying to run the Ultra preset. Every discrete gaming card from the last several years sits far above it, and every modern one sits far above 60. If your PC plays anything contemporary at 1080p, Revolution Idle at 1080p is a solved problem, full stop.
The more interesting note for this resolution is the ceiling. At 285 FPS on the fastest hardware at Low, the game has no trouble feeding a 144Hz or even 240Hz monitor if you trim settings, which is not a claim many lightweight games can actually back up with data. Nobody needs 240 FPS in an idle game, but players who keep it open on a high-refresh second monitor will appreciate that animations stay as smooth as the desktop around them. The practical advice is simple: run Ultra if you like the look, and do not give the setting another thought unless your machine is genuinely ancient.
1440p and 4K: resolution is the only real tax
At 2560x1440 Ultra the average drops to 42 FPS, and at 3840x2160 Ultra it falls to 22 FPS. Those numbers need context before they alarm anyone. They are averages across the entire tested fleet, including integrated graphics and hardware older than some of the game's players. A 2D scene with heavy glow effects at 8.3 million pixels is genuinely real work for an integrated GPU, and 4K is the one resolution where weak hardware visibly struggles in this game.
The fix is free, and our data quantifies it: dropping the preset from Ultra to Low lifts the 4K average from 22 FPS to 48 FPS, more than doubling it. At 1440p, mid-range discrete cards hold 60 FPS at Ultra without drama. The pattern is consistent enough that the buying advice writes itself: the best graphics card for Revolution Idle is the cheapest one that comfortably drives your monitor. On a 1080p or 1440p desktop, that can be integrated graphics or any entry-level card from the last several years. On a 4K desktop, and plenty of people play idle games on 4K productivity monitors, a modern entry-level discrete card is the whole answer. Spending more than that on this game alone would be lighting money on fire.
Settings: cap the frame rate and forget the rest
There is no competitive configuration for Revolution Idle in the esports sense, because there is no competition. The recommended configuration is about comfort and system behavior, and it comes down to three moves.
First, cap the frame rate. The engine will render hundreds of frames per second if you let it, our data shows 285 at 1080p Low, and every one of those frames past your monitor's refresh rate is wasted electricity, heat, and fan noise. Set the cap to your refresh rate, or to 30 FPS if the game lives in the background, and the game's already modest footprint shrinks further. Second, pick the preset by resolution. Ultra at 1080p and 1440p on anything modern; at 4K, Ultra is fine on discrete cards and Low is the right call on integrated graphics, per the numbers above. Third, do not go looking for upscaling: there are no DLSS or FSR toggles here, and unlike in demanding AAA releases, you do not need them, because the performance problem upscaling solves barely exists below 4K.
One quality-of-life note: if the game sits on a second monitor while you do something else, run it windowed or borderless and capped low. It will idle happily at 30 FPS, keep your automation ticking, and leave essentially all of your system for the real work or the real game in front of you.
What hardware do you need
Entry level (old office PC, integrated graphics, 8 GB RAM): Playable. This tier is where the 17 FPS floor at 1080p Ultra lives, so run Low instead, where the fleet average is 86 FPS at 1080p, and even very old hardware ends up in comfortable territory. No gaming PC build is required for this game, and if Revolution Idle is the most demanding thing you play, you do not need to build anything at all.
Mid-range (modern 6-core CPU, 16 GB RAM, entry or mid-tier discrete card): Total overkill at 1080p, where this class of hardware sits far above the 67 FPS average at Ultra, and fully comfortable at 1440p. This is the tier where the game stops being something you measure and becomes something you forget is running.
High-end (recent 8-core CPU, strong discrete card): 4K Ultra at high refresh, smooth animations on every monitor you own, and headroom to run it next to a AAA title without either one noticing the other. The sensible use of this hardware is not playing Revolution Idle, it is playing Revolution Idle and something else at the same time.
Flagship: There is nothing here to buy for. If you own a flagship system, the game's job on your PC is to sit on the side monitor at 30 FPS, counting upward forever while your GPU does something worthy of it elsewhere.
Laptop playability
The idle genre was made for laptops, and Revolution Idle is one of the friendliest laptop games in our library, with two caveats worth knowing. The first is 4K laptop panels. Plenty of modern ultrabooks ship with high-resolution screens driven by integrated graphics, and our 4K data says that combination is the one place this lightweight game can genuinely chug at Ultra. Drop to Low and the problem disappears. The second caveat is battery life, and it has nothing to do with the game being demanding: an uncapped engine happily renders hundreds of frames per second and drinks the battery to do it. Cap the game at 30 or 60 FPS and it becomes one of the cheapest things you can run.
On the memory side, laptops with integrated graphics benefit from dual-channel DDR5 more here than you might expect, because the integrated GPU shares system memory, and single-channel configurations cut into iGPU throughput. That matters at 1440p and 4K on integrated graphics; at 1080p it is academic. Otherwise, this is the game you install on every laptop you own, including the one that can barely run Chrome.
Streaming and content creation
Idle and incremental games are a small but genuinely loyal streaming niche, long automation runs, prestige milestones, and chat watching numbers go up together. From an encoding standpoint, Revolution Idle is the easiest content you will ever broadcast. The image is mostly static 2D elements with occasional bursts of particle effects, and static content compresses beautifully. A hardware encoder, NVENC on GeForce or AMF on Radeon, produces a perfectly clean 1080p60 stream at modest bitrates with no measurable cost to the game, and even x264 on the CPU handles it without complaint, because the encoder barely has to work between keyframes.
If you are putting together a streaming setup and this game is part of your rotation, the only real advice is bitrate discipline: static scenes tempt you to crank quality, but the audience cannot tell the difference past a sane bitrate, and your viewers on mobile connections will thank you. And if your PC doubles as a video editing workstation, know that Revolution Idle will never meaningfully compete with a render or an export for resources. It is the ideal background game for a working machine, which is a large part of why it is installed everywhere.
Common problems and fixes
My GPU is at 99 percent and the fans spin up for an idle game. The frame rate is uncapped and the engine is rendering as fast as it can. Cap the FPS in the options or with your GPU control panel, and usage falls to almost nothing. This is the single most common complaint about lightweight games, and the fix takes ten seconds.
The game is choppy at 4K on my integrated graphics. Expected, and supported by our data: the 4K Ultra average across the fleet is 22 FPS precisely because of systems like this. Drop the preset to Low, which lifts the 4K average to 48, or run the game in a 1440p window.
My laptop battery evaporates while idling. Same root cause as the fan problem. An uncapped 2D game is still a render loop working as hard as it is allowed to. Cap it at 30 FPS and let it run in the background.
The game feels sluggish after running for several days. Long-session memory creep, the classic affliction of games designed to never be closed. Restart it. Your automation and offline progress mean you lose nothing by doing so.
I am about to reinstall Windows or move PCs. Check that Steam Cloud has synced your save before you wipe anything. Idle games measure progress in months, and a lost save is the only genuinely expensive failure this game has.
Upgrade priorities
The honest first answer is: nothing. Revolution Idle runs on hardware you already own, and our 3,712-combination dataset exists precisely because it runs on practically everything. But if you are spending money anyway and this game is part of your life, the rational order looks like this.
First, if you play at 4K on integrated graphics, the cheapest discrete graphics card you can find is the complete fix, and it is the only hardware purchase this game can ever justify on its own. Second, system memory: not because the game needs it, but because idle games live alongside browser tabs, Discord, and everything else on your PC, and 16 GB of dual-channel memory keeps that whole pile smooth while helping integrated graphics at the same time. Third, an NVMe SSD if you are still on a hard drive, again mostly for general system snappiness, since the game itself is a small install that loads quickly regardless. A CPU upgrade sits dead last: the game barely uses the processor you have, and any CPU upgrade you make should be aimed at the other games in your library.
Frequently asked questions
Q: Can my PC run Revolution Idle?
A: Almost certainly yes. If it runs Windows and was built in the last decade, you are fine. Even the weakest systems in our database manage playable frame rates at 1080p Low, and anything with a discrete graphics card from recent years is far above the 67 FPS average at 1080p Ultra.
Q: Is Revolution Idle CPU intensive or GPU intensive?
A: Neither by modern standards. The CPU workload is trivial, and the GPU only becomes a real factor at 4K on integrated graphics, where the Ultra preset averages 22 FPS across our tested fleet. At 1080p, essentially everything runs it well.
Q: Why is my GPU usage at 99 percent in such a simple game?
A: Because the frame rate is uncapped and the engine renders as many frames as it can, over 280 FPS on fast hardware in our testing. It is working hard, not struggling. Cap the frame rate and usage drops to a few percent.
Q: What are the best settings for Revolution Idle?
A: A frame rate cap matched to your monitor first, then Ultra at 1080p or 1440p on anything modern, and Low at 4K if you are on integrated graphics. There is no upscaling and no need for it.
Q: Does Revolution Idle run well on laptops?
A: Exceptionally well, with two caveats: 4K laptop panels on integrated graphics want the Low preset, and battery life demands a frame rate cap. Otherwise it is one of the most laptop-friendly games in our library.
Q: Can I leave it running while I play other games?
A: Yes, and that is how most people play it. Cap it at 30 FPS and it costs your main game a few frames at most on modern hardware. It is the perfect second-monitor companion.
Ultimately: Revolution Idle in 2026
Three years after it first started circulating and a year into its Steam life, Revolution Idle has earned its place near the top of the idle genre, free to play, deep on automation, and endless by design. From a hardware reviewer's chair, it is the anti-benchmark: it will never headline a GPU review, and that is precisely its virtue. The reason we put 3,712 combinations through it is not to find its limits but to document its floor, and the floor is low enough that "does it run" stopped being a real question years ago.
What the data does usefully tell you is where the edges are. The 67 FPS average at 1080p Ultra says the game is smooth everywhere that matters. The 22 FPS average at 4K Ultra says integrated graphics and high-resolution desktops are the one combination to think about, and the jump to 48 FPS at 4K Low says the fix costs nothing. And the 285 FPS ceiling says the engine will waste your electricity all day long if you do not cap it. Treat those as operating instructions rather than warnings. Install it on everything you own, cap the frame rate, and let the circles fill. That is the whole hardware story, and for this game, that simplicity is the point.